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100% Free & Keyless 🎮 NEW CASE Counter Blox Jun 22, 2026 Author: jewsync

open source counterblox unlock all + my loadout (NEW CASE Counter Blox) Script Pastebin 2026 - Auto Farm, ESP & Keyless (Arceus X)

Verified and keyless Lua script payload for open source counterblox unlock all + my loadout. Compatible with Android/iOS mobile executors and Windows PC exploits.

script.lua (Raw Payload)
local LocalPlayer = game:GetService("Players").LocalPlayer
local Client = getsenv(LocalPlayer.PlayerGui.Client)

local HttpService = game:GetService("HttpService")
local Data = require(game:GetService("ReplicatedFirst").Data)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local InventoryController = require(ReplicatedStorage.Controllers.InventoryController)

local SkinsTable, CTLoadout, TLoadout = (function()
	local Skins = {}
	for Index, Value in ReplicatedStorage.Skins:GetChildren() do
		if Value:IsA("Folder") then
			local GunName = Value.Name
			for _, Skin in Value:GetChildren() do
				local SkinName = Skin.Name
				if SkinName ~= "Stock" then
					Skins[HttpService:GenerateGUID(false)] = {
						GunName .. "_" .. SkinName
					}
				end
			end
		end
	end

	for Index, Value in ReplicatedStorage.Gloves:GetChildren() do
		if Value:IsA("Folder") and Value.Name ~= "Model" then
			local GloveName = Value.Name
			for _, Skin in Value:GetChildren() do
				local SkinName = Skin.Name
				Skins[HttpService:GenerateGUID(false)] = {
					GloveName .. "_" .. SkinName
				}
			end
		end
	end

	local TWeapons = {
		"Glock", "DualBerettas", "P250", "Tec9", "CZ", "DesertEagle", "R8",
		"Nova", "XM", "SawedOff", "M249", "Negev",
		"MAC10", "MP7", "MP7-SD", "UMP", "P90", "Bizon",
		"Galil", "AK47", "Scout", "SG", "AWP", "G3SG1",
		"Kevlar Vest", "Kevlar + Helmet",
		"Molotov", "Decoy Grenade", "Flashbang", "HE Grenade", "Smoke Grenade"
	}

	local CTWeapons = {
		"P2000", "USP", "DualBerettas", "P250", "FiveSeven", "CZ", "DesertEagle", "R8",
		"Nova", "XM", "MAG7", "M249", "Negev",
		"MP9", "MP7", "MP7-SD", "UMP", "P90", "Bizon",
		"Famas", "M4A4", "M4A1", "Scout", "AUG", "AWP", "G3SG1",
		"Kevlar Vest", "Kevlar + Helmet", "Defuse Kit",
		"Incendiary Grenade", "Decoy Grenade", "Flashbang", "HE Grenade", "Smoke Grenade"
	}

	local IsWeaponFundedInThisTeam = function(Team, Gun)
		if Team == "T" then
			if table.find(TWeapons, Gun) then
				return true
			end
		elseif Team == "CT" then
			if table.find(CTWeapons, Gun) then
				return true
			end
		end
	end

	for Index, Value in Skins do

		local Weapon, Skin = table.unpack(string.split(Value[1], "_"))[1]
		if IsWeaponFundedInThisTeam("CT", Weapon) then
			Client.CTLoadout[Index] = Value
		end
		if IsWeaponFundedInThisTeam("T", Weapon) then
			Client.TLoadout[Index]	 = Value
		end
	end

	return Skins
end)()


local Old; Old = hookfunction(Data.GetData, function(Type, ...)
	if Type ~= nil then
		local ToReturn = Old(Type, ...)
		for Index, Value in SkinsTable do
			ToReturn[tostring(Index)] = Value
		end
		return ToReturn
	end
	return Old(Type, ...)
end)

for Index, Value in getconnections(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent) do
	local Function = Value.Function
	if Function then
		local Old; Old = hookfunction(Function, function(Type, Skins, ...)
			if Type == "CTLoadout" then
				Skins = Client.CTLoadout
			elseif Type == "TLoadout" then
				Skins = Client.TLoadout
			elseif Type == "Inventory" then
				Skins = SkinsTable
			end
			return Old(Type, Skins, ...)
		end)
	end
end

local Old; Old = hookmetamethod(game, "__namecall", function(self, ...)
	local Method = getnamecallmethod()
	local Args	 = {...}
	if Method == "FireServer" then
		if self and self.Name == "DataEvent" then
			local Table = Args[1]
			if Table[1] == "EquipItem" then

				if Table[2] ~= "Both" then
					local SkinFolder = LocalPlayer.SkinFolder[Table[2] .. "Folder"]
					local Weapon, Skin = table.unpack(string.split(Table[4][1], "_")) -- wow.
					if Table[3] == "Knife" or Table[3] == "Glove" then
						SkinFolder[Table[3]].Value = Skin

						local Loadout = Client[Table[2] .. "Loadout"]
						if Loadout then
							Loadout[Table[3] .. "Over"] = true
							Loadout[Table[3]] = {
								tostring(Weapon .. "_" .. Skin) 
							}
							-- print(Loadout[Table[3]])
							-- print("nigga")
						end
					else
						SkinFolder[Weapon].Value = Skin
					end
				else
					for Index, Value in {"CT", "T"} do
						local SkinFolder = LocalPlayer.SkinFolder[Value .. "Folder"]
						local Weapon, Skin = table.unpack(string.split(Table[4][1], "_")) -- wow.
						if Table[3] == "Knife" or Table[3] == "Glove" then
							SkinFolder[Table[3]].Value = Skin
							local Loadout = Client[Value .. "Loadout"]
							if Loadout then
								Loadout[Table[3] .. "Over"] = true
								Loadout[Table[3]] = {
									tostring(Weapon .. "_" .. Skin)
								}
							end
						else
							SkinFolder[Weapon].Value = Skin
						end
					end
				end

			end
		end
	end

	return Old(self, ...)
end)

task.wait(2)

local skinFolders = {
	CT = LocalPlayer.SkinFolder.CTFolder,
	T  = LocalPlayer.SkinFolder.TFolder,
}

local function setskin(team, weaponName, skinName)
	local folder = skinFolders[team]
	if folder and folder:FindFirstChild(weaponName) then
		folder[weaponName].Value = skinName
	end
end
setskin("CT", "Karambit", "Drop-Out")
setskin("T", "Karambit", "Drop-Out")
setskin("CT", "DesertEagle", "DropX")
setskin("T",  "DesertEagle", "DropX")
setskin("T",  "AK47", "Eve")
setskin("CT", "M4A4", "Flashy Ride")
setskin("CT", "Scout", "Aurora")
setskin("T",  "Scout", "Aurora")
setskin("CT", "AWP", "Difference")
setskin("T",  "AWP", "Difference")

task.wait(2)

firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "Inventory", SkinsTable)
firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "CTLoadout", Client.CTLoadout)
firesignal(ReplicatedStorage.Events.InventoryAndLoadout.OnClientEvent, "TLoadout", Client.TLoadout)
Verified Executor Compatibility

Features of open source counterblox unlock all + my loadout Script

The open source counterblox unlock all + my loadout script is an optimized Lua execution payload designed for Roblox players. Built to minimize FPS drops and prevent crashes, it provides essential automated functions:

  • Auto Farm & Level Grinding: Automatically cycles quests and mobs with efficient positioning algorithms.
  • Aimbot & ESP: Accurate enemy targeting and wall visibility for items, chests and players.
  • Teleportation: Seamless movement across game checkpoints, safe zones and dungeons.
  • Direct Keyless Loadstring: Executes directly without third-party key verification links.

How to Execute This Script on Mobile & PC

Follow these steps depending on your platform:

Mobile (Android / iOS)

  1. Install Arceus X NEO or Delta Mobile.
  2. Launch the game inside the executor environment.
  3. Open the floating executor console.
  4. Paste the Lua script copied from above.
  5. Click Execute.

PC (Windows)

  1. Launch your PC exploit (such as Synapse X, KRNL, or Xeno).
  2. Join the Roblox game server.
  3. Click Inject / Attach.
  4. Paste the copied script into the script tab.
  5. Press Execute to run the menu.

Frequently Asked Questions (FAQ)

Is the open source counterblox unlock all + my loadout script free and keyless?

Yes, this script payload is verified to be 100% free and keyless without linkvertise checkpoints.

Which executors support this script?

Compatible with Arceus X, Delta, Arceus X, Synapse X, KRNL, Fluxus and Xeno.

How do I execute this script safely?

Copy the script payload using the Copy button above, launch your Roblox executor on PC or Mobile, attach to the game client, paste the payload into the editor, and press Execute.

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