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100% Free & Keyless 🎮 Scale Slimy Fish Jul 10, 2026 Author: iayu

BobCat OS | Fish Anywhere | Instant Scrape (Scale Slimy Fish) Script Pastebin 2026 - Auto Farm, ESP & Keyless (Arceus X)

Verified and keyless Lua script payload for BobCat OS | Fish Anywhere | Instant Scrape. Compatible with Android/iOS mobile executors and Windows PC exploits.

script.lua (Raw Payload)
local getgenv = getgenv or function() return shared end

_G.AutoFarmActive = false
getgenv().AutoFarm = false
if getgenv().AutoFarmConn then
    pcall(function() getgenv().AutoFarmConn:Disconnect() end)
    getgenv().AutoFarmConn = nil
end
task.wait(0.3)

getgenv().AutoFarm = true -- false to stop

local sys = require(game.ReplicatedFirst.AllSideCode.UtilsSystem)
local dat = sys.PlayerData
local cfg = sys.CfgFind
local enm = sys.EnumMgr
local mdl = sys.ModelFind
local plr = game.Players.LocalPlayer
local rf = sys.RemoteFunction.RemoteFunction
local re = sys.RemoteEvent.RemoteEvent
local ev = sys.Event.ToFish

pcall(function()
    local path = plr.PlayerScripts.Manager.NetWorkManager.FishAni
    local fishAni = require(path)
    local old = fishAni.StartPlayFishAni
    fishAni.StartPlayFishAni = function(p)
        if p and p.player == plr then
            p.isWater = true
            if p.endPos == nil then
                p.endPos = plr.Character and plr.Character.PrimaryPart and plr.Character.PrimaryPart.Position + Vector3.new(0, -3, 5)
            end
        end
        return old(p)
    end
end)

local cc = 0

local function getScrapeVal(item)
    if not item then return 0 end
    if item.scraped ~= nil then return tonumber(item.scraped) or 0 end
    if item.isScrape ~= nil then return tonumber(item.isScrape) or 0 end
    if type(item.Data) == "table" then
        if item.Data.scraped ~= nil then return tonumber(item.Data.scraped) or 0 end
        if item.Data.isScrape ~= nil then return tonumber(item.Data.isScrape) or 0 end
    end
    return 0
end

local function isLocked(item)
    return item and type(item.Data) == "table" and tonumber(item.Data.lock) == 1
end

local function getRate(magic)
    local v = math.floor(tonumber(magic) or 0)
    if v <= 0 then return 1 end
    local c = cfg.GetCfgByNameAndID("magic_treasureConf", v)
    return c and tonumber(c.ScalesRate) or 1
end

local function getPerfect(fishId)
    local c = cfg.FindCfgByID(fishId, enm.ItemType.Fish)
    if not c then return 0 end
    local m = mdl.GetModelCloneByModelName(c.Model, enm.ItemType.Fish, true)
    if not m then return 0 end
    local count = 0
    local scales = m:FindFirstChild("Scales")
    if scales then
        for _, desc in ipairs(scales:GetDescendants()) do
            if desc:IsA("BasePart") then count = count + 1 end
        end
    end
    m:Destroy()
    return count
end

local function getSlots()
    local cap = sys.GetData.GetBagSizeByType(plr, enm.BagType.NoScale) or 9999
    local count = 0
    local pData = dat.GetPlrData(plr)
    if pData and pData.Bag then
        for _, v in pairs(pData.Bag) do
            if tonumber(v.tp) == enm.ItemType.Fish and (v.count and v.count >= 1) and getScrapeVal(v) ~= 0 then
                count = count + 1
            end
        end
    end
    return math.max(0, cap - count)
end

local function getSlimy()
    local pData = dat.GetPlrData(plr)
    if not pData or not pData.Bag then return {} end
    local list = {}
    for _, item in pairs(pData.Bag) do
        if tonumber(item.tp) == enm.ItemType.Fish and (item.count and item.count >= 1) then
            if getScrapeVal(item) == 0 and not isLocked(item) then
                table.insert(list, item)
            end
        end
    end
    return list
end

local function getScraped()
    local pData = dat.GetPlrData(plr)
    if not pData or not pData.Bag then return {} end
    local list = {}
    for _, item in pairs(pData.Bag) do
        if tonumber(item.tp) == enm.ItemType.Fish and (item.count and item.count >= 1) then
            if getScrapeVal(item) ~= 0 then
                table.insert(list, item)
            end
        end
    end
    return list
end

local function closeUI()
    local ui = plr.PlayerGui.ScreenGui:FindFirstChild("Fish")
    if ui and ui.Visible then
        ui.Visible = false
        pcall(function() sys.UIMgr.SetMainUIVisible(true) end)
    end
end

local function runSell()
    local slimy = getSlimy()
    if #slimy > 0 then
        local slots = getSlots()
        if slots > 0 then
            local batch = {}
            for i = 1, math.min(#slimy, slots) do table.insert(batch, slimy[i]) end
            local entries = {}
            local total = 0
            local cache = {}
            for _, item in ipairs(batch) do
                local fid = tonumber(item.id)
                local magic = item.Data and tonumber(item.Data.magic) or tonumber(item.magic) or 0
                local perf = cache[fid] or getPerfect(fid)
                cache[fid] = perf
                total = total + math.floor(perf * getRate(magic))
                table.insert(entries, {
                    onlyID = item.onlyID,
                    perfectScrape = perf,
                    injuredScrape = 0,
                    magic = magic
                })
            end
            pcall(rf.InvokeServer, rf, "自动刮鱼鳞批量完成", {
                entries = entries,
                totalScales = total,
                requireAutoUnlock = false
            })
        end
    end
    local scraped = getScraped()
    if #scraped > 0 then
        if pcall(rf.InvokeServer, rf, "卖掉全部鱼") then
            closeUI()
        end
    end
end

local function checkRod()
    local char = plr.Character
    if not char then return false end
    for _, child in ipairs(char:GetChildren()) do
        if child:IsA("Tool") and (child:GetAttribute("FishingTool") == true or child:GetAttribute("Tp") == enm.ItemType.Rod) then
            return true
        end
    end
    local rod
    local bp = plr:FindFirstChild("Backpack")
    if bp then
        for _, child in ipairs(bp:GetChildren()) do
            if child:IsA("Tool") and (child:GetAttribute("FishingTool") == true or child:GetAttribute("Tp") == enm.ItemType.Rod) then
                rod = child
                break
            end
        end
    end
    if rod then
        char.Humanoid:EquipTool(rod)
        task.wait(0.2)
        return true
    end
    return false
end

getgenv().AutoFarmConn = re.OnClientEvent:Connect(function(name, args)
    if name == "获得稀有度" and args then
        cc = #args[1]
    end
end)

task.spawn(function()
    pcall(rf.InvokeServer, rf, "领取群组奖励")
    local last = 0
    while getgenv().AutoFarm do
        pcall(rf.InvokeServer, rf, "领取宠物鱼全部")
        if tick() - last > 1800 then
            pcall(rf.InvokeServer, rf, "领取每日奖励")
            last = tick()
        end
        task.wait(60)
    end
end)

task.spawn(function()
    while getgenv().AutoFarm do
        task.wait(0.1)
        local state = plr:FindFirstChild("FishingState")
        if state then
            local val = state.Value
            if val == enm.FishingState.Idle then
                runSell()
                task.wait(0.1)
                closeUI()
                if state.Value == enm.FishingState.Idle and checkRod() and getgenv().AutoFarm then
                    ev:Fire("手机开始钓鱼")
                    task.wait(0.8)
                    ev:Fire("手机开始抛竿")
                    task.wait(1.5)
                end
            elseif val == enm.FishingState.Fishing then
                local idx = plr:FindFirstChild("FishBubbleIndex")
                if idx and idx.Value >= 1 and cc > 0 then
                    while getgenv().AutoFarm and state.Value == enm.FishingState.Fishing and idx.Value <= cc do
                        re:FireServer("钓鱼充能", true)
                        task.wait()
                    end
                    re:FireServer("钓鱼充能", false)
                    if getgenv().AutoFarm and idx.Value > cc then
                        pcall(rf.InvokeServer, rf, "钓鱼拉杆")
                        task.wait(0.1)
                        pcall(rf.InvokeServer, rf, "结束钓鱼")
                        cc = 0
                        task.wait(0.2)
                    end
                end
            elseif val == enm.FishingState.ThrowEnd then
                pcall(rf.InvokeServer, rf, "结束钓鱼")
                cc = 0
                task.wait(0.2)
            end
        end
    end
    if getgenv().AutoFarmConn then
        pcall(function() getgenv().AutoFarmConn:Disconnect() end)
        getgenv().AutoFarmConn = nil
    end
    pcall(re.FireServer, re, "钓鱼充能", false)
end)
Verified Executor Compatibility

Features of BobCat OS | Fish Anywhere | Instant Scrape Script

The BobCat OS | Fish Anywhere | Instant Scrape script is an optimized Lua execution payload designed for Roblox players. Built to minimize FPS drops and prevent crashes, it provides essential automated functions:

  • Auto Farm & Level Grinding: Automatically cycles quests and mobs with efficient positioning algorithms.
  • Aimbot & ESP: Accurate enemy targeting and wall visibility for items, chests and players.
  • Teleportation: Seamless movement across game checkpoints, safe zones and dungeons.
  • Direct Keyless Loadstring: Executes directly without third-party key verification links.

How to Execute This Script on Mobile & PC

Follow these steps depending on your platform:

Mobile (Android / iOS)

  1. Install Arceus X NEO or Delta Mobile.
  2. Launch the game inside the executor environment.
  3. Open the floating executor console.
  4. Paste the Lua script copied from above.
  5. Click Execute.

PC (Windows)

  1. Launch your PC exploit (such as Synapse X, KRNL, or Xeno).
  2. Join the Roblox game server.
  3. Click Inject / Attach.
  4. Paste the copied script into the script tab.
  5. Press Execute to run the menu.

Frequently Asked Questions (FAQ)

Is the BobCat OS | Fish Anywhere | Instant Scrape script free and keyless?

Yes, this script payload is verified to be 100% free and keyless without linkvertise checkpoints.

Which executors support this script?

Compatible with Arceus X, Delta, Arceus X, Synapse X, KRNL, Fluxus and Xeno.

How do I execute this script safely?

Copy the script payload using the Copy button above, launch your Roblox executor on PC or Mobile, attach to the game client, paste the payload into the editor, and press Execute.

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