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100% Free & Keyless 🎮 Merge A Nuke Aug 18, 2026 Author: Tom

Merge a Nuke! | OPEN SOURCE (Merge A Nuke) Script Pastebin 2026 - Auto Farm, ESP & Keyless (Arceus X)

Verified and keyless Lua script payload for Merge a Nuke! | OPEN SOURCE. Compatible with Android/iOS mobile executors and Windows PC exploits.

script.lua (Raw Payload)
local auto_merge     = true
local merge_speed    = 0.15 -- seconds
local auto_upgrade   = true
local auto_lock_base = true

local Players   = game:GetService("Players")
local RS        = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
local player = Players.LocalPlayer
local nr       = RS:WaitForChild("NukeRemotes")
local pickup   = nr:WaitForChild("PickUp")
local merge    = nr:WaitForChild("MergeRequest")
local upgradeR = nr:FindFirstChild("PurchaseUpgrade")
local lockR    = nr:FindFirstChild("RequestLockBase")
local HoldingUI = (function() local ok, m = pcall(require, RS.Controllers.HoldingUI) return ok and m or nil end)()
local NukeCtl   = (function() local ok, m = pcall(require, RS.Controllers.NukeController) return ok and m or nil end)()
local function root()
	local c = player.Character
	return c and c:FindFirstChild("HumanoidRootPart")
end
local function myBase()
	local bases = Workspace:FindFirstChild("Bases")
	if not bases then return nil end
	for _, b in ipairs(bases:GetChildren()) do
		if b:GetAttribute("OwnerUserId") == player.UserId then return b end
	end
	return nil
end
local function myNukes()
	local b = myBase()
	return b and b:FindFirstChild("Nukes")
end
local function tpTo(part)
	local hrp = root()
	if not (hrp and part) then return end
	local np = part:GetPivot().Position
	local dir = Vector3.new(hrp.Position.X - np.X, 0, hrp.Position.Z - np.Z)
	if dir.Magnitude < 0.1 then dir = Vector3.new(1, 0, 0) end
	dir = dir.Unit
	local stand = np + dir * 4 + Vector3.new(0, 3, 0)
	hrp.CFrame = CFrame.lookAt(stand, Vector3.new(np.X, stand.Y, np.Z))
end
local function isMergeable(n)
	if n:GetAttribute("Locked") == true then return false end
	return n:GetAttribute("Tier") ~= nil
end
local function tierGroups()
	local folder = myNukes()
	local g = {}
	if not folder then return g end
	for _, n in ipairs(folder:GetChildren()) do
		if isMergeable(n) then
			local t = n:GetAttribute("Tier")
			g[t] = g[t] or {}
			g[t][#g[t] + 1] = n
		end
	end
	return g
end
local function dropHeld()
	if HoldingUI and HoldingUI.RequestDrop then
		pcall(function() HoldingUI.RequestDrop() end)
	end
end
local function heldNukeTier()
	if not NukeCtl or not NukeCtl.GetHeld then return nil end
	local ok, held = pcall(function() return NukeCtl:GetHeld(player) end)
	if ok and held then return held.Tier end
	return nil
end
local function placedOfTier(tier)
	local folder = myNukes()
	if not folder then return nil end
	for _, n in ipairs(folder:GetChildren()) do
		if n.Parent ~= nil and isMergeable(n) and n:GetAttribute("Tier") == tier then
			return n
		end
	end
	return nil
end
local function mergeStep()
	local hrp = root()
	if not (hrp and pickup and merge) then return false end

	local ht = heldNukeTier()
	if ht ~= nil then
		local b = placedOfTier(ht)
		if b then
			tpTo(b); task.wait(merge_speed)
			merge:FireServer(b); task.wait(merge_speed)
		else
			dropHeld(); task.wait(merge_speed)
		end
		return true
	end
	local g = tierGroups()
	for tier = 1, 30 do
		if g[tier] and #g[tier] >= 2 then
			local a = g[tier][1]
			tpTo(a); task.wait(merge_speed)
			pickup:FireServer(a); task.wait(merge_speed)
			return true
		end
	end
	return false
end
if auto_merge then
	task.spawn(function()
		while true do
			if not mergeStep() then task.wait(0.5) end
			task.wait(0.05)
		end
	end)
end
if auto_upgrade and upgradeR then
	task.spawn(function()
		while true do
			for _, key in ipairs({ "TIER", "MAX", "LOCKBASE" }) do
				pcall(function() upgradeR:FireServer(key) end)
			end
			task.wait(1)
		end
	end)
end
if auto_lock_base and lockR then
	task.spawn(function()
		while true do
			local b = myBase()
			if b and b:GetAttribute("BaseLocked") ~= true then
				pcall(function() lockR:FireServer() end)
			end
			task.wait(1)
		end
	end)
end
Verified Executor Compatibility

Features of Merge a Nuke! | OPEN SOURCE Script

The Merge a Nuke! | OPEN SOURCE script is an optimized Lua execution payload designed for Roblox players. Built to minimize FPS drops and prevent crashes, it provides essential automated functions:

  • Auto Farm & Level Grinding: Automatically cycles quests and mobs with efficient positioning algorithms.
  • Aimbot & ESP: Accurate enemy targeting and wall visibility for items, chests and players.
  • Teleportation: Seamless movement across game checkpoints, safe zones and dungeons.
  • Direct Keyless Loadstring: Executes directly without third-party key verification links.

How to Execute This Script on Mobile & PC

Follow these steps depending on your platform:

Mobile (Android / iOS)

  1. Install Arceus X NEO or Delta Mobile.
  2. Launch the game inside the executor environment.
  3. Open the floating executor console.
  4. Paste the Lua script copied from above.
  5. Click Execute.

PC (Windows)

  1. Launch your PC exploit (such as Synapse X, KRNL, or Xeno).
  2. Join the Roblox game server.
  3. Click Inject / Attach.
  4. Paste the copied script into the script tab.
  5. Press Execute to run the menu.

Frequently Asked Questions (FAQ)

Is the Merge a Nuke! | OPEN SOURCE script free and keyless?

Yes, this script payload is verified to be 100% free and keyless without linkvertise checkpoints.

Which executors support this script?

Compatible with Arceus X, Delta, Arceus X, Synapse X, KRNL, Fluxus and Xeno.

How do I execute this script safely?

Copy the script payload using the Copy button above, launch your Roblox executor on PC or Mobile, attach to the game client, paste the payload into the editor, and press Execute.

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