local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local SpeedEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.AddSpeedRemoteEvent
local EvoEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.EvolutionRemoteEvent
local RebirthEvent = ReplicatedStorage.Modules.Shared.RemoteEventService.RebirthRemoteEvent
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local TRANSPARENCY = 0.4
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "ToggleGui"
screenGui.ResetOnSpawn = false
screenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
screenGui.Parent = playerGui
local loadFrame = Instance.new("Frame")
loadFrame.Size = UDim2.new(1, 0, 1, 0)
loadFrame.Position = UDim2.new(0, 0, 0, 0)
loadFrame.BackgroundColor3 = Color3.fromRGB(10, 10, 18)
loadFrame.BackgroundTransparency = TRANSPARENCY
loadFrame.BorderSizePixel = 0
loadFrame.ZIndex = 20
loadFrame.Parent = screenGui
local loadTitle = Instance.new("TextLabel")
loadTitle.Size = UDim2.new(0, 500, 0, 90)
loadTitle.Position = UDim2.new(0.5, -250, 0.36, 0)
loadTitle.BackgroundTransparency = 1
loadTitle.Text = "C R Y N O X"
loadTitle.TextColor3 = Color3.fromRGB(220, 220, 255)
loadTitle.Font = Enum.Font.GothamBold
loadTitle.TextSize = 54
loadTitle.TextTransparency = 0
loadTitle.ZIndex = 21
loadTitle.Parent = loadFrame
local titleLine = Instance.new("Frame")
titleLine.Size = UDim2.new(0, 0, 0, 1)
titleLine.Position = UDim2.new(0.5, 0, 0.5, 0)
titleLine.AnchorPoint = Vector2.new(0.5, 0.5)
titleLine.BackgroundColor3 = Color3.fromRGB(160, 140, 255)
titleLine.BackgroundTransparency = 0
titleLine.BorderSizePixel = 0
titleLine.ZIndex = 21
titleLine.Parent = loadFrame
local loadSub = Instance.new("TextLabel")
loadSub.Size = UDim2.new(0, 500, 0, 28)
loadSub.Position = UDim2.new(0.5, -250, 0.52, 0)
loadSub.BackgroundTransparency = 1
loadSub.Text = "L O A D I N G"
loadSub.TextColor3 = Color3.fromRGB(140, 130, 200)
loadSub.Font = Enum.Font.Gotham
loadSub.TextSize = 13
loadSub.TextTransparency = 0
loadSub.ZIndex = 21
loadSub.Parent = loadFrame
local barTrack = Instance.new("Frame")
barTrack.Size = UDim2.new(0, 300, 0, 3)
barTrack.Position = UDim2.new(0.5, -150, 0.63, 0)
barTrack.BackgroundColor3 = Color3.fromRGB(35, 35, 55)
barTrack.BackgroundTransparency = 0
barTrack.BorderSizePixel = 0
barTrack.ZIndex = 21
barTrack.Parent = loadFrame
local barTrackCorner = Instance.new("UICorner")
barTrackCorner.CornerRadius = UDim.new(1, 0)
barTrackCorner.Parent = barTrack
local barFill = Instance.new("Frame")
barFill.Size = UDim2.new(0, 0, 1, 0)
barFill.BackgroundColor3 = Color3.fromRGB(180, 160, 255)
barFill.BackgroundTransparency = 0
barFill.BorderSizePixel = 0
barFill.ZIndex = 22
barFill.Parent = barTrack
local barFillCorner = Instance.new("UICorner")
barFillCorner.CornerRadius = UDim.new(1, 0)
barFillCorner.Parent = barFill
local barFillGrad = Instance.new("UIGradient")
barFillGrad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(130, 110, 255)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(210, 200, 255))
})
barFillGrad.Parent = barFill
local barPercent = Instance.new("TextLabel")
barPercent.Size = UDim2.new(0, 300, 0, 24)
barPercent.Position = UDim2.new(0.5, -150, 0.66, 0)
barPercent.BackgroundTransparency = 1
barPercent.Text = "0%"
barPercent.TextColor3 = Color3.fromRGB(140, 130, 200)
barPercent.Font = Enum.Font.Gotham
barPercent.TextSize = 12
barPercent.TextTransparency = 0
barPercent.TextXAlignment = Enum.TextXAlignment.Center
barPercent.ZIndex = 22
barPercent.Parent = loadFrame
TweenService:Create(titleLine, TweenInfo.new(0.8, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Size = UDim2.new(0, 300, 0, 1)
}):Play()
local LOAD_TIME = 2.5
local startTime = tick()
task.spawn(function()
while loadFrame.Parent and tick() - startTime < LOAD_TIME do
local pct = math.clamp((tick() - startTime) / LOAD_TIME, 0, 1)
barPercent.Text = math.floor(pct * 100) .. "%"
task.wait()
end
barPercent.Text = "100%"
end)
TweenService:Create(barFill, TweenInfo.new(LOAD_TIME, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut), {
Size = UDim2.new(1, 0, 1, 0)
}):Play()
local panel = Instance.new("Frame")
panel.Size = UDim2.new(0, 200, 0, 345)
panel.Position = UDim2.new(0, 20, 0, 20)
panel.BackgroundColor3 = Color3.fromRGB(18, 18, 24)
panel.BackgroundTransparency = TRANSPARENCY
panel.BorderSizePixel = 0
panel.Active = true
panel.Draggable = true
panel.Visible = false
panel.Parent = screenGui
local panelCorner = Instance.new("UICorner")
panelCorner.CornerRadius = UDim.new(0, 12)
panelCorner.Parent = panel
local panelStroke = Instance.new("UIStroke")
panelStroke.Color = Color3.fromRGB(80, 80, 120)
panelStroke.Thickness = 1.5
panelStroke.Transparency = TRANSPARENCY
panelStroke.Parent = panel
local titleBar = Instance.new("Frame")
titleBar.Size = UDim2.new(1, 0, 0, 40)
titleBar.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleBar.BackgroundTransparency = TRANSPARENCY
titleBar.BorderSizePixel = 0
titleBar.Parent = panel
local titleCorner = Instance.new("UICorner")
titleCorner.CornerRadius = UDim.new(0, 12)
titleCorner.Parent = titleBar
local titleFix = Instance.new("Frame")
titleFix.Size = UDim2.new(1, 0, 0.5, 0)
titleFix.Position = UDim2.new(0, 0, 0.5, 0)
titleFix.BackgroundColor3 = Color3.fromRGB(30, 30, 45)
titleFix.BackgroundTransparency = TRANSPARENCY
titleFix.BorderSizePixel = 0
titleFix.Parent = titleBar
local titleLabel = Instance.new("TextLabel")
titleLabel.Size = UDim2.new(1, 0, 1, 0)
titleLabel.BackgroundTransparency = 1
titleLabel.Text = "Crynox"
titleLabel.TextColor3 = Color3.fromRGB(200, 200, 255)
titleLabel.TextTransparency = 0
titleLabel.Font = Enum.Font.GothamBold
titleLabel.TextSize = 16
titleLabel.Parent = titleBar
local closeBtn = Instance.new("TextButton")
closeBtn.Size = UDim2.new(0, 28, 0, 28)
closeBtn.Position = UDim2.new(1, -34, 0.5, -14)
closeBtn.BackgroundColor3 = Color3.fromRGB(180, 50, 50)
closeBtn.BackgroundTransparency = TRANSPARENCY
closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
closeBtn.TextTransparency = 0
closeBtn.Text = "X"
closeBtn.Font = Enum.Font.GothamBold
closeBtn.TextSize = 14
closeBtn.BorderSizePixel = 0
closeBtn.Parent = titleBar
local closeBtnCorner = Instance.new("UICorner")
closeBtnCorner.CornerRadius = UDim.new(0, 6)
closeBtnCorner.Parent = closeBtn
local divider = Instance.new("Frame")
divider.Size = UDim2.new(0.85, 0, 0, 1)
divider.Position = UDim2.new(0.075, 0, 0, 44)
divider.BackgroundColor3 = Color3.fromRGB(80, 80, 120)
divider.BackgroundTransparency = TRANSPARENCY
divider.BorderSizePixel = 0
divider.Parent = panel
local function makeButton(labelText, yPos)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 168, 0, 48)
btn.Position = UDim2.new(0.5, -84, 0, yPos)
btn.BackgroundColor3 = Color3.fromRGB(40, 160, 80)
btn.BackgroundTransparency = TRANSPARENCY
btn.TextColor3 = Color3.fromRGB(240, 240, 240)
btn.TextTransparency = 0
btn.Text = labelText .. ": ON"
btn.Font = Enum.Font.GothamBold
btn.TextSize = 15
btn.BorderSizePixel = 0
btn.Parent = panel
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, 10)
c.Parent = btn
local s = Instance.new("UIStroke")
s.Color = Color3.fromRGB(60, 220, 110)
s.Thickness = 1.2
s.Transparency = 0
s.Parent = btn
local grad = Instance.new("UIGradient")
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
grad.Rotation = 90
grad.Parent = btn
return btn, s, grad
end
local speedButton, speedStroke, speedGrad = makeButton("Speed Farm", 55)
local tpButton, tpStroke, tpGrad = makeButton("Win Farm", 115)
local evoButton, evoStroke, evoGrad = makeButton("Auto Evolve", 175)
local rebirthButton, rebirthStroke, rebirthGrad = makeButton("Auto Rebirth", 235)
local function makeDot(btn)
local dot = Instance.new("Frame")
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0, 12, 0.5, -4)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
dot.BackgroundTransparency = 0
dot.BorderSizePixel = 0
dot.Parent = btn
local dc = Instance.new("UICorner")
dc.CornerRadius = UDim.new(1, 0)
dc.Parent = dot
return dot
end
local speedDot = makeDot(speedButton)
local tpDot = makeDot(tpButton)
local evoDot = makeDot(evoButton)
local rebirthDot = makeDot(rebirthButton)
local function setOff(btn, stroke, grad, dot, label)
btn.Text = label .. ": OFF"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(160, 50, 50)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(100, 30, 30))
})
stroke.Color = Color3.fromRGB(220, 70, 70)
dot.BackgroundColor3 = Color3.fromRGB(255, 80, 80)
end
local function setOn(btn, stroke, grad, dot, label)
btn.Text = label .. ": ON"
grad.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(55, 190, 95)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(30, 130, 60))
})
stroke.Color = Color3.fromRGB(60, 220, 110)
dot.BackgroundColor3 = Color3.fromRGB(100, 255, 140)
end
local speedRunning = true
local speedThread
local tpRunning = true
local tpThread
local evoRunning = true
local evoThread
local rebirthRunning = true
local rebirthThread
local function startSpeedLoop()
speedThread = task.spawn(function()
while speedRunning do
SpeedEvent:FireServer()
task.wait()
end
end)
end
local function startTpLoop()
tpThread = task.spawn(function()
while tpRunning do
local character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
if not tpRunning then break end
character = player.Character or player.CharacterAdded:Wait()
character:PivotTo(CFrame.new(7980, 209, 480))
humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then humanoid.Jump = true end
task.wait(2.5)
end
end)
end
local function startEvoLoop()
evoThread = task.spawn(function()
while evoRunning do
EvoEvent:FireServer({ Action = "Evolve" })
task.wait()
end
end)
end
local function startRebirthLoop()
rebirthThread = task.spawn(function()
while rebirthRunning do
RebirthEvent:FireServer()
task.wait()
end
end)
end
task.delay(LOAD_TIME, function()
task.wait(0.1)
local fadeInfo = TweenInfo.new(0.6, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
TweenService:Create(loadFrame, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(loadTitle, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(loadSub, fadeInfo, { TextTransparency = 1 }):Play()
TweenService:Create(titleLine, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barTrack, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barFill, fadeInfo, { BackgroundTransparency = 1 }):Play()
TweenService:Create(barPercent, fadeInfo, { TextTransparency = 1 }):Play()
task.wait(0.65)
loadFrame:Destroy()
panel.Visible = true
end)
closeBtn.MouseButton1Click:Connect(function()
speedRunning = false
tpRunning = false
evoRunning = false
rebirthRunning = false
task.wait()
if speedThread then task.cancel(speedThread) end
if tpThread then task.cancel(tpThread) end
if evoThread then task.cancel(evoThread) end
if rebirthThread then task.cancel(rebirthThread) end
screenGui:Destroy()
end)
speedButton.MouseButton1Click:Connect(function()
speedRunning = not speedRunning
if speedRunning then
setOn(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
startSpeedLoop()
else
setOff(speedButton, speedStroke, speedGrad, speedDot, "Speed Farm")
if speedThread then task.cancel(speedThread) end
end
end)
tpButton.MouseButton1Click:Connect(function()
tpRunning = not tpRunning
if tpRunning then
setOn(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
startTpLoop()
else
setOff(tpButton, tpStroke, tpGrad, tpDot, "Win Farm")
if tpThread then task.cancel(tpThread) end
end
end)
evoButton.MouseButton1Click:Connect(function()
evoRunning = not evoRunning
if evoRunning then
setOn(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
startEvoLoop()
else
setOff(evoButton, evoStroke, evoGrad, evoDot, "Auto Evolve")
if evoThread then task.cancel(evoThread) end
end
end)
rebirthButton.MouseButton1Click:Connect(function()
rebirthRunning = not rebirthRunning
if rebirthRunning then
setOn(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
startRebirthLoop()
else
setOff(rebirthButton, rebirthStroke, rebirthGrad, rebirthDot, "Auto Rebirth")
if rebirthThread then task.cancel(rebirthThread) end
end
end)
startSpeedLoop()
startTpLoop()
startEvoLoop()
startRebirthLoop()