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100% Free & Keyless 🎮 Drill Digging Simulator Jul 09, 2026 Author: ins

Drill dig simulator heck inf manneyy (Drill Digging Simulator) Script Pastebin 2026 - Auto Farm, ESP & Keyless (Arceus X)

Verified and keyless Lua script payload for Drill dig simulator heck inf manneyy. Compatible with Android/iOS mobile executors and Windows PC exploits.

script.lua (Raw Payload)
local LMG2L = {};
local player = game:GetService("Players").LocalPlayer
local RS = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
getgenv().Settings = getgenv().Settings or {}
local BG_COLOR = Color3.fromRGB(15, 15, 18)
local SIDEBAR_COLOR = Color3.fromRGB(12, 12, 15)
local ACCENT_COLOR = Color3.fromRGB(60, 120, 255)
local TEXT_COLOR = Color3.fromRGB(180, 180, 180)
local TAB_INACTIVE = Color3.fromRGB(22, 22, 25)
local STROKE_COLOR = Color3.fromRGB(40, 40, 45)
local SECONDARY_BG = Color3.fromRGB(20, 20, 25)
LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("CoreGui"));
LMG2L["ScreenGui_1"]["Name"] = "DiddyHub_Premium";
LMG2L["ScreenGui_1"]["ResetOnSpawn"] = false;
local UI = LMG2L
UI["MainFrame"] = Instance.new("Frame", UI["ScreenGui_1"]);
UI["MainFrame"].Size = UDim2.new(0, 580, 0, 420)
UI["MainFrame"].Position = UDim2.new(0.5, -290, 0.5, -210)
UI["MainFrame"].BackgroundColor3 = BG_COLOR
UI["MainFrame"].BorderSizePixel = 0
UI["MainFrame"].ClipsDescendants = true
UI["MainCorner"] = Instance.new("UICorner", UI["MainFrame"])
UI["MainCorner"].CornerRadius = UDim.new(0, 10)
UI["MainStroke"] = Instance.new("UIStroke", UI["MainFrame"])
UI["MainStroke"].Color = STROKE_COLOR
UI["MainStroke"].Thickness = 1.5
UI["Sidebar"] = Instance.new("Frame", UI["MainFrame"])
UI["Sidebar"].Size = UDim2.new(0, 150, 1, 0)
UI["Sidebar"].BackgroundColor3 = SIDEBAR_COLOR
UI["Sidebar"].BorderSizePixel = 0
UI["SidebarCorner"] = Instance.new("UICorner", UI["Sidebar"])
UI["SidebarCorner"].CornerRadius = UDim.new(0, 10)
UI["SidebarStroke"] = Instance.new("UIStroke", UI["Sidebar"])
UI["SidebarStroke"].Color = STROKE_COLOR
UI["SidebarTitle"] = Instance.new("TextLabel", UI["Sidebar"])
UI["SidebarTitle"].Size = UDim2.new(1, 0, 0, 50)
UI["SidebarTitle"].Position = UDim2.new(0, 0, 0, 5)
UI["SidebarTitle"].BackgroundTransparency = 1
UI["SidebarTitle"].Text = "DRILL HUB"
UI["SidebarTitle"].TextColor3 = ACCENT_COLOR
UI["SidebarTitle"].TextSize = 18
UI["SidebarTitle"].Font = Enum.Font.GothamBold
UI["TabContainer"] = Instance.new("Frame", UI["Sidebar"])
UI["TabContainer"].Size = UDim2.new(1, -20, 1, -100)
UI["TabContainer"].Position = UDim2.new(0, 10, 0, 60)
UI["TabContainer"].BackgroundTransparency = 1
UI["TabLayout"] = Instance.new("UIListLayout", UI["TabContainer"])
UI["TabLayout"].Padding = UDim.new(0, 6)
UI["TopBar"] = Instance.new("Frame", UI["MainFrame"])
UI["TopBar"].Size = UDim2.new(1, -150, 0, 40)
UI["TopBar"].Position = UDim2.new(0, 150, 0, 0)
UI["TopBar"].BackgroundTransparency = 1
UI["TitleText"] = Instance.new("TextLabel", UI["TopBar"])
UI["TitleText"].Size = UDim2.new(1, -30, 1, 0)
UI["TitleText"].Position = UDim2.new(0, 15, 0, -2)
UI["TitleText"].BackgroundTransparency = 1
UI["TitleText"].Text = "Drill Digging Simulator [LMG2L Edition]"
UI["TitleText"].TextColor3 = Color3.fromRGB(200, 200, 200)
UI["TitleText"].TextSize = 13
UI["TitleText"].Font = Enum.Font.GothamMedium
UI["TitleText"].TextXAlignment = Enum.TextXAlignment.Left
UI["ContentArea"] = Instance.new("Frame", UI["MainFrame"])
UI["ContentArea"].Size = UDim2.new(1, -150, 1, -40)
UI["ContentArea"].Position = UDim2.new(0, 150, 0, 40)
UI["ContentArea"].BackgroundTransparency = 1
UI["ScrollFrame"] = Instance.new("ScrollingFrame", UI["ContentArea"])
UI["ScrollFrame"].Size = UDim2.new(1, -20, 1, -10)
UI["ScrollFrame"].Position = UDim2.new(0, 10, 0, 5)
UI["ScrollFrame"].BackgroundTransparency = 1
UI["ScrollFrame"].BorderSizePixel = 0
UI["ScrollFrame"].ScrollBarThickness = 3
UI["ScrollFrame"].ScrollBarImageColor3 = ACCENT_COLOR
UI["ScrollFrame"].CanvasSize = UDim2.new(0, 0, 0, 0)
local tabs = {}
local currentTab = nil
local function createTab(name)
local tabIdx = #tabs + 1
local btnKey = "TabBtn_" .. tabIdx
local contKey = "TabCont_" .. tabIdx
UI[btnKey] = Instance.new("TextButton", UI["TabContainer"])
UI[btnKey].Size = UDim2.new(1, 0, 0, 32)
UI[btnKey].BackgroundColor3 = TAB_INACTIVE
UI[btnKey].BackgroundTransparency = 1
UI[btnKey].Text = "  " .. name
UI[btnKey].TextColor3 = TEXT_COLOR
UI[btnKey].TextSize = 13
UI[btnKey].Font = Enum.Font.GothamMedium
UI[btnKey].TextXAlignment = Enum.TextXAlignment.Left
local btnCorner = Instance.new("UICorner", UI[btnKey])
btnCorner.CornerRadius = UDim.new(0, 6)
local btnStroke = Instance.new("UIStroke", UI[btnKey])
btnStroke.Color = STROKE_COLOR
btnStroke.Transparency = 1
UI[contKey] = Instance.new("Frame", UI["ScrollFrame"])
UI[contKey].Size = UDim2.new(1, 0, 1, 0)
UI[contKey].BackgroundTransparency = 1
UI[contKey].Visible = false
local contentList = Instance.new("UIListLayout", UI[contKey])
contentList.Padding = UDim.new(0, 10)
contentList.SortOrder = Enum.SortOrder.LayoutOrder
local function updateCanvas()
if currentTab == name then
local totalHeight = 0
for _, child in pairs(UI[contKey]:GetChildren()) do
if child:IsA("GuiObject") then
totalHeight = totalHeight + child.Size.Y.Offset + 10
end
end
UI["ScrollFrame"].CanvasSize = UDim2.new(0, 0, 0, totalHeight + 40)
end
end
UI[btnKey].MouseButton1Click:Connect(function()
if currentTab == name then return end
for _, t in pairs(tabs) do
t.btn.BackgroundTransparency = 1
t.btn.TextColor3 = TEXT_COLOR
t.stroke.Transparency = 1
t.content.Visible = false
end
UI[btnKey].BackgroundTransparency = 0
UI[btnKey].TextColor3 = ACCENT_COLOR
btnStroke.Transparency = 0
UI[contKey].Visible = true
currentTab = name
updateCanvas()
end)
local tab = {btn = UI[btnKey], content = UI[contKey], stroke = btnStroke, update = updateCanvas}
table.insert(tabs, tab)
UI[contKey].ChildAdded:Connect(updateCanvas)
UI[contKey].ChildRemoved:Connect(updateCanvas)
return UI[contKey]
end
local function createSection(parent, text)
local lbl = Instance.new("TextLabel", parent)
lbl.Size = UDim2.new(1, 0, 0, 25)
lbl.BackgroundTransparency = 1
lbl.Text = "  " .. text:upper()
lbl.TextColor3 = ACCENT_COLOR
lbl.TextSize = 11
lbl.Font = Enum.Font.GothamBold
lbl.TextXAlignment = Enum.TextXAlignment.Left
return lbl
end
local function createToggle(parent, text, settingName, callback)
local frame = Instance.new("Frame", parent)
frame.Size = UDim2.new(1, -5, 0, 42)
frame.BackgroundColor3 = SECONDARY_BG
Instance.new("UICorner", frame).CornerRadius = UDim.new(0, 6)
Instance.new("UIStroke", frame).Color = STROKE_COLOR
local label = Instance.new("TextLabel", frame)
label.Size = UDim2.new(1, -60, 1, 0)
label.Position = UDim2.new(0, 12, 0, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = TEXT_COLOR
label.TextSize = 13
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
local toggleOuter = Instance.new("Frame", frame)
toggleOuter.Size = UDim2.new(0, 36, 0, 20)
toggleOuter.Position = UDim2.new(1, -48, 0.5, -10)
toggleOuter.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
Instance.new("UICorner", toggleOuter).CornerRadius = UDim.new(1, 0)
Instance.new("UIStroke", toggleOuter).Color = STROKE_COLOR
local toggleInner = Instance.new("Frame", toggleOuter)
toggleInner.Size = UDim2.new(0, 14, 0, 14)
toggleInner.Position = UDim2.new(0, 3, 0.5, -7)
toggleInner.BackgroundColor3 = Color3.fromRGB(150, 150, 150)
Instance.new("UICorner", toggleInner).CornerRadius = UDim.new(1, 0)
local toggleBtn = Instance.new("TextButton", toggleOuter)
toggleBtn.Size = UDim2.new(1, 0, 1, 0)
toggleBtn.BackgroundTransparency = 1
toggleBtn.Text = ""
local enabled = false
toggleBtn.MouseButton1Click:Connect(function()
enabled = not enabled
getgenv().Settings[settingName] = enabled
local targetPos = enabled and UDim2.new(1, -17, 0.5, -7) or UDim2.new(0, 3, 0.5, -7)
local targetColor = enabled and ACCENT_COLOR or Color3.fromRGB(150, 150, 150)
TweenService:Create(toggleInner, TweenInfo.new(0.2), {Position = targetPos, BackgroundColor3 = targetColor}):Play()
callback(enabled)
end)
return frame
end
local function createButton(parent, text, callback)
local btn = Instance.new("TextButton", parent)
btn.Size = UDim2.new(1, -5, 0, 38)
btn.BackgroundColor3 = SECONDARY_BG
btn.Text = text
btn.TextColor3 = TEXT_COLOR
btn.TextSize = 13
btn.Font = Enum.Font.GothamMedium
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
Instance.new("UIStroke", btn).Color = STROKE_COLOR
btn.MouseButton1Click:Connect(callback)
return btn
end
local function GetToolPlayer()
local char = player.Character or player.CharacterAdded:Wait()
local t = char:FindFirstChildOfClass("Tool")
if t then return t end
local b = player.Backpack:FindFirstChildOfClass("Tool")
if b then b.Parent = char return b end
end
local mainTab = createTab("MAIN")
createSection(mainTab, "OP Exploits")
createToggle(mainTab, "Infinite Diddy Dollars", "InfMoney", function(state)
if state then
task.spawn(function()
while getgenv().Settings["InfMoney"] do
task.wait()
local t = GetToolPlayer()
if t then RS.GiveCash:FireServer(t) end
end
end)
end
end)
createToggle(mainTab, "Diddy's Auto Miner", "AutoDrill", function(state)
if state then
task.spawn(function()
local dig = require(RS.DigModule)
while getgenv().Settings["AutoDrill"] do
task.wait()
local t = GetToolPlayer()
if t then pcall(function() dig.StartDigConn(t) end) end
end
end)
end
end)
createSection(mainTab, "Auto Farm")
createToggle(mainTab, "Auto Buy Diddy Drill", "AutoBuyDrill", function(state)
if state then
task.spawn(function()
while getgenv().Settings["AutoBuyDrill"] do
task.wait()
local owned = RS.DrillShop.GetOwnedDrills:InvokeServer(player)
local skins = RS.DrillShop.GetSkinPrices:InvokeServer(player)
local drillList = {}
for name, data in pairs(skins) do table.insert(drillList, {Name = name, LayoutOrder = data.LayoutOrder, Price = data.Price}) end
table.sort(drillList, function(a, b) return a.LayoutOrder < b.LayoutOrder end)
for _, d in ipairs(drillList) do
if not owned[d.Name] then
if player.leaderstats.Cash.Value >= tonumber(d.Price) then
RS.DrillShop.BuySkin:InvokeServer(d.Name)
RS.DrillShop.EquipSkin:InvokeServer(d.Name, true)
end
break
end
end
end
end)
end
end)
createToggle(mainTab, "Upscale Digging Diddy", "DigSize", function(state)
if state then
task.spawn(function()
while getgenv().Settings["DigSize"] do
task.wait()
local t = GetToolPlayer()
if t then t:SetAttribute("DigSize", 75) end
end
end)
end
end)
createButton(mainTab, "Overpowered Diddy Power", function()
player.DrillPowerMultiplier.Value = 50
end)
createSection(mainTab, "World Options")
createToggle(mainTab, "Auto Win All Diddy Worlds", "AutoWinAll", function(state)
if state then
task.spawn(function()
while getgenv().Settings["AutoWinAll"] do
task.wait()
local char = player.Character or player.CharacterAdded:Wait()
local root = char.HumanoidRootPart
for _, w in pairs(workspace.Worlds:GetChildren()) do
if not getgenv().Settings["AutoWinAll"] then break end
local p = w.EndZone.EndCircle.Part
firetouchinterest(root, p, 0)
task.wait(0.05)
firetouchinterest(root, p, 1)
end
end
end)
end
end)
createToggle(mainTab, "Dimension Diddy Unlocker", "UnlockWorlds", function(state)
if state then
task.spawn(function()
local worldMod = require(RS.WorldModule)
while getgenv().Settings["UnlockWorlds"] do
task.wait()
for _, w in pairs(RS.Worlds:GetChildren()) do worldMod:UnlockWorld(w.Name) end
end
end)
end
end)
createButton(mainTab, "Speedrun to Selected Diddy City", function()
local char = player.Character or player.CharacterAdded:Wait()
local root = char.HumanoidRootPart
end)
local dragging, dragInput, dragStart, startPos
UI["TopBar"].InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true dragStart = input.Position startPos = UI["MainFrame"].Position
input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end)
UI["TopBar"].InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
local delta = input.Position - dragStart
UI["MainFrame"].Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
tabs[1].btn.BackgroundTransparency = 0
tabs[1].btn.TextColor3 = ACCENT_COLOR
tabs[1].stroke.Transparency = 0
tabs[1].content.Visible = true
currentTab = "MAIN"
tabs[1].update()
return UI["ScreenGui_1"]
Verified Executor Compatibility

Features of Drill dig simulator heck inf manneyy Script

The Drill dig simulator heck inf manneyy script is an optimized Lua execution payload designed for Roblox players. Built to minimize FPS drops and prevent crashes, it provides essential automated functions:

  • Auto Farm & Level Grinding: Automatically cycles quests and mobs with efficient positioning algorithms.
  • Aimbot & ESP: Accurate enemy targeting and wall visibility for items, chests and players.
  • Teleportation: Seamless movement across game checkpoints, safe zones and dungeons.
  • Direct Keyless Loadstring: Executes directly without third-party key verification links.

How to Execute This Script on Mobile & PC

Follow these steps depending on your platform:

Mobile (Android / iOS)

  1. Install Arceus X NEO or Delta Mobile.
  2. Launch the game inside the executor environment.
  3. Open the floating executor console.
  4. Paste the Lua script copied from above.
  5. Click Execute.

PC (Windows)

  1. Launch your PC exploit (such as Synapse X, KRNL, or Xeno).
  2. Join the Roblox game server.
  3. Click Inject / Attach.
  4. Paste the copied script into the script tab.
  5. Press Execute to run the menu.

Frequently Asked Questions (FAQ)

Is the Drill dig simulator heck inf manneyy script free and keyless?

Yes, this script payload is verified to be 100% free and keyless without linkvertise checkpoints.

Which executors support this script?

Compatible with Arceus X, Delta, Arceus X, Synapse X, KRNL, Fluxus and Xeno.

How do I execute this script safely?

Copy the script payload using the Copy button above, launch your Roblox executor on PC or Mobile, attach to the game client, paste the payload into the editor, and press Execute.

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