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100% Free & Keyless 🎮 Build A Boat For Treasure May 23, 2026 Author: SirMeme

Matcha BABFT Script (Build A Boat For Treasure) Script Pastebin 2026 - Auto Farm, ESP & Keyless (Arceus X)

Verified and keyless Lua script payload for Matcha BABFT Script. Compatible with Android/iOS mobile executors and Windows PC exploits.

script.lua (Raw Payload)
local loaderSource = game:HttpGet("https://raw.githubusercontent.com/shystemcito/ForMatcha/refs/heads/main/Libs/Loader.luau")
local fn, loaderErr = loadstring("MatchaLib = (function()\n" .. loaderSource .. "\nend)()")
if not fn then error("COMPILE ERROR (Loader): " .. tostring(loaderErr)) end
fn()
local Loader = MatchaLib

local TweenService     = Loader.load("TweenService")
local CharacterService = Loader.load("CharacterService")
local MatchaUI         = Loader.load("MatchaUI")

local Players   = game:GetService("Players")
local Workspace = game:GetService("Workspace")

local localPlayer = Players.LocalPlayer
local charService = CharacterService.new(localPlayer)

local BaseSpeed = 600

local START_POS  = Vector3.new(-50, 60, 700)
local MIDDLE_POS = Vector3.new(-50, 60, 8775)

local autoFarmEnabled = false
local antiAfkEnabled  = false
local currentToken    = nil

local cashAtStart = (function()
    local ok, gold = pcall(function() return localPlayer.Data.Gold.Value end)
    return ok and gold or 0
end)()
local startTime = os.clock()

local function newToken()
    return { alive = true }
end

local function cancelCurrent()
    if currentToken then
        currentToken.alive = false
        currentToken = nil
    end
end

local function getEndPos()
    local boatStages = Workspace:FindFirstChild("BoatStages")
    if not boatStages then warn("[AutoFarm] BoatStages not found.") return nil end

    local normalStages = boatStages:FindFirstChild("NormalStages")
    if not normalStages then warn("[AutoFarm] NormalStages not found.") return nil end

    local theEnd = normalStages:FindFirstChild("TheEnd")
    if not theEnd then warn("[AutoFarm] TheEnd not found.") return nil end

    local goldenChest = theEnd:FindFirstChild("GoldenChest")
    if not goldenChest then warn("[AutoFarm] GoldenChest not found.") return nil end

    local trigger = goldenChest:FindFirstChild("Trigger")
    if not trigger then warn("[AutoFarm] Trigger not found.") return nil end

    return trigger.Position + Vector3.new(0, 5, -5)
end

local function tweenTo(root, targetPos, speed, style, direction, token)
    style     = style     or "Linear"
    direction = direction or "In"

    local done = false
    local tween = TweenService.new(root, {
        position      = targetPos,
        speed         = speed,
        style         = style,
        direction     = direction,
        freezePhysics = true,
        onComplete    = function() done = true end,
    })
    tween:Play()

    while not done do
        task.wait()
        if token and not token.alive then
            tween:Stop()
            return false
        end
    end
    return true
end

local function waitForChild(instance, childName, timeout)
    timeout = timeout or 10
    local elapsed, STEP = 0, 0.05
    while elapsed < timeout do
        local child = instance:FindFirstChild(childName)
        if child then return child end
        task.wait(STEP)
        elapsed = elapsed + STEP
    end
    return nil
end

local function hasReachedEnd()
    local ok, result = pcall(function()
        return localPlayer.OtherData.End.Value
    end)
    if not ok then return false end
    return result == "EndReached"
end

local function isStageComplete(stageIndex)
    local otherData  = localPlayer:FindFirstChild("OtherData")
    local stageValue = otherData and otherData:FindFirstChild("Stage" .. stageIndex)
    return stageValue and stageValue.Value ~= ""
end

local function doStages(root, token)
    local normalStages = Workspace:FindFirstChild("BoatStages")
        and Workspace.BoatStages:FindFirstChild("NormalStages")

    for i = 9, 0, -1 do
        if not token.alive then return end

        if not isStageComplete(i) then
            local caveIndex = i + 1
            local cave = normalStages and normalStages:FindFirstChild("CaveStage" .. caveIndex)
            local part = cave and cave:FindFirstChild("DarknessPart")

            while not isStageComplete(i) do
                if not token.alive then return end
                if part then
                    local target = part.Position + Vector3.new(0, 0, -75)
                    local ok = tweenTo(root, target, BaseSpeed + 7400, "Linear", "In", token)
                    if not ok then return end
                end
                task.wait(0.1)
            end
        end
    end
end

local function runMovementSequence(token)
    local root = charService:GetRoot()
    if not root then
        local char = charService:GetCharacter()
        if char then root = waitForChild(char, "HumanoidRootPart", 10) end
    end
    if not root then
        warn("[AutoFarm] HumanoidRootPart not available. Aborting.")
        return
    end

    while token.alive and autoFarmEnabled do
        if not tweenTo(root, START_POS, BaseSpeed + 900, "Linear", "In", token) then return end
        if not tweenTo(root, MIDDLE_POS, BaseSpeed, "Linear", "In", token) then return end

        while token.alive and not hasReachedEnd() do
            local endPos = getEndPos()
            if endPos then
                local ok = tweenTo(root, endPos, BaseSpeed, "Linear", "In", token)
                if not ok then return end
            else
                warn("[AutoFarm] EndPos not available. Retrying in 1s...")
                task.wait(1)
            end
            if hasReachedEnd() then break end
            task.wait(0.25)
        end
        if not token.alive then return end

        if not tweenTo(root, MIDDLE_POS, BaseSpeed + 900, "Linear", "In", token) then return end
        doStages(root, token)
    end
end

local function startFarm()
    cancelCurrent()
    local token = newToken()
    currentToken = token
    task.spawn(function()
        runMovementSequence(token)
    end)
end

charService:OnCharacterAdded(function(_character)
    if not autoFarmEnabled then return end
    startFarm()
end)

task.spawn(function()
    while true do
        task.wait(60)
        if not antiAfkEnabled then continue end
        if not isrbxactive() then continue end
        mousemoverel(-10, 0)
        task.wait(0.1)
        mousemoverel(10, 0)
    end
end)

local Window = MatchaUI.CreateWindow({
    Title  = "Build a Boat  |  shystemmm",
    X      = 120,
    Y      = 80,
    Width  = 480,
    Height = 380,
})

local catFarm = Window.AddCategory("AutoFarm")

Window.AddSection(catFarm, "Controls")

Window.AddToggle(catFarm, "AutoFarm", false, function(state)
    autoFarmEnabled = state
    if state then
        startFarm()
    else
        cancelCurrent()
    end
end)

Window.AddToggle(catFarm, "Anti-AFK", false, function(state)
    antiAfkEnabled = state
end)

Window.AddSlider(catFarm, "Base Speed", 100, 2000, BaseSpeed, function(val)
    BaseSpeed = math.floor(val)
end)

Window.AddSection(catFarm, "Stats")

local labelCash = Window.AddValueLabel(catFarm, "Current Cash", "0")
local labelCph  = Window.AddValueLabel(catFarm, "Cash / Hour",  "0")

task.spawn(function()
    while true do
        task.wait(1)

        local ok, gold = pcall(function() return localPlayer.Data.Gold.Value end)
        local currentGold = ok and gold or 0
        labelCash:SetValue(tostring(currentGold))

        local elapsed = os.clock() - startTime
        if elapsed > 0 then
            local earned = math.max(0, currentGold - cashAtStart)
            local cph    = math.floor(earned / elapsed * 3600)
            labelCph:SetValue(tostring(cph))
        end
    end
end)

notify("Ready - By shystemmm", "Build a Boat AutoFarm", 5)

MatchaUI.Run()
Verified Executor Compatibility

Features of Matcha BABFT Script Script

The Matcha BABFT Script script is an optimized Lua execution payload designed for Roblox players. Built to minimize FPS drops and prevent crashes, it provides essential automated functions:

  • Auto Farm & Level Grinding: Automatically cycles quests and mobs with efficient positioning algorithms.
  • Aimbot & ESP: Accurate enemy targeting and wall visibility for items, chests and players.
  • Teleportation: Seamless movement across game checkpoints, safe zones and dungeons.
  • Direct Keyless Loadstring: Executes directly without third-party key verification links.

How to Execute This Script on Mobile & PC

Follow these steps depending on your platform:

Mobile (Android / iOS)

  1. Install Arceus X NEO or Delta Mobile.
  2. Launch the game inside the executor environment.
  3. Open the floating executor console.
  4. Paste the Lua script copied from above.
  5. Click Execute.

PC (Windows)

  1. Launch your PC exploit (such as Synapse X, KRNL, or Xeno).
  2. Join the Roblox game server.
  3. Click Inject / Attach.
  4. Paste the copied script into the script tab.
  5. Press Execute to run the menu.

Frequently Asked Questions (FAQ)

Is the Matcha BABFT Script script free and keyless?

Yes, this script payload is verified to be 100% free and keyless without linkvertise checkpoints.

Which executors support this script?

Compatible with Arceus X, Delta, Arceus X, Synapse X, KRNL, Fluxus and Xeno.

How do I execute this script safely?

Copy the script payload using the Copy button above, launch your Roblox executor on PC or Mobile, attach to the game client, paste the payload into the editor, and press Execute.

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